May 2003

The vast majority of people I know begun their journey into the foray of gaming on a little console we like to call the NES. The NES was not my first console, that would have been the Atari 2600, but I would have to say that it has still had the biggest influence on me gaming wise. It was in those early years that Nintendo shaped the future of gaming for years to come. Now, some 15+ years later, many of you still have the original NES that you had when you were kids. If that is you, then you are more than familiar with the blinking screen problem. You probably had your own way of fixing the blinking screen as well, blowing into the cartridges or even banging your hand on the NES.

My NES has been sitting for quite some time now and about 2 years ago I went on a shopping spree and bought up every original NES game that I always wanted but couldn’t have back in the day. I had no way to play these games as both of my NESs had seemingly died. I was fully aware that the vast majority of the problems could be fixed by simply replacing the 72 Pin connector inside the NES, but I never bothered to look into the procedure. Your other alternative is to purchase one of the coveted Top Loading NES systems which go for a premium on Ebay. I am newlywed so money isn’t freely flowing so I opted for the replacement part. Upon doing a little research I found the standard silver connector connecter as well as a connecter with high grade gold pins. The prices for each connecter were $5 and $9 respectively so I figured the $4 extra was not a huge deal. The gold connecters from this particular person were also backed by a 1 year warranty.

So lets say you want to embark on the journey of repairing your Nintendo, what would you need to do…

The first thing you need to do is email Rob Langan at rob.langan AT verizon.net (Don’t want to get him signed up for tons of spam!) and tell him that Snowcone here at Snackbar Games sent you to buy a gold 72 pin NES connector. Once you purchase the connector from Rob then you can proceed with the installation.

The only tool you should need for installation is a Philips screwdriver and a clean place to work.

  1. Your first step is going to be to flip the NES upside down and remove the 6 philips screws. I have taken the liberty of circling the screws in the following picture. After you remove the screws you will want to flip the NES back over and remove the top cover.


    Remove 6 screws from bottom

  2. Your will next want to remove the large silver cover by removing the 7 screws holding it in place. Again the screws are located in the red circles.


    Remove silver cover

  3. After having removed the silver cover, you are going to need to remove the cartridge slot. In order to do this you will need to raise the motherboard out of the deck casing a bit. To do this, I removed all 6 screws holding the cartridge slot as well as the 2 screws holding the RF module down. All screws are circled again. Once you remove all the screws then lift the motherboard out of the casing and slide the cartridge slot out towards the front of the console. Make sure you pay attention to how it goes on as you will be putting it back on during reassembly.


    Remove cartridge slot

  4. Next, simply pull the 72 pin connector off the motherboard. Mine was pretty snug and I had to tug a little hard to get it off. Obviously it slides off towards the back of the motherboard. Now connect the new connector to the motherboard. Make sure you pay attention to how the connector goes on (the side with the two rows of matching silver connectors are what slide onto the motherboard).


    Replace connector

Before reassembling the NES, make sure the cartridge slot will click down into place when putting a game in. If it doesn’t, loosen the screws and then pull the cartridge slot forward just a little. The front edge of the slot needs to hook under the motherboard in order to fit properly.

Reassembly

  1. Slide the cartridge slot back onto the 72 pin connector.
  2. Ease the motherboard back down into its original position and screw the cartridge slot and RF module back down (8 screws)
  3. Attach the silver cover (7 screws)
  4. Attach the top half of the NES deck casing and turn the NES onto its top and screw it together (6 screws)

There are a few things you need to be made aware of and the first one is that this is not a 100% guaranteed fix for your NES. You may have damaged something else during use a while back. The second thing is that you are trying this on your own and I, in no way, shape, or form, am liable if you bunk up your NES even more than it was before. My NES currently works and on occasion it has a tad bit of trouble reading the games. Rob recommended that you clean each of the games prior to playing them in the “new” system. He recommended using water and a Q-tip. I have also heard that rubbing alcohol will work.

I do hope that some of you will get a chance to repair your NES and revisit some childhood memories. If you have questions or comments then feel free to post them in the forum like always or email me.

Games that launch with movies have a history of being amazingly
average. Spiderman, Lord of the Rings, and Harry
Potter
quickly come to mind when I think of games that have
suffered this fate recently. There is nothing about these games
that really bothers you, but nothing that really stands out to you
either. This makes for a very bland gaming experience. Most of these
games are forgotten quickly and leave you with no lasting impact.
Will X2: Wolverine’s Revenge suffer the same fate as many
of its predecessors? The SB crew breaks this one down for you.

Insert Action Hero Here

I spent a good part of my day yesterday hanging out with The Wraith
over at EB Games. We discussed many things, from video games, to
The Matrix, to Pretzel’s susceptibility to panic attacks.
It was a good conversation. I made mention to him that I was currently
giving X2 a trial run. He pointed out to me that it was basically
the same game as Spiderman. I partly agree with him. It’s true that
they are both games that were probably rushed during development
to meet unrealistic deadlines. They are both third person action/
adventure games. They both rely on the popularity of the characters
to sell games rather than worry about graphics, game play, or story
development.

