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Titan Souls began its life as a game created for a game jam, “Ludum Dare 28: You Only Get One.” These competitions challenge designers to build a game from start to finish centered around a given concept in only a single weekend. In many ways, “you only get one” is the ideal motto for Titan Souls, as you only get one hit before death, you only get one arrow with which to kill the many bosses and you only need one hit on each boss to kill it. Getting this one hit in on each of the many varied bosses of Titan Souls proves to be an intense, but also extremely gratifying, experience. After each narrow victory, I automatically found myself gritting my teeth, breathing heavily and pumping my fist in the air, and I wanted nothing more than to do it again. READ MORE

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Young children like to make art projects. You can give a kid a box of crayons and a coloring book and they’re good for an entire afternoon. Sometimes, though, you’ve made that child miserable, because they’re not articulate enough to color inside the lines yet and your box of 16 crayons doesn’t have the exact right shade of purple to color that particular character from My Little Pony.

Esteban the Bull is that child. He loves making art projects, but he needs everything to be just right. This need for perfection makes him stressed and prone to act out. You can help Esteban out, though. He’ll listen to you and turn when you tell him. You’re not saving the world; collecting buttons and googly eyes is all Esteban wants, so when you help him, you’re saving his world, and that’s enough. READ MORE

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As I venture into the unknown of my early 30s, I am physically reminded that I’m no longer as indestructible as I was when I was 19. I can’t put the same stress on my knees as I used to, and stretching has switched from warming up before a sporting activity to an absolute necessity if I don’t want to be hobbling around the next day. It is a sobering experience. READ MORE

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Not content to keep the Dynasty Warriors-style action games focused on the warfare of the Three Kingdoms in China, Tecmo Koei created Bladestorm: The Hundred Years’ War early in the last console generation, a game that instead focused on the clash between France and England. With Bladestorm: Nightmare, Koei Tecmo revisits the conflict on current consoles, adding an alternate fantasy storyline for you to play through. Unfortunately, it fixed none of the systemic problems plaguing the original, and the new story mode fails to really deliver. Still, though, it may appeal to its fans, who know what to expect at this point.

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In this super-sized episode of Gaijin Guide, Graham and Jeremy join their friends Terry and Rikku for a dice-rolling real estate competition! Itadaki Street Special, the predecessor to localized Wii title Fortune Street, features Final Fantasy and Dragon Quest characters in a game that resembles Monopoly but fixes many of that game’s infamous ills. Who will win? Is it Rikku? (It’s not Rikku.)

New episodes of Gaijin Guide are posted every other Wednesday.

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If you are at all familiar with modern board games, you’ve likely been exposed to The Settlers of Catan. Klaus Teuber’s 1993 design helped to change the face of the hobby, kicking off the “eurogame” revolution. At the time, it was a massive paradigm shift for players who had been raised on Parker Brothers and Milton Bradley fare for generations. To this day, it is still a leading “gateway game” for introducing new players to the wider world of board games outside of the mass-market stalwarts. READ MORE

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Convoy Games originally pitched Convoy as FTL: Faster Than Light crossed with Mad Max, and it wasn’t messing around. You have a difficult mission to complete. You buy upgrades for your vehicles using bolts gained from combat and side quests. Every time I lost, I felt like it was my own fault. So there’s FTL covered; it’s hard but fair, and every time I lose I want to come back for more. On the Mad Max side of things is the game’s aesthetic and core conceit. Your space ship, the Mercury, has crash landed on a dangerous planet. Luckily for you, the MCV (a giant hauler and your core vehicle) and a couple of smaller vehicles are still operational. It’s up to you to navigate the map, collect vital components and escape. READ MORE

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Let’s begin by stating the obvious: Bloodborne is a hard game. It is punishing, it is frustrating and it will cause you to angrily lash out at thin air. It will make you stare into a mirror for long periods of time, contemplating at exactly what point in your life you took a wrong turn. But the true brilliance of Bloodborne is that you will want to keep playing. You will get better, you will master its intricacies and, when things truly begin to click, you will be filled with a sense of pride and self-satisfaction that very few other games can match. Bloodborne boils down the essence of what made the previous Souls games great into a refined nugget of pure perfection. It is an experience that requires true commitment and devotion, but for those that put in the time and effort it is an experience that leaves a very long lasting and indeed a very powerful impact. READ MORE

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Son of Nor is a phenomenal concept wrapped in a subpar engine and combat system. The setting is interesting, lizardmen are cool enemies, and more games could stand to let me ascend by way of wizardly sand elevator instead of plebeian jumping. READ MORE

On this tax-time Snack Time, Andrew, Graham and Henry decide to head back to our favorite money-hoarder, Wario, in one of his best outings: Wario Land 3 for the Game Boy Color. While Graham struggles to guide the bumbling antihero through platforming levels, the crew talks about what makes the series, as well as Game Boy Color games in general, so great.

New episodes of Snack Time post every two weeks. You can check out the Snack Time archive for some great shows you may have missed!