Lost Planet Update Now Available

March 2, 2007

The previously mentioned [i]Lost Planet[/i] update that was scheduled for a March 9th release has been finished early and is now available. Here is a summary of the changes and bug fixes:

[b]Updates:[/b]
[*]In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.

[*]In the pre-game lobby, an icon will be added next to each player’s Gamertag, indicating connection strength.

[*]In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.

[*]At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.

[*]At the post-match Results screen, Gamertags of the players who have left the session will be grayed out.

[*]Points awarded to Fugitive for killing a Hunter reduced 75% (only 25% of original point total awarded)

Additionally, the update will prevent players from playing together when network conditions are too bad and likely to cause extreme lag. This will prevent the following kinds of issues from occuring:

[*]Multiple fugitives in Fugitive matches when there should be only one

[*]Invisible players during matches

[*]Player info shown on Results screen for players who did not play in the match

[b]Bug Fixes:[/b]
[*]Sometimes in Fugitive mode there would be multiple Fugitives instead of just one — Fixed

[*]Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it — Fixed

[*]Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot — Fixed

[*]Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match — Fixed

[*]Sometimes post-match Results screens would show players who did not participate in the match — Fixed

[*]Starting a taunt animation during a reload shortened the reload time as an exploit — Fixed