Like many genres steeped in nostalgia, there has been a first-person dungeon-crawler renaissance, specifically on handhelds. One of the key factors of this slow, undeniable resurgence of the genre is Atlus’ Etrian Odyssey series. Etrian Odyssey’s focus on providing a challenging and rewarding dungeon-crawling experience over an expansive narrative was admirable, but the potential for a story-focused adventure was there.
Two years after the release of the original Untold, Etrian Odyssey Untold 2 is here and takes the concept of a story-focused Etrian Odyssey title and expand on it. Unfortunately, like the original, it doesn’t quite hit the mark.
“Trust no one.”
It’s a phrase that’s often uttered, but no game has really delivered on the promise that lies within it. After all, you may find a traitor in your midst in a game, but it’s usually an isolated incident and always something you can know ahead of time with a little research. Lost Dimension‘s very premise takes on the challenge: anyone around you could turn on you at any moment. In fact, the game’s main adversary, a fellow appropriately named The End, comes across as the most trustworthy of them all: you can trust that he’s up to no good and messing with you at every turn.
Or can you? This is a game that revels in challenging your assumptions, and pays off just often enough to keep your suspicions high. READ MORE
After three games and a handful of titles borrowing its approach to combat and stealth, the “final” game in Rocksteady’s Arkham series is here. Batman: Arkham Knight follows the tradition of the previous games, seeking to expand the scope even more by giving you a handful of new abilities and way to traverse the gigantic city of Gotham.
Super Exploding Zoo, at first glance is a simple puzzle game with cute graphics. It looks like something you might find on Kongregate: fast, easy to explain and teeming with short enough levels to play four or five while waiting for something else to happen. The first few levels do nothing to dispel that notion. You’ll guide an animal through a simple level, collect some companion animals, blow some stuff up along the way, kill the monsters and win. READ MORE
Massive Chalice isn’t perfect. I could spend 30 minutes complaining about poor enemy placements, stupid house mottos and enemies that just aren’t fun to fight. But after finishing a campaign and failing to save the kingdom, what I’m left with is an appreciation for the terrifying enemies, the intricacies of arranging marriages and the strategy that goes into deciding whether I should force one of my fighters into the Sagewright Guild to aid in research instead of leaving him on the roster in case I need his battle expertise in a few years. READ MORE