Graham Russell

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While many releases are packed into the last three months of the year, there’s more than enough going on in the rest of the calendar that can be easily forgotten by the holidays. Progress Report is our way of remembering: a quarterly look at the laudable and notable in the games industry. This edition covers July, August and September. Check out the previous installment here. READ MORE

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I have two copies of Project X Zone.

It’s a common occurrence for the hobbyist importer: an eager import turns to regret when that game you thought you’d never see gets announced for a Western release. And sometimes, like with Project X Zone, it’s hard to avoid. After all, there’s a lot there that just didn’t make sense for a localization. But I’m here to help you keep this sort of thing to a minimum! If you follow these six easy guidelines, it’ll make your importing experience a lot less painful. READ MORE

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The quick-combat local multiplayer game has become something of a genre of its own lately, with titles like TowerFall and Samurai Gunn serving as the tip of a much larger iceberg. The strangely-named Starwhal: Just the Tip brings its own brand of competition through two innovations: a sometimes-inscrutable movement scheme and a focus on jousting mechanics. READ MORE

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Jackbox Games is no stranger to the party genre: the company’s largest success, You Don’t Know Jack, has persisted for years in various formats, jumping from PC to consoles to Facebook as times changed but still delivering a very specific sort of trivia experience. And it’s just that: lots of people can make trivia games, but it’s the Jackbox style and sense of pace and humor that makes it stand out. With Fibbage, the company’s latest creation, it seeks to apply that knowledge to a similarly well-worn party game idea: trying to fool your friends. READ MORE

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No Goblin’s debut title, Roundabout, is about navigating tricky paths in an unorthodox fashion, and so, it seems, was the game’s development. It tries to balance the dumb fun of its world and narrative with some truly exacting mechanics, and it succeeds if you’re willing to approach each aspect in its own time.
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Until this point, the Super Smash Bros. series has been almost entirely defined by its local multiplayer experience. Sure, there have been single-player modes, and sure, Brawl had online play, but the true focus has always been on jumping in and battling it out with a friend or three on the couch. Almost out of necessity, this new 3DS entry of Super Smash Bros. shifts that focus to something more personal, something more customized and about reaching goals on your own.
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It feels as if the world of games is catching up with the Multitap vision lately. It’s great, right? Games are just more fun if you can play them with friends in the same room, and more and more developers are taking advantage of this by making titles specifically designed for this context. This is especially true with games that support more than four players. A niche that was previously catered to only by a handful of games over the years has seen a full batch of interesting, fun titles in the just over two years since I wrote about them the first time. Let’s take a look at the best of them! READ MORE

This week marked 15 years since the Sega Dreamcast’s U.S. launch, so we decided to celebrate by returning to the little white box! We play Crazy Taxi, ChuChu Rocket!, SoulCalibur and San Francisco Rush 2049, and chat about The Walking Dead‘s divisive second season, the excitement of Smash Bros. news, Gang BeastsProfessor Layton vs. Phoenix Wright and more.

To watch the show and chat with us live, check out this page every other Thursday at 8 p.m. Eastern and follow us on Twitter for special streams.

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Everyone does Top 10 Games lists. The problem with those? Usually, they’re full of games that earn a place because of nostalgia or industry significance. Here at Snackbar Games, we like being a little more practical: if you’re looking to just have fun, what games should you pick up and play today? This time, we remember the days before Steam with a look at pre-2004 PC titles.

System Shock 2

Can a game made 15 years ago still be scary? Yes, very much so. System Shock 2 is still just as terrifying and sinister as it was when it first released back in 1999. Best of all, the gameplay holds up surprisingly well, providing you with a tense shooter that may surprise in more ways than you might expect. If you’re curious about the predecessor to BioShock or just want to check out an exciting shooter from a team that made them best, you won’t be disappointed. - Andrew Passafiume
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The Best to Own Forever series isn’t about what’s great right now. It’s about what will be great in 10 years, even though there will be better-looking games and later sequels, and what will keep you pulling that dusty old console out of the closet every once in a while. In this edition, we cull the 3DS’ library so far to the best of the best.

Luigi’s Mansion: Dark Moon

The original Luigi’s Mansion was a clever GameCube launch title, but Next Level Games’ sequel, Dark Moon, managed to improve on it with remarkable success. Splitting the game into multiple mansions allowed for more variety, the clever puzzles always kept you guessing and the core gameplay felt like a major improvement over the first. The most surprising addition is the multiplayer, giving you and three friends the opportunity to traverse a mansion together and compete in various challenges. It’s an excellent follow-up to an already pretty solid game and deserves a place in every 3DS owner’s collection. - Andrew Passafiume
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