December 2005

Let me start this piece by saying that I am a large man. I’m about six feet tall and weigh just under 300 pounds. Because of this, I’m sure I look like Star Wars Kid when I’m dancing around on the pad. But hey, that’s why I have [i]Dance Dance Revolution[/i] to play in the privacy of my own home.

With my vital statistics being mentioned, I am amazed with this pad. It has held up pretty well, even with my weight. At one point I did think that I had worn the pad out, but in all actuality, it was because of my play style. I only wear size 12’s, but in beginner mode of DDR Extreme, I danced very flat footed. Once you kick it up to light mode, you’ll be dancing on your toes instead. The reason that was a problem? I was hitting buttons when I thought I was standing in the middle, and I was mad at the dancepad. Turned out that it was merely the way I was playing.

So, onto the point of all of this. This is a pretty solid dancepad (from a performance standpoint, not a literal one). It’s nice and cushy and about an inch or so thick, which keeps the knees and feet from getting sore when dancing. It’s quite responsive, and quite sensitive. It’s also quite affordable. While you can pay $99 for it at Gamestop and other outlets, you can find it on ebay for $30-40, which is quite a deal, especially when you want two pads for head to head dancing.

Another plus to this pad is that for the most part, it doesn’t move around on the floor. I don’t think I’d recommend it for [i]DDR[/i] experts, but for beginners like myself, it more than serves its purpose. On top of that, the price was just too good to complain about. The one minor problem I had was operator error, and once I figured that out, I was quite pleased with the Ignition 3.0 dancepads.

If you’re thinking about getting into [i]DDR[/i], whether it be for fun or for exercise, this is a good dancepad to start with. It’s affordable, performs well, and there’s no sense in spending $300 on a super heavy duty solid dance pad if you’re not sure that you’re going to really get into DDR or not.

For the money, the Red Octane Ignition 3.0 dancepad is a great buy, and I would only recommend against it if you are a [i]DDR[/i] freak who can get good grades on the harder difficulties in the game. At that point, you might need a solid dancepad that won’t move on the floor at all.

Nintendogs

December 23, 2005

[heading]Kat Ingersoll[/heading]

Better late than never, as the old adage goes. That’s the phrase that went through my mind as I first explored the world of [i]Nintendogs[/i].

[i]Nintendogs[/i], which was released about nine months after the DS, makes you the proud owner of a virtual Tomagotchi-like puppy. You train, feed, bathe, groom, walk and play with it. You even have to scoop its poop, lest you earn the wrath of fellow in-game trainers.

This is the first offering from Nintendo that truly utilizes all of the DS’s unique features. You use your stylus to pet and groom your puppy. The microphone makes use of voice recognition technology to teach your puppy to respond to its name and voice commands. You even use both screens, watching your puppies play while you monkey with menus.

Graphically, the game is gorgeous. The puppies primarily reside in your “room,” which is a place for them to run around in when you’re not looking. The background has small touches that fit the environment. (Such as ming vases and deer scares for the tatami room.) The puppy breeds are also beautifully detailed from curly, frizzy tails for the shiba inus to curly ears for the cavaliers to the facial markings for the huskies. There are a few cropping issues that always seems to plague Nintendo, most notably when your large-hat-wearing puppies roll over and the hat seems to disappear into the floor.

Soundwise, [i]Nintendogs[/i] does not disappoint. Each aspect of the game has a corresponding soundtrack that is pleasing to the ears, yet doesn’t distract from gameplay. Also, each breed has a distinctive bark, though it is disconcerting to hear my big, bad, wolf-blooded huskie have a more yappy bark than my sweet, loving lab. The only drawback to the sound is that you’ll probably get rapidly tired of hearing the same background music as you put your puppy through its paces.

The real meat and potatoes of this game is raising and playing with your puppy, the majority of which is done with the stylus. The touchscreen and game are responsive to the stylus and the microphone is pretty sensitive to your voice commands. (You probably want to turn your mic down because it’s that sensitive.) To list all the features and things you can do with this game would make this review pretty long. However, the game is pretty intuitive. The only real drawback is that you may find the voice training to be very irritating, especially if you tend to speak with a “mush mouth.” However, if you remember to speak clearly and enunciate so the puppy can distinguish your commands from each other — instead of yelling “stupid mutt” at the screen — you’ll probably won’t have too much of a problem.

The one thing that hurts this game is that the novelty wears off quickly. Nintendo attempts to mollify this by stuffing this game with unlockables such as different breeds, new rooms, puppy accessories, music, and toys. Some you unlock by accumulating trainer points via winning competitions and caring for your puppy. Some you pick up while walking it. Some of the rarer ones are cute enough to make playing the game worthwhile. All these unlockables affect your puppies in different ways and it’s fun to see how.

