Graham Russell

mariogolfworldtour1

In the past, the Mario Golf series has been defined by two separate, equally-viable tracks: the console one, focusing on party play and maintaining a low barrier to entry, and the handheld one, crafting a more personal experience with progression and customization. We live in a different world than we did when the series last appeared on the Game Boy Advance and GameCube, though, and now a handheld game has the potential to be both of these things at once.
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On this episode of Snack Time, Chris Ingersoll uses his Monster Hunter expertise to help Graham navigate the wild world of quest-based creature-slaying. They’re joined by Andrew and Henry to talk about¬†25 years of Game Boy, Trials Fusion, new Skylanders, Wii U recommendations¬†and more!

To watch the show and chat with us live, check out this page every other Wednesday at 8 p.m. Eastern and follow us on Twitter for special streams.

Genre 101 looks at the past and present of a game genre to find lessons about what defines it. In this installment, Graham talks with Chris Dominowski about the Japanese-style action-RPG. READ MORE

multitapPCbest

As the PC’s Big Picture era progresses, the viability of the computer as a local multiplayer machine increases at a steady clip. Looking to jump into your own Steam-powered setup? Here’s the best the PC has to offer for fans of local multiplayer titles. READ MORE

Graham helps Andrew revisit a Game Boy Advance classic on the Wii U Virtual Console: Advance Wars. Henry joins them to talk about Smash Bros., Strike Suit Zero, Dota 2 and more!

To watch the show and chat with us live, check out this page every other Wednesday at 8 p.m. Eastern and follow us on Twitter for special streams.

gaijinguide_systems

The games importing hobby can be a difficult one to get into, purely due to logistics. As always, Gaijin Guide wants to help! So here’s the rundown on systems’ barriers and specialties, to help you know where to start. READ MORE

101_3ps

Genre 101 looks at the past and present of a game genre to find lessons about what defines it. In this installment, Graham Russell brings in Andrew Passafiume to discuss the key elements of the third-person shooter. READ MORE

progressreport2014Q1

While many releases are packed into the last three months of the year, there’s more than enough going on in the rest of the calendar that can be easily forgotten by the holidays. Progress Report is our way of remembering: a quarterly look at the laudable and notable in the games industry. READ MORE

While Andrew plays Luftrausers, he and Graham talk about the Wii U GBA Virtual Console, Facebook buying Oculus VR, Ground Zeroes, inFamous: Second Son, Yoshi’s New Island and more!

To watch the show and chat with us live, check out this page every other Wednesday at 8 p.m. Eastern and follow us on Twitter for special streams.

3ds1

Today marks three years since the North American launch of the Nintendo 3DS. It’s certainly had its share of ups and downs (though more ups as of late), but at this halfway point in the system’s life, here’s what we’re wondering: has it lived up to the potential of the system itself? We’re naming the games that are the best at what the 3DS can do better than anyone else, and we’ll let you be the judge of whether it’s meeting expectations. READ MORE