Jason Dobson

And the bad press surrounding the PlayStation 3 continues to pile up. With the console’s launch just weeks away from it’s March 23 debut in PAL territories, including Europe, Middle East, Africa and Australasia, Sony has issued word that the region’s version of console will be significantly altered from what was released in North America and Japan.

Specifically, a Sony press release notes that the PAL PlayStation 3 will feature “a new combination of hardware and software emulation” that will allow for compatibility with “a broad range” of original PlayStation releases, but only “a limited range” of games for the PlayStation 2.

Really? Four months of waiting, and the hardware actually got worse? North American and Japanese PlayStation 3 owners have the ability to play nearly all games from past Sony consoles, 98 percent we’re told, and while an official list has not yet been released, Sony’s choice of words cannot strike much confidence in those who have been patiently waiting for the system’s delayed release.

Sony did reveal that some PS2 titles will be made usable by the console through “regular downloadable firmware updates,” so honestly I suppose the degree to which this news inspires the ire of PAL consumers will depend strongly on just how regular is regular.

Other notes from Sony on the console include information that “all storage media types is not guaranteed”, perhaps referring to a degree of incompatability with certain memory cards. The PAL PlayStation 3 will also not support output from the DTS-HD 7.1 channel, as this audio will instead be piped through a 5.1 or lower channel. Finally, Sony indicates that a device compatible with Linear PCM 7.1 Ch will be required to output 7.1 ch audio, supported by Dolby TrueHD or a similar format, from the HDMI OUT connector.

“PS3 is first and foremost a system that excels in playing games specifically designed to exploit the power and potential of the PS3 system,” commented SCEE president David Reeves. “Games designed for PS3 offer incredible graphics quality, stunning gameplay and massively improved audio and video fidelity that is simply not achievable with PS and PS2 games. Rather than concentrate on PS2 backwards compatibility, in the future, company resources will be increasingly focused on developing new games and entertainment features exclusively for PS3, truly taking advantage of this exciting technology.”

One of the features that was used to sell the press, and by association gamers at large, on the Xbox 360’s new and improved focus on Xbox Live prior to the console’s launch was the promise of online auction houses. J Allard and Peter Moore spoke of a future where a person, who might necessarily be a hardcore gamer, could still reap the benefits of the service by creating and selling content over Xbox Live. To date, more than a year after that speech at E3, this still has not happened.

According to [url=http://www.forzamotorsport.net]news from Microsoft today[/url], the closest we may expect to get, at least in the foreseeable future, is an online auction house to be implemented in the upcoming racer Forza Motorsport 2. The game’s developers at Turn 10 has created an in-game marketplace for players to show off their custom creations, as well as trade or even sell them on a global scale using in-game credits. This will let players complete their collection of the game’s 300+ cars, or grab a player’s unique creation.

In addition, Microsoft also took the opportunity today to confirm a new batch of manufacturers that will be represented in the game. In addition to the recently revealed Lamborghini, Porsche, Ferrari and Maserati, the game will also include cars from Aston Martin, Jaguar, Bentley, Lotus, TVR, Saab, Volvo, and McLaren. Forza Motorsport 2 is expected to ship to retail this May.

Eidos today announced a new game for the Nintendo DS, somewhat awkwardly titled Touch the Dead (the game is called Dead’n’Furious elsewhere in the zombie loving world). Described as a “fast-paced, first-person shooter that takes gamers on a daring journey through a world taken over by zombies,” this game, developed by Dream On Studios, is expected to ship this spring.

In Touch the Dead, gamers play as Rob Steiner (a.k.a. Prisoner #1809), a man who wakes up to find himself alone in a jail “teeming with zombies.” Apparently, the game will make heavy use of the touch screen, as players will be able to “touch screen to destroy anything – from inmates to prison staff.”

And for those too weak to fight the good fight alone, the game will also support Wi-Fi, allowing players to bring in reinforcements.

Touch the Dead is a game you just can’t put down,” commented Kevin Gill, senior marketing manager for Eidos North America, who also adds, “some games want to train your brain, we just want to eat it.”

As some of you might know, when not toiling in Snackbar’s gas mines, I scribe daily news for industry tech site Gamasutra. The reason I bring this up is because I just got out of a conference call announcing Midway’s fourth quarter and annual 2006 earnings, which saw the company’s rather bullish support of the Wii panning out well with the publisher/developer netting higher revenues and lower losses for the period.

I won’t bore you with [url=http://www.gamasutra.com/php-bin/news_index.php?story=12865]the details[/url], but I will add that the company’s president and CEO David F. Zucker did drop a tasty nugget during the call, noting that while Mortal Kombat Armageddon is heading to the Wii in the second quarter, the developers are “hard at work on a next-gen version of the franchise, with an all new fighting system redesigned from the ground up leveraging our common technology base.”

Maybe it will be a wonderful a reinvention akin to what was Mortal Kombat 4.

This afternoon Sega confirmed a quartet (no not that Quartet) of titles heading to the Wii’s Virtual Console. While it’s unknown when these titles will make their debut, or for how much (Genesis releases typically cost 800 Points ($8), these games continue to add to the services growing feast of nostalgia.

Among the four titles soon to be releases at the RPG Sword of Vermilion (big bosses and that cool town music), Vectorman (thank god we never got that re-imagined game), Sonic Spinball (for those of you who still believe in the blue rodent), and Beyond Oasis (16-bit Middle East role-playing at its most forgettable).

Me? I’m still playing Military Madness.