Unlockables aside, those that are easily bored will probably set this game aside when the eventual flood of games comes during Christmas. However, [i]Nintendogs[/i] is fun for anyone that’s easily amused or often finds themselves with time to kill. It’s like owning a real dog, but without the smell. (And I’m sure Nintendo will correct that oversight in [i]Nintendogs 2[/i])

[heading]Michelle Morrell[/heading]

I myself think this game is awesome, and makes it worth owning a DS for it. I do have a few gripes though, which is troublesome, since outside of these complaints, the game is excellent. It utilizes many great features of the DS, but even so, I could not ignore these faults.

I think the first problem I had was doing contests. Every time I wanted to do a contest I had to continually click through the dialogue. Once you’ve read it, you don’t have any reason to read it again. Why waste the time to keep tapping on the screen to make the conversation end when you should just be able to start the contest and go at it?

The other problem I had with the game was the inability to check all the animals into the doggie hotel. Sometimes real life would get in the way, and I wasn’t able to play the game every day. Because of this, I wish that I could have kept all of my animals in a doggie hotel instead of having to leave one at the house. Sometimes I can’t get to the game for a few days, and I don’t want to have to worry about the dog running away.

Outside of those two faults, I thought it was a great game, and I really have a hard time going more in depth since most of the points have already been covered.

[heading]Vyolence[/heading]

[i]Nintendogs[/i] is not a great game. It’s not quite a good game, either. I wouldn’t even call it an average game.

This is because it’s barely a “game” at all. Much like other virtual pet-sims, or other “sandbox” games like [i]SimCity[/i] (or, indeed, [i]Animal Crossing[/i]), there isn’t much of a *point* to it. You feed, play with, and otherwise care for your digital dogs, training them to do well in the three contests, so you can earn money to upgrade your place… and that’s about it. No ultimate goal, no adversaries, not even any sort of head-to-head competition. It’s just you and your pup(s), simulating real life as best as the DS can, and occasionally meeting up with friends to show off your pets.

And for its part, the DS serves admirably. The voice recognition via the built-in mic (while admittedly spotty at times; I have some issues with siblants not being picked up, making commands like “sit” dicey) brings the level of interaction to a level previously only attainable via niche titles and specialized peripherals — like the Dramcast’s [i]Seaman[/i] or (and this is a stretch), [i]Hey You! Pikachu![/i] for the N64. The stylus interface isn’t quite as revolutionary when you consider the various applications of the PC mouse over the last decade or two, but still a huge step for handheld gaming.

But there are some basic flaws with the program that prevents it from being all it could be. You can’t have more than one supply out at once, so once you get beyond your first adoptee, you end up with your dogs fighting over the toys; even though you’ll probably wind up with a half-dozen tennis balls in your inventory, you can’t actually *use* any more than one. While watching three pixel pups trample over each other trying to get to a jerky treat is amusing, it is a strike against the “realism” — in the real world, dog owners can fling out more than one treat at a time. You can’t “dress up” your pup in more than one accessory (which spans everything from collars and bows to hats and sunglasses), which is a bit of a shame.

There are several nice designs available for upgrading your otherwise sparse living environments, but it’s all just so much wallpaper. The actual at-home play area is a circular space, often bounded by invisible walls, in which your pack of domesticated wolf cubs is confined. My current home is the “Seaside”: graphically, it’s a nice beach, complete with wide expanses of sand and surf; in reality, it’s an invisible kennel fifteen feet in diameter with no access to the water, pier, or even any simulated sand for digging.

I could go on. But nitpicking like that is what kills the magic of [i]Nintendogs[/i]. All [i]Nintendogs[/i] asks from you is about an hour or so (possibly less) of your time a day. Give them food and water, bathe them when it looks like they need it, and have some fun. If you want to get competitive and strive for championship-quality performances, that’s your option, but it’s hardly necessary. [i]Nintendogs[/i] is a great consolation prize for anyone who can’t (or possibly shouldn’t) own an real dog: it doesn’t take up any space, it doesn’t get sick, it doesn’t cost you anything more than the initial $30 (more if you don’t already own a DS) and electricity… and they’ll never die — in any real, emotional way.

On that note, however, there is one aspect of owning a real dog that is sadly simulated in [i]Nintendogs[/i] as well. Often times, once the shine and excitement of owning a new puppy has worn off, interest starts to fade. Before long, the dog has become a burden on its young owners. Not to the point of outright neglect (usually), but no longer special either. Once you grow tired/frustrated with the competitions and lost interest in unlocking breeds and items, [i]Nintendogs[/i] regrettably reaches that same level. Whether or not you feel guilty about treating [i]Nintendogs[/i] like a chore is really the defining experience of the pack: if you do, then maybe [i]Nintendogs[/i] achieved it’s goal after all.

