Tony Hawk is back, and it has halfpipes! Manuals! Rails! Reverts! Projectiles!
“Yeah, that really shouldn’t have been included in the announcement.”
Activision and Tony Hawk’s Pro Skater 5 developer Robomodo know what they’re trying to do is a difficult dance: update Pro Skater for modern players while still feeling like the old days. A slip-up like the “projectiles” line in the initial release frustrates the team as much as it instills doubt in the fan base, because it really does seem like the franchise could finally be on the right track after years of experimentation and failure. READ MORE
Developer PlatinumGames is taking on a lot of work lately. The team’s adding to the already-announced Scalebound with the new Nier, a chunk of Star Fox Zero and, of course, Transformers: Devastation. We had a chance to check out the latter at E3, as well as speak to the two leads behind the project.
Transformers: Devastation is meant to pay tribute to the history of the Transformers brand, staying away from the movie universe but immersing itself in many of its other incarnation. In particular, PlatinumGames took inspiration from the IDW reboot comic series, the Generations toy line and, of course, the original cartoon. Some familiar voices are making a return, like Peter Cullen as Optimus Prime and Frank Welker as Megatron, and the story’s penned by Andy Schmidt, who was behind much of the IDW series. READ MORE
Maybe it’s my fear of the unknown that sways me away from playing open-world games. I take directions, orders, coaching and guidance well enough to at least pretend to interpret the advice. I definitely like exploration, but I hate the feeling of being hopelessly lost, particularly if there’s a pressing matter present. I rarely have the time to experiment with new routes, or try to find somebody to beg for directions. Why risk going wrong when you can prepare for going right?
I’ve changed my stance slightly, thanks to fantastic titles like Fallout 3, Red Dead Redemption and The Elder Scrolls V: Skyrim. How can you not feel completely immersed in these worlds? Despite my initial reservations of not being told what to do (no, seriously, what do I do and where do I go?), I learned to trust myself and embrace the nature of what an open world means: relying on my previous experience and shedding fear of the unknown. READ MORE
What does an indie team do after its first big hit? We talked to Brjánn Sigurgeirsson, CEO of SteamWorld Dig developer Image & Form, about its new project: SteamWorld Heist, a turn-based strategy game set in the world of the breakout mining title. In the game, you’ll assemble a team of robots and take them into spaceship shootouts in a fight for resources and survival.
Snackbar Games: What is it like making a game after making a successful one?
Brjánn Sigurgeirsson: It’s hard. It’s not automatically easy. When we were done with the development of SteamWorld Dig, that was June, like exactly two years ago. It came out in August on the 3DS first. And we didn’t know. I mean, we’d been so engrossed in making the game, so we didn’t know if it was flawed, or decent, or good, or bad, or great? But we knew that we were very tired at that point. So it’s like “okay, everybody, let’s go for vacation,” so everyone went for vacation in July, and we’ll just pick it up in August and see what we do. So the first few days, we were talking about what kind of PR and marketing we were going to make for Dig. It’s coming out in seven days, and we didn’t have a plan for it. READ MORE
The Xbox One may not have quite the indie support of the PlayStation 4, but it’s home to some truly engaging experimental titles and more than worthy of a look for fans of local multiplayer experiences. Here are the best titles for play by three or more that the system has to offer!
The very first Unplugged column I ever wrote for Snackbar Games featured the 2002 spaghetti-western shootout card game Bang!. In the eight years(!) since that column, Bang! has received numerous expansions as well as several spin-offs. Perhaps most relevant to the general Snackbar audience is Bang! Halo Edition, but I wanted to revisit Dodge City to talk about 2013’s streamlined Bang! The Dice Game. READ MORE
Who was the best at predicting Microsoft’s, Sony’s and Nintendo’s presences at E3 2015? Read on for the results of our staff lightning round competition!
I’m an excitable fellow. It’s both a fault and an self-diagnosed admirable quality: my personality is a friendly magnet at parties, but in a more somber setting, it’s a reminder that loud isn’t allowed. I just can’t help it, nor do I want to. It’s not like I actively raise my blood pressure, take a sharp breath in and resist the urge to blink when I watch a trailer for Jurassic World. I don’t do it to annoy others, but if I manage to rile them up (and I often do), I can’t be held accountable for my actions. READ MORE
It’s E3 time, and we’re reviving the Speculator for a special prediction competition! The Snackbar staff weighs in on the Microsoft, Sony and Nintendo events at this year’s E3. Who will win? As a handy guide, we’ve marked our highest and lowest responses. Optimistic? Check out the bolded response. (Pessimists can direct their eyes to the italics.) READ MORE
For a guy who devotes as much energy as I do toward the pursuit of leisure, I am terrible at discovering new sources of entertainment. I can still remember the first time one of my junior school buddies showed me professional wrestling. Sure, I’d heard about it, but even when I watched The Rock run in on a Stone Cold match and listened to my friend freak out, I still didn’t get it. It obviously wasn’t real. It was a bunch of half-naked dudes punching each other. What was so great about that? As it turns out, everything. I don’t know when, if ever, wrestling and I would have crossed paths had it not been for my quick initiation in my parents’ basement on a barely-color TV. READ MORE