Madden NFL 06

February 5, 2006

The [i]Madden[/i] series for more than a decade has been one of the biggest games every year, not only in sports but in all of gaming. Hardcore and casual gamers alike flock to stores every August 9th to spend their hard earned cash on what is arguably one of the greatest series in gaming history. While this year’s incarnation is not the pick up and play title it once was, it is still stunningly addictive.

This new version brings us into a new era of [i]Madden[/i]; the exclusivity era. EA sports has bought the NFL license, so there will be no competition in the sim football realm. Despite this monopoly EA has continued to bring new elements and to change the game to make it the best it can be.

Some of the controls in this year’s game have been changed as well as some new controls being added. Ball carriers no longer control their nearest blocker with the right analog, but can now truck stick defenders by pressing up on the right analog. While this helps break free of most tackles it also increases your chance to fumble. Pressing down on the right analog now performs a back juke, or a quick stop for defenders who over pursue.

There are a few new animations this year but they are few and far between. Franchise play is essentially the same, other than a few presentation changes, and the new interviews and dialogue on the Tony Bruno Show. John Madden and Al Michaels supply the commentary as always, although it is virtually unchanged from last years. One great addition to this year’s edition is the NFL Films tracks that have been added to the soundtrack.

[i]Madden 06[/i] brings some revolutionary elements to the table in both the Q.B. Vision and precision passing systems. In an attempt to bring more realism to the game a quarterback’s vision is limited to a highlighted A

Score: 5/5

Questions? Check out our review guide.