How can you argue with the results though? Marvel characters =
game sales. It’s really a simple equation. If I had a say in a game
development company we would be cranking out super hero games. In
comparison with other games they don’t cost as much, don’t take
as long to develop, and sell like crazy. Even I will admit that
if some company released a game-featuring Gambit from the X-men
I’d buy it. I expect the upcoming Hulk game to be more of the same.

This strategy of swapping out graphics and changing the story reminds
me of what Nintendo games were like in 80’s. A successful game like
1942 would come out and would quickly be followed by a string
of games running off basically the same engine (i.e. GunSmoke).
I can’t say I blame the developers on this one. If the consumers
are going to continue to buy the same game over and over again why
would you quit repackaging it?

Left Shoulder Forward

X2’s graphics looked like they were slapped together from leftover
parts of a good game. While playing I get the feeling that the developers
saw something they liked in another game and just decided to throw
it in there. Several times throughout the game you will have to
trudge through the snow to get where you are going. Someone must
have liked the way that you left footprints in the snow in other
games, so they added it. Instead of footprints you leave some sort
of odd gray trench looking thing.

One of the most irritating examples of this is when your character
goes into sneak mode. It reminds me mostly of the “Aura Vision
Mode” in
Bloodrayne. During sneak mode everything on
your screen turns a tint of orange, everything except Wolverine
himself. Surrounding Wolverine during this mode is a thin line of
white pixels that make him look like he was cut-and-pasted there
using Photoshop. The most frustrating part of this whole “sneak
mode fiasco” is that Wolverine seems to be locked into this
strange walking stance where he leads with his left shoulder.

X2: Wolverine’s Revenge also features the return of the “Hyphen
bullet.” With all the technological advances and all the experience
of the game development industry one would think that you would
be able to come up with something to represent gunfire better than
hyphens. Orange tinted hyphens at that. The hyphen bullet is one
of those things that make my unforgivable sin list. It just shouldn’t
be done, ever, under any circumstances.

There are parts in the game where the graphics look pretty slick
and overall I wouldn’t call the graphics poor. As I said earlier,
it just looks slapped together. Some of the stealth kills and finishing
moves are very nice to look at, but after 50 times or so it gets
a little monotonous. I would say in the end that the graphics are
exactly what I would have expected from a game like this, nothing
too great, nothing too bad. Bland.

Less Hack, More Slash

I don’t know about you, but if someone hits me as hard as they
can in the chest with a butcher knife I do one of two things; 1)
fall to the ground screaming in pain, or 2) run for dear life and
hope to god I don’t bleed to death. Put “Get back up and try
to punch the guy still holding the knife” at the top of the
list of things I would not do. Amazingly enough the enemies in X2
are gluttons for punishment. Something deep in my heart tells me
that it shouldn’t take six slashes to kill each and every bad guy.
It’s not that they realize pose much of a threat, it’s just obnoxious.

The only thing that poses less of a threat than the enemy henchmen
are the actual bosses themselves. Even Sabretooth is cake to defeat.
I would spend more time worrying about falling off a cliff than
the ten enemies with guns who are standing there. This is yet another
part of the formula that is used when creating these super hero
games. “Make the game as easy as possible because all anyone
wants to do is see the story and super villains later in game. You’ll
find yourself with the controls mastered in five minutes or less
and you won’t have to do any thinking at any point in the rest of
the game. The only thing that could possibly inhibit you from beating
this game is the cocoon of boredom that you’ll quickly find yourself
in.

Leave It On The Shelf

Don’t bother with this game. I’ll go ahead and tell you the two
best parts of this game. Patrick Stewart actually does the voice
of Professor X and you can unlock different costumes for Wolverine.
Of course you’ll soon realize that if you’re a fan of Wolverine
that you’ve seen all these costumes before and nothing new is really
going on.

It’s not that this is a bad game, but I promise that you’ve played
it before only it was called something else. Your time and money
will be much better spent watching the movie than playing the game.
Let’s all keep our fingers crossed that Enter The Matrix
doesn’t suffer the same end as many of its movie turned game predecessors.

I realize that I am doing this in reverse order, posting an article, then doing a little intro thing, but that’s just the way it works. This isn’t going to be some long and drawn out life’s story, so I best just start with the basics.

