September 2012

In the My Favorite Game series, get to know us better as staff writers share the game they love most and why.

If you know anything about my gaming habits and tastes, you know that I love great stories and characters. I’ll play games that are sub-par in many other ways, as long as the people and world are worthwhile to me. I wasn’t always like that though. Flash back to 1997, and you’d find I had an entirely different idea of what I wanted from games and what I played.


It must be an incredibly daunting task to make a video game. Forget the fact that it normally takes an enormous amount of effort and finances to get the project to completion. How do you manage to make it good? If it were easy, everybody would do it. And despite the fact most games lie in the “6.5-8.0” range, that doesn’t mean they’re good. Video game review scores are a fickle beast, at best. Hundreds of people are involved in making games at a creative level, so how do you unify them all to make a game with a common goal in mind? Do they all agree on the same thing? Impossible. Picture a group of ten of your friends. Now ask if they all want to see the same movie. Right. READ MORE

Last time I wrote about perfectionism and how that concept applied best to stealth games more than any other genre. Yet, when you think about it, stealth games have almost always been about rewarding those who approach scenarios as quickly and as quietly as possible. From Metal Gear Solid to Assassin’s Creed, there are always rewards for adhering to the rules of the genre with as few mistakes as possible. While this core idea has remained mostly consistent, the base mechanics that make these games as memorable as they have evolved or simply been streamlined, for better or for worse. READ MORE

It’s been three years since we last saw a Tekken game, but almost 12 years since the last Tag installment. The series itself has been considered one of the best 3D fighters available on the market. With the critical acclaim of the last two games in the series and the overall hype of the game surrounding the release of Tag Tournament 2, would this game live up to the expectations that everyone had for it?

Definitely. READ MORE

The debate about whether video games are art, or can ever be art, has raged for years, and I doubt a resolution will be reached anytime soon. However, what no one can argue is that there is certainly plenty of good art in video games, regardless of what the games themselves are. Showcasing the art and the capabilities of video games in expanding the reach of art is the point of the Smithsonian’s “The Art of Video Games” exhibit, and it does a great job of it. READ MORE