July 2014

On this episode, Andrew and Henry join Graham and friends to check out the wacky puzzle mash-up madness that is Puyo Puyo Tetris! Plus: game impressions and news chat.

To watch the show and chat with us live, check out this page every other Thursday at 8 p.m. Eastern and follow us on Twitter for special streams.

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I want to like Abyss Odyssey. It’s chock-full of concepts that appeal to me, and if you asked me to review the design document instead of the finished product, it’d get top marks. In historical Chile, a warlock has descended into the abyss and taken a nap. That’s fine, as warlocks are weird guys, and they can sleep where they want. The unfortunate thing is that the warlock has a vivid imagination, and the abyss is causing his nightmares to come to life and terrorize the people on the surface. Your job: get to the bottom of the abyss, kill the warlock and save the people of Chile from being gored and eaten by horrible monsters.  READ MORE

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In From Pixels to Polygons, we examine classic game franchises that have survived the long transition from the 8- or 16-bit era to the current console generation. This time, Andrew Passafiume and Lucas White look at Ninja Gaiden, the classic Tecmo action series.

Few series have made as painless a transition from 2D to 3D as Ninja Gaiden. It began its life as a notoriously difficult (yet surprisingly addictive) 2D series before becoming a notoriously difficult (yet surprisingly complex) 3D series. Boiling down Ninja Gaiden’s formula like that doesn’t do the series justice, however, as there is a multitude of small, yet meaningful changes made along the way.

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For the next two weeks, Snackbar Games’ columnists are all mixed up! Serotonin‘s Henry Skey steps in for this installment of Gaming Unplugged.  

I’m not exactly a board game person. Oh sure, I pretended to like Monopoly like everybody else growing up, and we’d roll out some obscure card game at a friend’s house, usually involving multiple languages, ripped cards and missing instruction booklets. The obvious joke of playing a “bored” game came up frequently. I sound like the perfect guest host for a column dedicated to talk about non-electronic games, don’t I?

The truth is, I like board games and card games, but they’re an entirely different kettle of fish from video games. READ MORE

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Drinkbox Studios first released Guacamelee! for the PS3 and Vita last year. It made appearances on two of our Staff Picks lists, but due to circumstances beyond our control, it never got an official Snackbar review. Thankfully, an updated Super Turbo Championship Edition was recently released to all the home consoles, giving us a chance to correct this oversight.

This finely-crafted love letter to both Mexican culture and video games in general is, at its core, a Metroidvania-style adventure with a combat emphasis taken from arcade-y beat-’em-ups. As you progress through the game, you will receive new attacks and other moves that will aid you in exploring the various areas in which the story takes place. As a Metroidvania, there will inevitably be backtracking as your new abilities gain you access to areas that were previously closed off, but most of it is narratively justified until you reach the endgame. READ MORE