3DS

storyofseasons

The schism of the farming game world — that of developer Marvelous and Western publisher Natsume —is finally starting to show its repercussions. Since Marvelous decided to hand its Bokujou Monogatari series to its own team at XSEED and Natsume forged ahead with its Harvest Moon IP, it’s easier to see what each brought to the table. In Natsume’s case, it turns out that’s not much more than enthusiasm and good intentions. With its first separated release in Story of Seasons, Marvelous shows this move to have been only a good thing. READ MORE

codenamesteamS2

Intelligent Systems has had a pretty good strategy game track record. With many successful and multiple entries in both the Fire Emblem and Advance Wars series under its belt, the company took a chance in adding another strategy game to the mix. Does Code Name S.T.E.A.M. do enough to shake up the formula and add another excellent game to its repertoire? READ MORE

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I might have mentioned Monster Hunter 3 Ultimate a few times over the last two years. You might also notice that we don’t have an actual review of MH3U here on Snackbar Games. The reason for this is that I bought it the same day I bought LEGO City: Undercover and that review took precedence; by the time I was able to play MH3U, it was too late for any review to be useful. I don’t have that problem this time, as indicated by the over 80 hours I’ve already put into Monster Hunter 4 Ultimate since picking it up — which officially makes it my second job if you do the math! READ MORE

Citizens04

Citizens of Earth feels like a tribute to the SNES classic (and tragically underplayed) Earthbound. I am a huge fan of that game for its irreverence, setting and gameplay, and Citizens of Earth takes liberally from its best elements. It’s genuinely funny and strategically deeper than it first appears, while leveraging its characters and setting well. Its attempts to reclaim the magic of its source material are largely successful, but most of all, it’s just a lot of fun to play. READ MORE

pokemonoras1

The release of X & Y was, in many ways, one of the best things to happen to the Pokémon series. The entries finally moved into a polygonal world, and streamlined many of the processes that were considered to be tedious in previous games. It’s been roughly ten years since Ruby & Sapphire released, making them (until now) the oldest generation without an updated edition. Like HeartGold & SoulSilver before them, Omega Ruby and Alpha Sapphire update the mechanics while preserving the original’s world and quirks, and these latest releases serve as a reminder of exactly how much X & Y changed the game. READ MORE