April 2015

In this super-sized episode of Gaijin Guide, Graham and Jeremy join their friends Terry and Rikku for a dice-rolling real estate competition! Itadaki Street Special, the predecessor to localized Wii title Fortune Street, features Final Fantasy and Dragon Quest characters in a game that resembles Monopoly but fixes many of that game’s infamous ills. Who will win? Is it Rikku? (It’s not Rikku.)

New episodes of Gaijin Guide are posted every other Wednesday.

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If you are at all familiar with modern board games, you’ve likely been exposed to The Settlers of Catan. Klaus Teuber’s 1993 design helped to change the face of the hobby, kicking off the “eurogame” revolution. At the time, it was a massive paradigm shift for players who had been raised on Parker Brothers and Milton Bradley fare for generations. To this day, it is still a leading “gateway game” for introducing new players to the wider world of board games outside of the mass-market stalwarts. READ MORE

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Convoy Games originally pitched Convoy as FTL: Faster Than Light crossed with Mad Max, and it wasn’t messing around. You have a difficult mission to complete. You buy upgrades for your vehicles using bolts gained from combat and side quests. Every time I lost, I felt like it was my own fault. So there’s FTL covered; it’s hard but fair, and every time I lose I want to come back for more. On the Mad Max side of things is the game’s aesthetic and core conceit. Your space ship, the Mercury, has crash landed on a dangerous planet. Luckily for you, the MCV (a giant hauler and your core vehicle) and a couple of smaller vehicles are still operational. It’s up to you to navigate the map, collect vital components and escape. READ MORE

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Let’s begin by stating the obvious: Bloodborne is a hard game. It is punishing, it is frustrating and it will cause you to angrily lash out at thin air. It will make you stare into a mirror for long periods of time, contemplating at exactly what point in your life you took a wrong turn. But the true brilliance of Bloodborne is that you will want to keep playing. You will get better, you will master its intricacies and, when things truly begin to click, you will be filled with a sense of pride and self-satisfaction that very few other games can match. Bloodborne boils down the essence of what made the previous Souls games great into a refined nugget of pure perfection. It is an experience that requires true commitment and devotion, but for those that put in the time and effort it is an experience that leaves a very long lasting and indeed a very powerful impact. READ MORE

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Son of Nor is a phenomenal concept wrapped in a subpar engine and combat system. The setting is interesting, lizardmen are cool enemies, and more games could stand to let me ascend by way of wizardly sand elevator instead of plebeian jumping. READ MORE