It made you fall in love with puppy-shaped pixels. You wouldn’t be alone.

[heading]Wayne[/heading]

It appears that this will be the most difficult review I’ve had to do. After all, look at everything that I have to follow? Geez. Don’t leave a guy anything to work with here. 😉

Most of the main points have already been brought up, but there are a few things I would like to reiterate. [i]Nintendogs[/i] is fun. [i]Nintendogs[/i] is unique. [i]Nintendogs[/i] is one of the few games to fully utilize all of the capabilities of the Nintendo DS. Those are major reasons why I enjoyed [i]Nintendogs[/i].

I think perhaps the biggest problem with this game is longevity. Sure, as mentioned, there are plenty of unlockables. The thing is though, I can only do so many contests and take the dog on so many walks before I start to get bored. I played [i]Nintendogs[/i] for about a month straight, but I literally haven’t touched it in about four or five days.

As mentioned (yet again) the nicest and most aggravating thing about the game is the doggie hotel. You can keep up to five dogs there. The problem though is that you can’t keep them all there, so if you don’t play for a great length of time, there’s a chance your puppy could run away (or so the other trainers in the game warn me).

In relation to that, there were times where it really did feel like it was a chore to play the game. It felt like I was playing only because I had to, and not so much because I wanted to.

Of course, here I go blabbing about the problems with the game, but I suppose the better a game is, the more critical you are bound to be. In the end, I think [i]Nintendogs[/i] is a great game, and the beauty of it is that it targets a wide audience. You’re just as likely to find an eight year old boy playing this as you would be to find his mother playing it when he’s not. It’s a great game that aims at the widest demographic possible. That is why there has been such success with [i]Nintendogs[/i].

Kat’s already mentioned it, but [i]Nintendogs[/i] truly is a case of “better late than never.” This was the system selling title that Nintendo needing for the DS to be widely accepted by as many people as possible.

If you have not played [i]Nintendogs[/i] yet, you should at least give it a shot. Perhaps borrow it from a friend or something. Overall though, I am not disappointed. I played this game every day for a month and really enjoyed it. In my opinion, I got my money’s worth.

Karaoke Revolution Party

December 23, 2005

Bear with me, this is my first ever review. So let’s start off with what this game is about. This is a Karaoke game, a game in which you sing along to songs while reading the lyrics. But this game can be less forgiving to your “heartfelt” melody. The mic required for the game allows the Xbox to judge your singing, mostly the pitch (if you are sharp or flat) and the syncopation (are you hitting the correct rhythm of the words). You score more points for correct notes and beat. Now this may have turned you off right away… but fear not! There are modes! I keep mine on easy mode and it doesn’t judge you very hard… it allows more leeway, which makes you think you are totally awesome!

[i]Karaoke Revolution Party[/i] also has other fun features. You can purchase more mics (much to the delight of Microsoft) to allow for duets or competitive play. If you are insane, you can purchase or use an Xbox Dancepad and [i]DDR[/i] along with your song… yes. It has multiples of little arrows under the words. The game includes a playable demo for [i]DDR Ultramix 3[/i] (which is pretty neat as well). If you are really bored, you can play the mini games included: Beach Volleyball, and Crowdsurfing. Basically playing pong with your voice, or yelling out words to get the people to jump at the right time. Sounds neat, but this entertainment value is only trivial…cute…but the interest dwindles with the stupidity of it all.

It’s hard to rate this game because it’s not really an RTS or MMORPG or FPS… it’s…. karaoke. They spiced it up with character creations, which is really fun. You can decide what the body looks like with a unique system, then choose hair style, color, clothes, etc. As you play this game you unlock 5 more songs, trophies, and various fun outfits, such as a Tiger Mascot, Bathrobe, Devil outfit, and miscellaneous little pieces. Graphics are pretty cheesy, which makes me laugh. The characters dance…. badly, but they do their thing to the beat. They also lip-sync really well. But I like this feature because it gives your audience of friends (if you have any =D) something to laugh at and look at whilst you sing (this gets them away from hearing your voice! yay!) There are also various backgrounds from pitstop, to beach party, to music video. Each react to your performance; lights and action happen when your doing good, rain, or technical malfunctions happen if you suck.

On to the most important part… THE MUSIC. Okay… on the box it says “featuring classic favorites and chart-topping hits”. You probably won’t see your favorite song on here. Sorry. What you will find are oldies, ballads, rock, country, funk, etc. Quite various. This is good. You’ll find at least one or two songs that really appeal to your musical tastes. But that leaves the rest of the music kinda wasteful. I know I don’t sing half the songs on the game for that reason. However, there is a remedy for this lack of music problem; Xbox Live. If you have it, you can go online and download up to 100 more songs that may appeal to you more than the ones given.

