November 2013


The next generation of video games is here! At least, that’s what I’ve been led to believe. Thanks to the increased relevance of PC gaming, we aren’t making a huge generational shift; this is more of a small leap with two more capable devices. With these new systems now out in the wild, I thought I would take this opportunity to reflect back on the past eight years of PS3 and Xbox 360, my experiences with some memorable titles and what I’ve learned most from the games that, in my mind, defined the generation.



A couple of years ago I discussed a pair of Discworld-themed games that attempted to adapt Terry Pratchett’s hilarious fantasy satire universe to cardboard and wood. Of the two, I definitely felt that Martin Wallace’s Ankh-Morpork was the superior design, so I was thrilled to learn that he would be designing more games using the characters and world that I love so dearly. The second such offering, The Witches, has finally arrived. How does it stand up to its predecessor? READ MORE


It’s been a hearty ten years since the original release of Soul Calibur II back on the PS2, Xbox and GameCube. Often regarded as one of the best entries in the series by the fans, it’s a welcome return to see this game get the HD makeover many games of its generation have been receiving. But how well does this game hold up against the test of time?



Local multiplayer games are inherently cooperative experiences. Even the competitive ones! I like saying that everything’s better with friends, but that just isn’t universally true. A lot of it depends on just who those friends are and how much they’re on board with having a good time over all else. I happen to have some particularly great ones, and I’m thankful. Now I’d like to tell you why.



Two new consoles are here. The crew talks about the hardware, UI, launch games and more. Also: Super Mario 3D World, Tearaway and Into the Nexus!


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Hosts: Jeff deSolla, Andrew Passafiume, Graham Russell, Henry Skey.
Music: Podcast theme by Tom Casper.