Crafting spells is fun, and it is solely that on which Magicmaker hinges. Between the wand, the mana spell and the cloak, each mage has three opportunities to combine magical elements. Some elements cause enemies to catch fire, others cause your spell to ricochet from one target to the next and still others can make your spells pass through walls or split into multiple projectiles. With over 2,000,000 combinations available, you won’t be hurting for customization. READ MORE
Jackbox Games is no stranger to the party genre: the company’s largest success, You Don’t Know Jack, has persisted for years in various formats, jumping from PC to consoles to Facebook as times changed but still delivering a very specific sort of trivia experience. And it’s just that: lots of people can make trivia games, but it’s the Jackbox style and sense of pace and humor that makes it stand out. With Fibbage, the company’s latest creation, it seeks to apply that knowledge to a similarly well-worn party game idea: trying to fool your friends. READ MORE
Fairy Fencer F takes players on an emotional roller coaster, with the frequently fun and exciting sections interspersed all too regularly with incredibly cheap and frustrating moments. It boasts a plot that can at best be described as complete nonsense, while delivering that insane story with a sharp sense of humor and some genuine laugh-out-loud moments. It features a battle system that simultaneously feels deep and oversimplified, tactical and repetitive. Despite its schizophrenic tendencies, Fairy Fencer F is a worthwhile entry in the genre, and will provide more than enough hours of entertainment to justify the investment. READ MORE
The best games are simple to understand and quick to start. Within five minutes of downloading Cannon Brawl you’ll understand the basic concepts of building mines to bolster your economy, deploying territory balloons to expand your territory and dropping cannons to ensure military superiority over your opponent. New concepts are introduced throughout the campaign, but the core concept is immediately available and understandable. It doesn’t matter if you’re playing solo or with others: those three base units are going to be integral to victory. READ MORE
No Goblin’s debut title, Roundabout, is about navigating tricky paths in an unorthodox fashion, and so, it seems, was the game’s development. It tries to balance the dumb fun of its world and narrative with some truly exacting mechanics, and it succeeds if you’re willing to approach each aspect in its own time.
Until this point, the Super Smash Bros. series has been almost entirely defined by its local multiplayer experience. Sure, there have been single-player modes, and sure, Brawl had online play, but the true focus has always been on jumping in and battling it out with a friend or three on the couch. Almost out of necessity, this new 3DS entry of Super Smash Bros. shifts that focus to something more personal, something more customized and about reaching goals on your own.
Vertical shooters these days are largely something we see as part of the past, or as super-difficult PC games from Japan. Velocity 2X is neither of those things. The original Velocity was a typical vertical shooter that started as a PlayStation Mini, designed for the PSP, though it eventually received a PS Vita and PSP port called Velocity Ultra. In addition to taking the series to the television, Velocity 2X adds varied level types and increased accessibility. READ MORE
Ever since the release of Mario’s Picross on the original Game Boy, Nintendo handheld systems have been fertile ground for quick, level-oriented puzzle games. The original Tappingo, released in the 3DS eShop earlier this year, was a short but fun experience, offering an original take on puzzle design that felt right in line with this legacy. Tappingo 2 follows the original template very closely, with the only new feature being a zoom function for the larger puzzles. I had a good time with the game, but in the end, it leaves that unsatisfying feeling that it just doesn’t do enough to improve on its predecessor.
When Professor Layton vs. Phoenix Wright: Ace Attorney was first announced, the respective fan bases of both franchises were sold almost immediately. The two camps have a significant overlap, and those fans had just been exposed to something they knew they wanted very badly yet had never even imagined could be possible. Even fans of only one half of the mix were intrigued by the possibilities of the two worlds colliding. READ MORE
At the outset of Over the Moon Games Studio’s debut offering, The Fall, a figure in an advanced combat suit plummets towards a planet for reasons never explained. Seconds before slamming into a rocky outcropping, the combat suit’s self-defense systems automatically kick in, initiating antimatter shielding that lets the suit blast through the obstacle without harm. The figure then proceeds to carve a fifty-meter hole into the surface before finally coming to rest.
This self-defense system is operated by an artificial intelligence called an armored robotic interface device (ARID), which is also capable of piloting the suit independently should the user within become unresponsive. After a fall like that, “unresponsive” is probably the best-case scenario, but since almost all of the suit’s diagnostics and advanced functions were disabled the AI has no way of knowing anything more than that. Driven by its Asimov-like three parameters — “must not misrepresent reality,” “must be obedient” and “must protect active pilot” — it decides that finding medical attention for its pilot is its primary objective. READ MORE