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Why Am I Dead At Sea is a full-release follow up to the small-but-popular flash game Why Am I Dead. This game, like its predecessor, places you in the role of the spirit of someone recently dead. Your task is to possess others and use different abilities to investigate and deduce the answer to the game’s titular question: “why am I dead?” Why Am I Dead At Sea takes place entirely on a cruise ship with a diverse cast of nine characters, and while it is a little rough around the edges, the adventure has enough twists to continually pull the player forward in the quest for answers. READ MORE

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Invisible, Inc. is a perfect storm of a game. The tactical grid-based gameplay has a lot of depth and allows for a ton of strategic decisions, the spy-vs.-spy aesthetic transports you to a world of espionage and the roguelike randomness keeps you coming back over and over again to achieve that elusive “perfect” run. Every action has weight, and one wrong move can doom an entire mission. With numerous difficulty sliders to tune the experience, though, Invisible, Inc. is also an extremely accessible title that succeeds in training the player to tackle its more difficult challenges gradually without being frustrating. READ MORE

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Wolfenstein: The New Order was refreshingly nostalgic. Everything looked amazing but acted like a classic shooter. It was up to me to pick up health packs and ammo, and I could carry every gun I found. There was absolutely no gray area: B.J. is the good guy, Nazis are the bad guys and you have to kill every one of them to win. Layered atop that were characters that I cared about and weapons that were all a joy to use. There’s nothing quite like swapping over to a double-barreled shotgun and laying waste to a room of pure, concentrated evil. The Old Blood falls short of its big brother in its characters and story, but the mechanics are sound and I had fun all the way through. READ MORE

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Over the years, I have become quite adept at navigating a 3D space. I can remember a time when I struggled lining up jumps, or assessing the width of a gap that I needed to get over. I can recall getting endlessly lost and turned around as I learned to position a game camera. I even have memories of when I was learning the limitations of this type of movement, learning where I could and couldn’t go and what types of places in a given level I could reach. Within a few hours of playing Lemma, my preconceived notions were shattered, and I felt like I was learning these techniques all over again. The way the game approaches freerunning and platforming are new and exciting, and I was constantly surprised at all the things I could do. READ MORE

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Power Rangers was great. Well, it was great to me when I was a kid. Looking back at it, every episode followed the same general outline: head bad guy orders this week’s adversary around, adversary terrorizes city, rangers fight low-level mooks and adversary at normal size and win, and rangers mash their robots together to fight giant-sized adversary and win. And honestly, at 10, that was enough for me. READ MORE

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China, as it turns out, is a perfect setting for an Assassin’s Creed game. While Assassin’s Creed Chronicles: China plays quite unlike other titles in the franchise, the 2D spinoff retains the spirit and feel of the world. Gone are the open world and filler side content, and here to stay are the stealth kills, free form exploration and templar-assassin lore. I’ll admit, I’ve played enough Assassin’s Creed by now that I’m feeling quite burned out on the series, but even with the fatigue, there are enough new ideas present here to make it worth a play. READ MORE

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Fire is the silly quest of a caveman trying to find fire for his village. He was chosen for this task because it’s his fault the fire is gone. He fell asleep on fire watch duty, the fire went out and the village leadership is mad. In the first level you wind up eating a magic apple, talking to the tree it came from and taking on its quest to find some magic bugs. Find all of the bugs, and the tree will give you fire to take back to the village. READ MORE

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Titan Souls began its life as a game created for a game jam, “Ludum Dare 28: You Only Get One.” These competitions challenge designers to build a game from start to finish centered around a given concept in only a single weekend. In many ways, “you only get one” is the ideal motto for Titan Souls, as you only get one hit before death, you only get one arrow with which to kill the many bosses and you only need one hit on each boss to kill it. Getting this one hit in on each of the many varied bosses of Titan Souls proves to be an intense, but also extremely gratifying, experience. After each narrow victory, I automatically found myself gritting my teeth, breathing heavily and pumping my fist in the air, and I wanted nothing more than to do it again. READ MORE

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Young children like to make art projects. You can give a kid a box of crayons and a coloring book and they’re good for an entire afternoon. Sometimes, though, you’ve made that child miserable, because they’re not articulate enough to color inside the lines yet and your box of 16 crayons doesn’t have the exact right shade of purple to color that particular character from My Little Pony.

Esteban the Bull is that child. He loves making art projects, but he needs everything to be just right. This need for perfection makes him stressed and prone to act out. You can help Esteban out, though. He’ll listen to you and turn when you tell him. You’re not saving the world; collecting buttons and googly eyes is all Esteban wants, so when you help him, you’re saving his world, and that’s enough. READ MORE

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Convoy Games originally pitched Convoy as FTL: Faster Than Light crossed with Mad Max, and it wasn’t messing around. You have a difficult mission to complete. You buy upgrades for your vehicles using bolts gained from combat and side quests. Every time I lost, I felt like it was my own fault. So there’s FTL covered; it’s hard but fair, and every time I lose I want to come back for more. On the Mad Max side of things is the game’s aesthetic and core conceit. Your space ship, the Mercury, has crash landed on a dangerous planet. Luckily for you, the MCV (a giant hauler and your core vehicle) and a couple of smaller vehicles are still operational. It’s up to you to navigate the map, collect vital components and escape. READ MORE