Massive Chalice

Massive Chalice isn’t perfect. I could spend 30 minutes complaining about poor enemy placements, stupid house mottos and enemies that just aren’t fun to fight. But after finishing a campaign and failing to save the kingdom, what I’m left with is an appreciation for the terrifying enemies, the intricacies of arranging marriages and the strategy that goes into deciding whether I should force one of my fighters into the Sagewright Guild to aid in research instead of leaving him on the roster in case I need his battle expertise in a few years. READ MORE

Hyperdimension Neptunia Re;Birth2: Sisters Generation is the latest in the long line of JRPGs to land on Steam, a port of a Vita remake of what was originally Hyperdimension Neptunia MK2 on the PS3. As with the Vita release, it does little to sway anyone who wasn’t already a fan of the series, but it does make some pretty big improvements over the PS3 original. READ MORE

Chip's Challenge 2

If you grew up in the ’90s and you had a PC, then there’s a good chance that you played Chip’s Challenge at some point. If you enjoyed the dual challenges of figuring out the solution to each level and of avoiding all the enemies when executing it, then it was disappointing that Chip’s Challenge 2 was stuck in publishing purgatory. A purgatory that finally, after 25 years, has ended.  Now that it’s finally out, how does it hold up? READ MORE


Magicka 2 is at its best in cooperative play. It plays better with two than with one, it plays better with three than with two, and it plays better with four than with three. Unfortunately, it doesn’t really shine with any number. It never becomes that game that I want it to be. All through the campaign, my prevailing thought was “I hope that the next enemies are more fun to fight,” and the only difference was that when I had friends in the room or over PSN, those thoughts were said out loud instead of internalized. READ MORE


Despite not being as prolific or revered as Lord of the Rings or A Song of Ice and Fire, Andrzej Sapkowski’s Witcher novels have maintained a significant following in Europe since the early 1990s. Thanks to developer CD Projekt Red, The Witcher has begun to rise in popularity in the past decade, and with the release of the third game in the series, Wild Hunt, its ever-expanding audience continues to grow. Thanks to a healthy mix of BioWare’s conversation choices and Bethesda’s open-world sensibilities, The Witcher games have always managed to feel both familiar and distinct. Thankfully, Wild Hunt upholds this tradition.