GAME NEWS, REVIEWS AND FEATURES SINCE 2002

Gaming Unplugged

Can the Freedom Five — Legacy, Bunker, Tachyon, the Wraith, and Absolute Zero — survive the Ruins of Atlantis in order to prevent the nefarious Baron Blade from activating his Terralunar Implosion Beam and causing the moon to crash into the Earth? Will Grand Warlord Voss amass his army of gene-bound minions at the Wagner Mars Base in order to take over the Earth before Ra, Tempest, Fanatic, and the Visionary can stop him? Find out in the next exciting issue of Sentinels of the Multiverse! READ MORE

As I mentioned in my Best of 2011 edition, Jay Cormier’s and Sen-Foong Lim’s Belfort (published by Tasty Minstrel Games) is a grand mix of various traditional Eurogame mechanics. Up to five players have seven months (rounds) to carefully place workers (elves, dwarfs, and to a lesser extent gnomes), manage resources, and vie for control of the five districts of the titular city as they race to construct it before the winter arrives and the yetis attack. That may seem like a lot — and it is. Early plays of Belfort will test you like few other games, and new players are likely to be overwhelmed by the options and strategies available. READ MORE

2012 kicked off in a big way for the board gaming community, as Gary Games finally unleashed the next standalone edition of Ascension in the form of Storm of Souls. Much like Chronicle of the Godslayer, Storm is a hundred-card center deck and enough “always available” and starter cards to accommodate up to four players. Storm can also be combined with Chronicle and/or its expansion Return of the Fallen to hold six players. As this is a “base” release, Storm also includes a new and slightly-revised playing board, along with the usual array of red and white honor crystals. Sadly, a more streamlined version for those of us who already have more crystals than we could ever possibly need and little interest in the board is not offered. READ MORE

Another year, another sense of amazement that I was able to turn out another twelve months of biweekly content (give or take an E3) for this column. And I’m certainly not going to stop any time soon; due to their recent releases, I haven’t even covered three of the games I’m about to list as my favorites for 2011! READ MORE

One of my non-gaming passions is Terry Pratchett’s Discworld novels and other writings. I own over forty of his books (most of which I’ve read multiple times), two animated adaptations, three BBCTV movie adaptations, and even a couple of point-and-click computer games (although I still need to give Discworld Noir a try…). So when I learned of not one, but two Discworld board games coming out this year to say I was thrilled would be a gross understatement. READ MORE

Somewhere in the unlikely Venn diagram overlap of Dominion and Race for the Galaxy rests Seth Jaffee’s Eminent Domain, a Kickstarter-funded project published by Tasty Minstrel Games. In this deck-building game, two to four players are each given a starter deck of nine role cards and one politics card (a one-shot effect that replaces itself with a role card of the player’s choice) and one randomly-dealt start planet tile. READ MORE

One-half expansion and one-half revision, Dixit Odyssey continues the fine quality of Jean-Louis Roubira’s award-winning Dixit gameplay. Like the original Dixit and its expansion, Odyssey contains 84 cards depicting dreamlike images, bringing the complete Dixit arsenal to around 250 cards. Fortunately, Odyssey‘s box insert was specially designed to hold all of these cards, with three divisions meant to contain each release’s stack of cards individually if that’s the way you have them organized. This insert comes at the expense of the idyllic scoreboard of the original, which is a minor loss at best. The new scoreboard is literally more straightforward, just thirty spaces arranged in a row on a simple folding board. READ MORE

The political struggles of 12th-century Japan set the backdrop for Ninjato, a Z-Man Games publication designed by Adam West (no, not that one) and Dan Schnake. Ninjato combines elements of push-your-luck, set collection, and a limited number of actions (and rounds) to provide an engaging strategic experience for two to four players. READ MORE

Last year, as part of my Halloween-themed columns, I discussed Fury of Dracula, a cat-and-mouse deduction game that featured four heroes chasing the elusive vampire across Europe in a race against time. While I enjoy Fury when I have the chance (and time) to play it, the combat mechanics and certain event cards occasionally detract from the experience and cause the game to run much longer than necessary. Letters from Whitechapel (published in the US by Nexus) takes the same hidden-movement concept of Fury and streamlines it, allowing for quicker — and more strategic — play. READ MORE

A popular activity among large groups is the logical identity deduction game Werewolf (sometimes called Mafia or any number of other names). In these games, each player is randomly assigned a secret role by a neutral judge (who runs the game and keeps everyone honest), and the non-evil players must determine via public discussion which of their companions are responsible for the nightly killings and “lynch” one of them via popular vote, at which point the dead player’s true identity is revealed. Then there is a “night” period during which the evil players retaliate, and the cycle resumes until one side is dead. READ MORE