ngp_prequel

Crafting original stories for games is probably not a simple task, especially if you’re working with established characters. It can be easy to fall back on something like, say, a prequel story. This might be significantly easier in the long run, yet also may expose an inherent flaw when it comes to creating prequel video games: you have to worry about it from both a story and gameplay perspective. Having to evolve the gameplay while containing the story to certain specifics makes for a difficult balance or a game that, at the end of the day, isn’t much of an improvement over its predecessors.

READ MORE

gu_hanabi1

Most cooperative games pit the players against a sort of cardboard AI, forcing them to bail water against a relentless rising tide until they either achieve victory or drown in the attempt. Antoine Bauza’s Hanabi, however, is a rare specimen, in that there is no simulated opponent or opposing force; the players are simply trying to recreate fireworks displays that had become jumbled through some comic mishap prior to play starting.

Well… maybe “simply” was the wrong word to use. READ MORE

virtualboy1

Even the biggest name in gaming let its whimsy get the best of it, and how it managed to release one of the most confounding pieces of gaming hardware ever conceived is a bit difficult to untangle. But to understand how the Virtual Boy was ever released, you first have to understand the economic, political, and social factors of the turbulent mid-1990s that culminated in its release. READ MORE

gaijinguide_wonderswan

The Bandai WonderSwan is something of a poster child for the quirk-seeking importer. It’s the most prominent system to never see a Western release, and its intent to stay in its home territory means it’s full of the types of weird, insular experiences that fans of Japanese games crave. It’s also rough to get into; without the super-expensive late-life SwanCrystal, the screen’s tough to see, and the library doesn’t exactly shy away from being text-heavy. Thankfully, you can get a better sense of what the system had to offer, and you can do it in English! READ MORE

podcast268

The busy season is upon us! Hear our thoughts on Batman: Arkham Origins, WWE 2K14, The Typing of the Dead: Overkill, Sonic Lost World, the latest first-party Wii U releases, the future of Metal Gear Solid and where The Walking Dead is heading next. Plus: we send off the 360 and PS3 by talking about our favorites.

 

| Open Player in New Window

Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.

Hosts: Andrew Passafiume, Graham Russell, Henry Skey, Lucas White.
Music: Podcast theme by Tom Casper.