Overall, this game is fun. No storyline, no career mode, just singing with your buds or perhaps just practicing your love song for a person you like.

There is pure karaoke mode with no judging, but where is the fun in that? If I missed some vital part of this review, ask away… I’m an addict, and I think it’s calling to me again…

Shadow The Hedgehog

December 23, 2005

Released to a mass of speculation and predestined hate, Shadow the Hedgehog hasn’t enjoyed a very good release. The release of Sonic Heroes last year was enough to put many a Sonic fanboy off the series – and with good reason. What most of those people don’t realize is – this isn’t a Sonic the Hedgehog game; it’s a spin off which they should judge on it’s own merits. So, on with the review.

One part of the Sonic universe that’s made it on board Shadow – a basic storyline. But at least its original this time. The game takes place a few months after Sonic Adventure 2. Shadow the hedgehog is seen alive and well after falling from space, only he’s lost his memory. Again. Unfortunately, aliens are invading. Now he’s got to rely on his instincts (And the player) to guide him through the story. This is where things get a bit special: There is no defined path to follow. Depending on how you play, Shadow will end up siding with earth’s army to fight off the aliens, or join the aliens to conquer the planet. Or, he can choose to let them kill each other, and remain neutral. This is an original idea for the Sonic series, and one that works well.

The graphics are very good actually. They’ve managed to get a fair amount of realism in here, while still retaining the cartoonish looks of the previous Sonic games. The enemies are well done, as are the levels. One thing that stands out however, are the GUN soldiers. They look like they’ve been stolen right out of a Dreamcast game.

The music is done quite well; better than usual. The screaming guitars from Sonic Adventure still rear they’re ugly heads every now and then, but for the most part the music is suitably dark, while not going overboard. An interesting thing; There’s actually 5 different end songs (Which have always been the high point in a Sonic soundtrack – the big final boss music). The song you get depends on how you’ve played. Of course, the music isn’t the only thing that changes depending on how you play, indeed – the final few levels are like entirely different games according to what you did on the early stages.

Now for the most important feature; how does it play? Very well. Insanely fun game-play. The high speed bits from Sonic Adventure 2 – they’re here. Only faster. And of course, the biggest addition to the game – Guns. This is the thing that’s been annoying the fanboys all this time, but I really do have to point out: guns are NOT required. They make the game more fun, and a few of the end levels are damn near impossible to complete without them, but if you really want to go ‘Old school’, the guns can be put away. Anyway, the guns don’t get in the way of the high speed action. It’s entirely possible to run through a mass of enemies and gun them down on the way. Short answer: The guns work.

Now, replay value? Quite a bit actually. According to the game theatre, the Pure Hero ending is listed as “1”, and the Pure Evil ending is listed as “326”. This means there are 326 possible ways to play through the game. And let’s not forget about the Chaos Emeralds! While each playthrough may not take very long, there’s 326 of them to be done before you can call ‘complete’ on them. And the game itself is very Pick-up-and-play-able. Overall, I’d give it an 8/10. A vast improvement over previous Sonic games, and starring a much more interesting lead character. Rent or Buy – Rent it. Then love it. Then buy it.

Quake 4

December 23, 2005

With the launch of a new system, there are usually just a couple of decent games to buy. However, the Xbox 360 has been out for a little under a month, and there are really some quality titles out right now. [i]Quake 4[/i] is definitely one of these.

Let me start this by saying one thing: I have been a hardcore gamer for the past 10 years now, and [i]Quake 4[/i] is the most beautiful game I have ever played. Everything about it is remarkable. The graphics, lighting, and sound effects are all amazing. The game has a real dark and gritty feel to it, which works flawlessly.

You start the game off as a marine who is flown into an alien planet where the ‘Strogg’ live. They are threatening to become more hostile, and you have to stop them before they do. This is really an overused genre, but there is enough action and plenty of twists to keep your attention. The alien enemies that litter the planet are pretty tough. There is a wide range of enemies, so it really doesn’t feel like you are fighting the same guy over and over. The dark gameplay also allowed the developers to thrown in some pretty scary scenes.

There really weren’t that many flaws in [i]Quake 4[/i]. My biggest complaint was with the loading time. We are all used to it, but with the new systems, I didn’t think it would be that bad. I was wrong. The loading time in [i]Quake 4[/i] was horrible. I also came across a couple of glitches that were really annoying. I once died when I fell two feet down a ladder, and another time my character got stuck behind a box, so I had to kill myself to reload the game. But those are some petty things.

Overall, I can’t say enough about [i]Quake 4[/i]. It is the perfect launch title. It mixes great gameplay with unmatched console graphics and a good storyline. The game also has an Xbox Live feature that is always a bonus nowadays. If you have an Xbox 360, you must own this game. And if you are thinking about getting a 360, think about picking [i]Quake 4[/i] up as your first title.