Borderlands doesn’t step tenderly around anything, and the developers’ devotion to a joke or a theme is to be applauded. Dogged determination doesn’t always work out, though. Not every moon is our moon, and recreating the sense of slowness seen in footage from ours does not translate well to Pandora’s moon, Elpis. Some other additions and changes are good, however. I don’t ever want to play another Borderlands game in which my only option is to sell trash guns back to Marcus. Throwing them into the Grinder — and admittedly often receiving more valuable trash guns — is too enticing to empty my backpack every time I pass a vending machine. READ MORE
Most of the time, it’s the object of a review to evaluate a game on its artistic merits, like what it’s trying to communicate and how it goes about delivering on that vision. With some games, though, like this fourth installment of the Skylanders series, what we’re looking at is undeniably a product: a collection of bullet points loosely tied together and pressed on a disc for consumption by mass-market shoppers. That’s not necessarily a bad thing for every game, but it does make the “film criticism” school of reviews largely inappropriate.
So I’m going to follow Trap Team‘s lead and package together some bullet points for you. READ MORE
Few films have inspired a generation of action-focused science fiction, both in games and other movies, more than James Cameron’s Aliens. While the titles inspired by Aliens are generally excellent, the ones based directly on that property haven’t fared as well. This is where Creative Assembly’s Alien: Isolation comes in. Based entirely on the original horror film that spawned the franchise, Isolation is a subtler take on its source material and, as a result, manages to make more of an impact.
Sherlock Holmes, the eccentric detective and one of the most iconic fictional characters, has seen a number of attempts at franchises based on his escapades, but few stand out as worthwhile. Frogwares’ series of titles is the most recent, delivering a more authentic Sherlock Holmes experience. Most of these titles are riddled with problems, and although each game has gotten better than the last, it was typically hard to recommend them. Understand my surprise when the newest game, Sherlock Holmes: Crimes and Punishments, exceeds all expectations. READ MORE
Another year, another Naruto game. Those who had their hopes pegged on this particular entry being a continuation of the story in Ultimate Ninja Storm 3 will be disappointed that this is an “in-between” game in the vein of Generations, telling side tales rather than advancing major plot points. The idea of a “Ninja World Tournament” sounds pretty cool and serves as a nice way to stuff many characters from throughout the series into one game, but does it make Revolution a good move? READ MORE
It’s almost been two years since Persona 4 Arena, and after the obvious sequel hint in the story, Persona 4 Arena Ultimax burst onto the scene in arcades and has now made it to consoles months later. Arc System Works ultimately proved that it could take a story-heavy RPG and create a fighter out of it successfully. Building upon an already strong foundation, was there really any more it could do to keep the next version fresh?
After stepping away from Halo’s immense shadow, Bungie is back with a brand new franchise that isn’t too dissimilar from the series that made it the studio you know today. Destiny, an online-only first-person shooter (with some light RPG/MMO elements), is attempting to take the lessons learned from Halo and bring them to a genre hybrid that, at first glance, seems epic in scale. What you get out of Destiny will be different depending on what you are looking for, but whatever it is will undoubtedly be bundled with the feeling of lost potential.
Is a better digital replication of the physical Magic: the Gathering experience a better digital Magic: the Gathering experience? That’s the quandary facing the newest installment of Wizards of the Coast’s Duels of the Planeswalkers standalone game series, as it comes closer and closer to feeling like Magic Online under heavy competition and pressure from games like Hearthstone. READ MORE
I want to like Abyss Odyssey. It’s chock-full of concepts that appeal to me, and if you asked me to review the design document instead of the finished product, it’d get top marks. In historical Chile, a warlock has descended into the abyss and taken a nap. That’s fine, as warlocks are weird guys, and they can sleep where they want. The unfortunate thing is that the warlock has a vivid imagination, and the abyss is causing his nightmares to come to life and terrorize the people on the surface. Your job: get to the bottom of the abyss, kill the warlock and save the people of Chile from being gored and eaten by horrible monsters. READ MORE
Ubisoft’s recent push towards releasing smaller, downloadable titles alongside its big hits has been a positive step in the right direction. It began this trend with Child of Light and is continuing it with Valiant Hearts: The Great War. Utilizing a striking art style, provided by the publisher’s UbiArt framework, Valiant Hearts covers a time in history rarely presented in the medium and, thankfully, does so with a level of sophistication you don’t often see in games about war.