Serotonin feature archive :: Snackbar Games

sero_ctneverland1

In Serotonin, Henry Skey delves into the emotional aspect of the games experience, from bliss and nostalgia to boredom and rage.

  • Serotonin: Tales of the past make for a rich present
  • Serotonin: BioShock 2 and the crucial visual contrast
  • Serotonin: The Walking Dead’s emotional journey
  • Serotonin: Gambling, casinos and risk-taking in games
  • Serotonin: Finding the good in the ‘flawed friend’ game
  • Serotonin: Treading the risky path of the spinoff-sequel
  • Serotonin: Feeling uneasy in first-person shooters
  • Serotonin: The horrible plight of Luca Blight
  • Serotonin: The good, the bad and the spectacle
  • Serotonin: Actors, and the player-character connection
  • Serotonin: Parents, and the magic of games as a kid
  • Serotonin: Spectacular disasters, now and later
  • Serotonin: It isn’t fun to be late to the party
  • Serotonin: Wrestling, games can develop great feuds
  • Serotonin: The positive memory links of games and life
  • Serotonin: When video game failure is fun
  • <<
  • 1
  • 2
  • 3
  • Featured Articles

    • Serotonin: When you care about people who aren’t real
    • Mystery Machines: Gizmondo’s squandered potential
    • New Game+: Our strange obsession with difficulty
    • From Pixels to Polygons: The Fire Emblem series
    • What are the ten best classic PC games to play now?
    • From Pixels to Polygons: The Dragon Quest series
    • Serotonin: On growing up, and forgetting how to fly
    • Interview: Image & Form’s Brjánn Sigurgeirsson on pulling off SteamWorld Heist
    • Gaijin Guide: A look at Sanrio World Smash Ball (SNES)
    • Persistent games vs. the backlog: an ongoing struggle
  • Category Archive




    ABOUT SNACKBAR

© 2002-2023 SNACKBAR MEDIA, ALL RIGHTS RESERVED. HOSTING PROVIDED BY MEDIA TEMPLE.

Disclosure

  • Can't find something? Check the Archives!

    / Video Game Covers