September 2003

Soul Calibur 2

September 7, 2003

It is not secret to many that I am not a fan of the 3D fighting game. It was not till recently I rediscovered fighting games in general that I started playing them again. I was content to just keep to older 2D fighters. Out comes Soul Calibur 2, and after all the hype and demos I have played I decided to go ahead and give the third dimension one more go. Looking back I am glad I did as Soul Calibur 2 has much to offer in the way of game play, features, and hidden goodies.

Something for the mashers, something for the style freaks.

I know folks that turned Tekken into an art form. I myself have survived the genre by relying on the few moves I memorized, and of course I let button mashing take care of the rest. Funny thing with Soul Calibur 2 is that both button mashing and strategic gameplay meld into each other. So much happens so fast during gameplay that in time of panic you will mash away to get some space between you and your ever attacking opponent. I find myself also setting them up for a great counter attack or special move, most of which are fairly easy to do, but not nearly easy to land. The game has a great practice mode where you can see all the moves in your character’s arsenal as well as programmable opponent A.I. It is always good to hone your skills for the challenge that lie ahead.

Character modeling 101

The characters in Soul Calibur 2 look fantastic. I am extremely impressed with the design of all the character’s minus McFarlane’s Necrid, as he looks like complete crap. Fighting animations, movement, everything is top notch and beautifully rendered. I own the cube version, and it looks not just good but great. I play the Xbox version over at EB and of course it looks the best. The PS2 version however looks like someone smeared Vaseline all over the TV. Then again the PS2 blows.

Nooks and Crannies

I will be the first to say that Soul Calibur 2 has about a zillion things to unlock. While the exact number of unlockables is unknown to me as of yet, I bet it reaches zillion status by next week. There are many modes to unlock, including practice modes, new versus modes, time challenges, extreme modes, and of course the weapon master mode unlocks the neat weapons you can dawn on your character. The weapon master mode of course is where the Namco got creative. It plays almost like an RPG as the games lays out the settings and emotions of your character as you fight different stages and missions. You will even dungeon crawl from time to time. While many people will just zip through the reading and setting of the stage, it’s actually very good. Along the way you will of course unlock new weapons you can use in extra arcade mode as well as new characters and costumes. You want to make sure you search every nook and crannie of the dungeons or you might miss out on someone’s sixth weapon, and of course that would be a crime.

So help me god if they hit me up in the air again.

Just a forewarning, if you get knocked up in the air you are subject to a severe ass kicking. The combo system in Soul Calibur will make many fighting game fans giddy with happiness. Once you get the controls of your fighter down, your next step is customizing your own combos to hit in particular situations. I know I am setting up different strategies depending on the distance I want to keep from my opponent. Taki for instance I keep my distance from, and A
st
aroth with his big axe I rush upclose. Then again that’s just me, but I’m sure you will find your own strategy to use for just about every situation.

This game is dare I say…great!

I have really taken to this game as it has brightened up the future for me and 3D fighters. It’s not very hard at all, but it will challenge the expert and button masher. The weapon master mode itself is a genius include on the part of Namco. My only real annoyances are the repeated characters and of course the A

At first it seemed as though this past week was a tad bit on the slow side, but I started looking at everything that happened and boy did we have some interesting news stories. Oh well, here we go.

I want to lead with a story that came out this morning concerning Rockstar Games. We all knew it was inevitable and they announced today that a GTA3/Vice City 2 Pack was on the way to PS2 and Xbox. Details are fuzzy right now if it is just a straight port or if the Xbox versions have some additional features. The PS2 set will retail for $39.99 with the Xbox version at $49.99 which is not bad considering it is 2 full games.

We also learned this morning that the PS3 will in fact feature backwards compatibility with the PS2 as well as the original PS. If there is one thing Sony has for them, it is this. The Gameboy is the only other console that can boast a library that spans this many systems. I think it is safe to say that the Xbox and GC2 will need to feature similar plans to stay in the race.

HomeLanFed got a chance to talk to the director of the upcoming Jak & Daxter sequel, Evan Wells. It should be a well known fact that I love the original JD and I am very much looking forward to this sequel. It had been a long time since I had enjoyed a platform game as much as I did JD and I can safely say it brought me back to the genre.

Apparently Madden 2004 has been doing very well, because according to Business Wire it has sold over 3 Million copies in its first 2 weeks. I would have to say that is pretty good.

It has been a long drawn out ordeal that Vivendi Universal has been trying to sell off its entertainment/media division, which includes Sierra and Blizzard. GE/NBC has emerged as the company that will merge with Vivendi. I hope they get things moving along soon as I am sick and tired of VU dropping titles like Malice from they lineup.

One of the more humorous things that happened this week was Activision trying to release the Call of Duty demo exclusively thru FilePlanet. Apparently that pissed off the rest of the file hosting sites and they decided they would not carry the demo at all, even after the exclusivity was over. That resulted in Activision backpedaling and releasing the demo to everyone. I wasn’t aware that there was such a thing as “exclusive” online anymore. *shrug* I suppose Activision was too busy cooking up some stupid PR stunt to get the memo.

Last but certainly not least is a special offer from Joyride studios offering an active camo version of the Master Chief toy to anyone that purchased a Halo figurine. It costs $5 and supplies are limited.

If you honestly think that you will get an intro paragraph for this review you are sadly mistaken. I will go out and say it quick, this game is not a roleplaying game, its not very good, it is not very fun, and it sure as hell is not very Star Wars. I feel taken advantage of as my love for Star Wars is so damn deep it leaves me subject to being extremely naA