New Game+ feature archive :: Snackbar Games
In New Game+, Andrew Passafiume covers games through deeper examination of aspects of game design, aesthetics and other topics, uncovering a better understanding of these components and the development process.
- New Game+: Grand Theft Auto V and the narrative split
- New Game+: Brothers and the sibling connection
- New Game+: The fundamental mechanics that matter
- New Game+: The potential for gaming’s online future
- New Game+: Preserve gaming’s past for a better future
- New Game+: Animal Crossing and the joy of the grind
- New Game+: Monaco and the best co-op experiences
- New Game+: Streamlining games and the way we play
- New Game+: Eidos and the bizarre Fresh Games label
- New Game+: Crossing genres and expanding franchises
- New Game+: The Walking Dead and choices that matter
- New Game+: Playing mind games with Hideo Kojima
- New Game+: Becoming a video game survivor
- New Game+: Your cybernetic enhancements and you
- New Game+: The childlike wonder of Ni no Kuni
- New Game+: Cutting our ties to gaming’s past
- New Game+: Cart Life and the pleasures of tedium
- New Game+: XCOM and the significance of permadeath
- New Game+: Navigating your RPG social life
- New Game+: ZombiU and the return of old horror
- New Game+: Raising the sails and traveling the seas
- New Game+: Forced co-op and the downfalls of A.I.
- New Game+: Dishonored and the human element
- New Game+: Borderlands 2 and the loot problem
- New Game+: The ever-changing mechanics of stealth
- New Game+: Hitman, stealth and (brief) perfectionism
- New Game+: Retracing our steps
- New Game+: It’s the end of the world as we know it
- New Game+: The bizarre brilliance of Suda51, part two
- New Game+: The bizarre brilliance of Suda51, part one