Despite not being as prolific or revered as Lord of the Rings or A Song of Ice and Fire, Andrzej Sapkowski’s Witcher novels have maintained a significant following in Europe since the early 1990s. Thanks to developer CD Projekt Red, The Witcher has begun to rise in popularity in the past decade, and with the release of the third game in the series, Wild Hunt, its ever-expanding audience continues to grow. Thanks to a healthy mix of BioWare’s conversation choices and Bethesda’s open-world sensibilities, The Witcher games have always managed to feel both familiar and distinct. Thankfully, Wild Hunt upholds this tradition.
Why Am I Dead At Sea is a full-release follow up to the small-but-popular flash game Why Am I Dead. This game, like its predecessor, places you in the role of the spirit of someone recently dead. Your task is to possess others and use different abilities to investigate and deduce the answer to the game’s titular question: “why am I dead?” Why Am I Dead At Sea takes place entirely on a cruise ship with a diverse cast of nine characters, and while it is a little rough around the edges, the adventure has enough twists to continually pull the player forward in the quest for answers. READ MORE
Invisible, Inc. is a perfect storm of a game. The tactical grid-based gameplay has a lot of depth and allows for a ton of strategic decisions, the spy-vs.-spy aesthetic transports you to a world of espionage and the roguelike randomness keeps you coming back over and over again to achieve that elusive “perfect” run. Every action has weight, and one wrong move can doom an entire mission. With numerous difficulty sliders to tune the experience, though, Invisible, Inc. is also an extremely accessible title that succeeds in training the player to tackle its more difficult challenges gradually without being frustrating. READ MORE
Wolfenstein: The New Order was refreshingly nostalgic. Everything looked amazing but acted like a classic shooter. It was up to me to pick up health packs and ammo, and I could carry every gun I found. There was absolutely no gray area: B.J. is the good guy, Nazis are the bad guys and you have to kill every one of them to win. Layered atop that were characters that I cared about and weapons that were all a joy to use. There’s nothing quite like swapping over to a double-barreled shotgun and laying waste to a room of pure, concentrated evil. The Old Blood falls short of its big brother in its characters and story, but the mechanics are sound and I had fun all the way through. READ MORE
There has been a bit of a renaissance in American animation lately: shows are being aired that take more chances and explore more complex themes and characters. As with every new generation of talent, these shows are being made by people who seek to fix a lot of the problems they saw in their shows growing up, both in the shows themselves and the things surrounding them. READ MORE
Over the years, I have become quite adept at navigating a 3D space. I can remember a time when I struggled lining up jumps, or assessing the width of a gap that I needed to get over. I can recall getting endlessly lost and turned around as I learned to position a game camera. I even have memories of when I was learning the limitations of this type of movement, learning where I could and couldn’t go and what types of places in a given level I could reach. Within a few hours of playing Lemma, my preconceived notions were shattered, and I felt like I was learning these techniques all over again. The way the game approaches freerunning and platforming are new and exciting, and I was constantly surprised at all the things I could do. READ MORE
Attack on Titan has proved itself to be a popular anime and manga. With success both in Japan and with Western audiences, a game adaptation was inevitably. 3DS title Attack on Titan: Humanity in Chains released in Japan in 2013, and has finally made its way to the West. Taking advantage of the 3DS’s local wireless and online play, is Humanity in Chains able to capture the exciting story and battles of the series? READ MORE
Power Rangers was great. Well, it was great to me when I was a kid. Looking back at it, every episode followed the same general outline: head bad guy orders this week’s adversary around, adversary terrorizes city, rangers fight low-level mooks and adversary at normal size and win, and rangers mash their robots together to fight giant-sized adversary and win. And honestly, at 10, that was enough for me. READ MORE
When it was originally released in America in 2012, Shin Megami Tensei: Devil Survivor 2 was largely overlooked. That’s not surprising: it was an original Nintendo DS title launching nearly a year after its successor hit the market, and it came just six months after Devil Survivor Overclocked, which, despite being a half-measure in many ways, was a much-needed complex RPG for early 3DS adopters who had little in the way of quality titles.
With a 3DS re-release, Devil Survivor 2 has another chance to capture the attention of the game-playing public. And it should, because Record Breaker makes an already-great game even better. READ MORE
China, as it turns out, is a perfect setting for an Assassin’s Creed game. While Assassin’s Creed Chronicles: China plays quite unlike other titles in the franchise, the 2D spinoff retains the spirit and feel of the world. Gone are the open world and filler side content, and here to stay are the stealth kills, free form exploration and templar-assassin lore. I’ll admit, I’ve played enough Assassin’s Creed by now that I’m feeling quite burned out on the series, but even with the fatigue, there are enough new ideas present here to make it worth a play. READ MORE