Alright, as far as gaming things go I don’t have one genre of games that I prefer. I always have to ask Cone what the hell kind of game I like and he always asks me which game I am talking about liking at the moment. As far as all time favorites I am a Donkey Kong Country (SNES) girl all the way. I still like to go back and play through that game. Plus I have Diddy’s Kong Quest and Dixie Kong’s Double Trouble. Oh yeah, then there is Donkey Kong 64. I was heartbroken to hear the Rare and Nintendo partnership is no more. This is only a problem because Donkey Kong is owned by Nintendo and you just can’t have a DK game without Rare. I am still praying for a DK on the new generation consoles…any of them. Please…

Speaking of new generation consoles, I prefer the X-Box. This is mostly because my new favorite, Halo, is on this console. I have other reasons too, but like I said, I am trying to keep this relatively short. I also really enjoyed Kingdom Hearts on the PS2. A side note about me and saying that I enjoyed/liked games. I also judge games by their A

Are Today

May 12, 2003

I know what you are thinking. A

The much anticipated Return to Castle Wolfenstein: Tides of War
finally hit the console market. Many mouths have been salivating
over this game for years now and the loyal now have their prize.
I fondly remember the original Wolfenstein 3D game from way back
in the day. Back then it was easier to please me when it came to
video games, now its a hell of a lot harder. Along with everyone
else I was very excited about the release of RTCW, so much so I
was looking around for games to return so I could pick it up before
my paycheck hit my account. I can only imagine how I would be feeling
at this moment if I had paid for this game.

Disclaimer:
Here at Snackbar we give our honest opinion about the games we play
review. This game is so high profile that you may think we are on
crack (can you guess if I liked it yet?). Know that we have four
members that play and review games, and this one just happened to
land in my lap to review, so you get my side of the story.

By the way, I fucking hated this game. Allow me to explain.

When talking about the graphics in RTCW the word “underachieving”
comes to mind. With powerhouse ID behind the development of the
game you would think that presentation would be held to the highest
standards. While the game looks great, I just don’t see the Xbox
pushed any; hell the Xbox seemed pretty bored while running the
game. The environments were on par with any average game, not the
high profile game that ID brings to the table. The tombs, cities
and everything else was mediocre with pixelization showing up on
gates and walls from up close. The game ran at a smooth frame rate,
and then again I’m sure it was not pushed at all by rendering the
environments. Fog in the crypts looked like terrible; I mean I almost
lost it. I have seen some great fog rendered on games, but this
was just sad. I mean what the fuck is going on. By this time in
the game I am thinking to myself, “This cant be the right game”.
Some of you will be thinking the same. The guns look great; however
your little “boot” attack had my jaw dropped to the floor.
When looking at your co-op friend kick nothing happens to his character,
as in the kick is not a real animation! There are many things you
can break and smash around the level, but the breaking itself just
didn’t look right…something is very wrong here. The cut scenes
look good and character models in them are on par with some of the
best. When you find yourself looking at your teammate in co-op mode
you will think there is connection lag taking place. We are talking
major frame issues, it looks sad, and only adds to the stack of
issues this “High Profile” game has.

The games sound was great with the exception of one thing. Gunshots!
Coincidently you will be hearing mo
re
gunshots then anything else
in the game. The shots themselves sound muted and dull. The ambient
sounds are good; then again I didn’t notice them or not notice them,
which is not a bad thing. Voice-overs are crisp and at a good volume
and the enemy conversations are good as well. Note that this is
an FPS, so sound is not the foremost priority.

RTCW’s control is solid. Taking notes from the Halo handbook, the
movement/look/fire mechanics are all instinctual. The frame rate
is very solid with a “not too fast, but not too slow”
feel. The game helps you out via the use of icons, which I thought
was pretty cool. You will know whether or not you can bash something
by the icon represented on the screen, this will eliminate you trying
to smash everything in sight looking for that secret room that Wolfenstein
is famous for. The implementation of a quick turn would be nice,
then again that would require the extra step that ID seemed determined
to avoid.

The game’s challenge was decent with the default difficulty settings
in place. Most anyone can just pick up and start plugging some bad
guys full of lead, however to be a real man you must play on the
hardest mode. The harder modes are a total bitch. You will have
a hard time getting that head shot and the enemy will run and hide
behind crap whenever possible. You will be fired upon from all angles
and sometimes you won’t find out from where until you respawn about
three times.

We did not get a chance to play the Live version of the game. I
hear what sets this game apart from the others is the multiplayer.
I don’t want to bank on a game being cool because the multiplayer
version is fresh; I want to be able to enjoy the single player missions,
especially for a game like Wolfenstein. To be honest I was let down
tremendously. I knew this wouldn’t be Halo, but I was expecting
so much more. I wanted a good FPS game (which it is) but I was also
expecting something above par and it wasn’t delivered. I feel ID
let the ball drop right on my foot. I was so happy to bring the
game home than so pissed when I played it. The game has so many
small issues that drive me crazy. I’ll give the online game play
a try or two, but single player and co-op are terrible to the eyes
in all ways possible.

I am pretty upset right now. When asked if I like the game and
I say no people freak out. I suggest they look at the game itself
and ask themselves if this is what they wanted. I know deep down
you are disappointed as well. In my opinion I say don’t even fucking
bother with this game. It is total crap with too many small issues
to look past.

I will now go into my room where I will not be playing RTCW, only
sitting and waiting for Halo 2.