Features

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Editor’s note: The following contains spoilers for the second season of Telltale’s The Walking Dead.

I wrote about the first season of Telltale’s The Walking Dead a little more than a year ago, covering exactly why the choices in that game matter despite how little impact they might have on the overall story. It was a near-perfect execution of choice in games, simply because it didn’t throw in your face how “important” or “world-changing” your decisions were. Often, it would simply ignore them right before your very eyes. Despite that, those decisions still lingered, and turned just another zombie story into something unique.

It ultimately created a sense of trust between the writers and those who experience that story. Unfortunately, The Walking Dead: Season Two violates that trust in the worst ways possible.

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The Mystery Machines series looks at platforms that didn’t stay around quite long enough for most to know their stories. For more, check out the archive.

Portable gaming has always been an anomaly when compared to the rest of the industry. While technical prowess is prized above all else on consoles and computers (for better or worse), handhelds rely on their own set of rules. Long battery life and a compact design are far more important than processing muscle when gaming on the go. When these machines were new to gaming, these unspoken criteria were still developing. Nowhere is this bewildering reversal more apparent than in the Atari Lynx, the former console titan’s only major handheld system. READ MORE

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It feels as if the world of games is catching up with the Multitap vision lately. It’s great, right? Games are just more fun if you can play them with friends in the same room, and more and more developers are taking advantage of this by making titles specifically designed for this context. This is especially true with games that support more than four players. A niche that was previously catered to only by a handful of games over the years has seen a full batch of interesting, fun titles in the just over two years since I wrote about them the first time. Let’s take a look at the best of them! READ MORE

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Editor’s note: The following contains spoilers for the second season of Telltale’s The Walking Dead.

Telltale’s The Walking Dead was my top game of 2012, so my expectations for the sequel were about as high as they could be. After finishing it and letting the impact settle, I can safely say it met every expectation I knew I had and surpassed expectations I didn’t know existed. This will land a spot in my top ten at year’s end for many of the same reasons its predecessor did: top-notch directing, excellent pacing, professional voice acting and brutal choices that force your inner moral compass to show itself, one way or another. The Walking Dead: Season Two retains much of what made the first game successful, but deviates so far from the story arc of Season One that it becomes a totally different experience and is richer for it. READ MORE

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Everyone does Top 10 Games lists. The problem with those? Usually, they’re full of games that earn a place because of nostalgia or industry significance. Here at Snackbar Games, we like being a little more practical: if you’re looking to just have fun, what games should you pick up and play today? This time, we remember the days before Steam with a look at pre-2004 PC titles.

System Shock 2

Can a game made 15 years ago still be scary? Yes, very much so. System Shock 2 is still just as terrifying and sinister as it was when it first released back in 1999. Best of all, the gameplay holds up surprisingly well, providing you with a tense shooter that may surprise in more ways than you might expect. If you’re curious about the predecessor to BioShock or just want to check out an exciting shooter from a team that made them best, you won’t be disappointed. - Andrew Passafiume
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It’s easy to see why Ancient Rome is a fertile inspiration for many game designers. The Romans’ interest in politics, military tactics, art, architecture and religion all offer different elements that can be mixed together into an interesting whole. Stefan Feld’s 2011 title Trajan mixes six aspects of Roman culture, but ties everything together with a mechanic that is decidedly African instead of European. READ MORE

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When you think about classic Square franchises, what comes to mind? Final Fantasy would be your immediate reaction, but there’s also Mana, Kingdom Hearts, the Chrono games and even Front Mission. One I feel is rarely discussed is SaGa, a series I consider one of Square’s best (or at least its boldest). Let’s talk about what makes the series so groundbreaking despite how little attention it is paid by those fondly remembering the days of Square’s past, focusing on my favorite of the bunch, SaGa Frontier.

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The Best to Own Forever series isn’t about what’s great right now. It’s about what will be great in 10 years, even though there will be better-looking games and later sequels, and what will keep you pulling that dusty old console out of the closet every once in a while. In this edition, we cull the 3DS’ library so far to the best of the best.

Luigi’s Mansion: Dark Moon

The original Luigi’s Mansion was a clever GameCube launch title, but Next Level Games’ sequel, Dark Moon, managed to improve on it with remarkable success. Splitting the game into multiple mansions allowed for more variety, the clever puzzles always kept you guessing and the core gameplay felt like a major improvement over the first. The most surprising addition is the multiplayer, giving you and three friends the opportunity to traverse a mansion together and compete in various challenges. It’s an excellent follow-up to an already pretty solid game and deserves a place in every 3DS owner’s collection. - Andrew Passafiume
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Western players are likely at least somewhat familiar with Nintendo’s Art Style games, downloadable WiiWare and DSiWare titles with a shared stark aesthetic and simple-but-addictive gameplay. They’re almost all worth checking out (though the names themselves are a nightmare to keep straight across regions), but did you know that they weren’t the first of their kind? Indeed, they were preceded by a seven-game lineup for the Game Boy Advance called bit Generations. READ MORE

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My dad and I used to joke around about the moon landing. We laughed about how crazy it would be if the whole thing was faked. We humored our curiosity by researching all the literature and pictures attempting to sway popular opinion, and some were even almost convincing. We still talk about it today, how NASA is an entity shrouded in mystery, how it could be hiding interstellar secrets from us and how it’s entirely possible they could have doctored the photos. READ MORE