Graham helps Andrew revisit a Game Boy Advance classic on the Wii U Virtual Console: Advance Wars. Henry joins them to talk about Smash Bros., Strike Suit Zero, Dota 2 and more!
The games importing hobby can be a difficult one to get into, purely due to logistics. As always, Gaijin Guide wants to help! So here’s the rundown on systems’ barriers and specialties, to help you know where to start. READ MORE
Genre 101 looks at the past and present of a game genre to find lessons about what defines it. In this installment, Graham Russell brings in Andrew Passafiume to discuss the key elements of the third-person shooter. READ MORE
While many releases are packed into the last three months of the year, there’s more than enough going on in the rest of the calendar that can be easily forgotten by the holidays. Progress Report is our way of remembering: a quarterly look at the laudable and notable in the games industry. READ MORE
While Andrew plays Luftrausers, he and Graham talk about the Wii U GBA Virtual Console, Facebook buying Oculus VR, Ground Zeroes, inFamous: Second Son, Yoshi’s New Island and more!
Today marks three years since the North American launch of the Nintendo 3DS. It’s certainly had its share of ups and downs (though more ups as of late), but at this halfway point in the system’s life, here’s what we’re wondering: has it lived up to the potential of the system itself? We’re naming the games that are the best at what the 3DS can do better than anyone else, and we’ll let you be the judge of whether it’s meeting expectations. READ MORE
It’s a new episode of Snack Time! Andrew plays Sakura Wars: So Long, My Love, while Graham and Henry chat about everything from favorite games brackets to all of the great translated imports we’re never getting!
The pace of the Yoshi’s Island franchise has always served as its trademark: its timer-free approach makes it a contemplative, measured sort of game… until you get hit or reach a special section, at which point it becomes one of the most stressful games you’ve ever played. It embraces the idea of being a good caretaker for baby Mario, and encourages players to focus on completing levels by whatever pace-slowing means necessary. The new release, Yoshi’s New Island, magnifies these elements: it’s all about taking the time to think before you flutter-jump. READ MORE
Does a better game make for a better EDF? That was the question at hand with 2011′s Earth Defense Force: Insect Armageddon, which took a more modern approach and serious tone courtesy Western developer Vicious Cycle. Many fans missed the distinct B-movie quality of the previous games, so with Earth Defense Force 2025, original team Sandlot returns to the helm. And while the game certainly makes some advancements over Sandlot’s last effort, EDF 2017, it is still — for better and worse — very much the 2007 budget game that preceded it.
These days, local multiplayer is a widespread, pervasive thing in the industry, even if many are moving toward online play. That hasn’t always been the case. After all, not many people were playing four-player games in 1987! And more than any other company, Hudson Soft is responsible for changing the world into one that embraces couch play.
Why? Three main reasons. READ MORE