July 2012

Fans of classic Tony Hawk gameplay put in their order, and Robomodo has cooked and served it up. Tony Hawk’s Pro Skater HD isn’t some design epiphany or revolutionary new concept. You said no pickles so they didn’t include pickles, you know? It makes for a recipe that doesn’t quite have that soul that comes from an original idea, but it replicates the feel of the first two games. It comes in with a few difficulties, but it brings the taste that people were wanting.

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The Best to Own Forever series isn’t about what’s great right now. It’s about what will be great in 10 years, even though there will be better-looking games and later sequels, and what will keep you pulling that dusty old console out of the closet every once in a while. This time, we focus on the original Xbox which, while mostly home to ports and iterative series, has a few gems to go back to.

Jade Empire was BioWare’s first attempt at making an unlicensed RPG, as well as one that is almost entirely action-based, so hopes were high, but some people (including myself) had doubts. Thankfully, they managed to pull it off better than anyone could have expected, creating an experience that is unlike anything BioWare has done before and since. It contains all of the same BioWare tropes, including dialogue choices and a quest system that was reminiscent of their previous effort, Knights of the Old Republic. It all came together wonderfully and managed to set itself apart from most of the RPGs from the time (and the many Western RPGs to follow). – Andrew Passafiume

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Professional wrestling and video games have a lot in common. Both tend to depict impossibly-strong men and impossibly-endowed women fighting each other for glory and riches. Both have rabid fanbases that will explain, in great detail, why the current product is terrible, how it used to be better, and how they (specifically they; lucky you – the listener!) know exactly how to fix the product. They also tend not to discuss why they are fans in the first place. It’s not because they’re pessimistic by nature, it would just be stating the obvious; both offer incredible entertainment experiences unlike any other. At their highest quality, fans will tell you nothing else comes close. The highlights offer memories that last, instead of occurrences that disappoint. READ MORE

Check out part one of this feature here.

From this point forward, all of Goichi Suda’s projects would veer away from the same brand of craziness that was Killer7, focusing more on developing the gameplay. That’s not to say we never saw more of Suda51 trappings in his games, they just felt more subdued in comparison. Suda and Grasshopper Manufacture went on to create other projects after Killer7, but it wasn’t until 2008’s No More Heroes that we saw their real return to form. READ MORE

If anyone knows how to play the nostalgia card, it’s Square Enix. With Theatrhythm Final Fantasy, they are playing it to full effect, all the way through. READ MORE