After years of Japan-only releases, Sega took a shot at expanding Hatsune Miku’s rhythm game reach Westward in 2013 with a PS3 release of Project Diva F. It apparently worked, as not only did the Vita release of that game follow soon after, but now we’re getting the sequel — and with extra localization work and a Vita retail edition, Sega’s betting even more on this game’s success. READ MORE
Another year, another Call of Duty. After last year’s release, Ghosts, disappointed just about everyone, it can be easy to see why some might be wary about the future of the franchise. No one will deny even the most lackluster titles in the series are still competent, but with diminishing returns beginning to set in, many are skeptical we’ll see any new groundbreaking changes with the latest entry, Advanced Warfare. It may not set the world on fire, but there is something to be said about newcomer Sledgehammer Games’ attempt to breathe new life into the franchise.
Another Musou game? Yes, Omega Force and Koei Tecmo America have been quite prolific as of late, pumping out releases in the Warriors series faster than most can keep track of them. Even those who love the franchise may be feeling some fatigue, and thinking that Samurai Warriors 4, the latest release, is a good one to skip and take a break. Fortunately (or unfortunately, depending on your wallet), the game justifies itself with refined combat, interesting battlefield strategy and a level of care and polish that has been absent in most Omega Force releases. READ MORE
After nearly ten years away from a genre he helped pioneer, Shinji Mikami has returned to his survival horror roots with his latest title, The Evil Within. Focusing less on action and more on atmosphere and the “survival” aspect of survival horror, The Evil Within attempts to bridge the gap between the old ways of the genre and its current status. Unfortunately, it’s an experience that only rarely delivers on its potential.
Pier Solar and the Great Architects is a return to the 16-bit glory days of the JRPG genre and was originally released for the Sega Genesis in 2010, over a decade after the last official release for the system. It was conceived as an attempt to emulate the core concepts that made other RPGs of that era so memorable, and it largely succeeds in doing so, both for better and for worse. Pier Solar developer WaterMelon ran a Kickstarter campaign in 2012 to remaster the game in HD for release on modern consoles (along with — of course — the Dreamcast), and it is this “definitive” version of the game that will likely gain exposure to a wider audience as copies of the limited-run Sega Genesis version can be very difficult to find. READ MORE
Borderlands doesn’t step tenderly around anything, and the developers’ devotion to a joke or a theme is to be applauded. Dogged determination doesn’t always work out, though. Not every moon is our moon, and recreating the sense of slowness seen in footage from ours does not translate well to Pandora’s moon, Elpis. Some other additions and changes are good, however. I don’t ever want to play another Borderlands game in which my only option is to sell trash guns back to Marcus. Throwing them into the Grinder — and admittedly often receiving more valuable trash guns — is too enticing to empty my backpack every time I pass a vending machine. READ MORE
Most of the time, it’s the object of a review to evaluate a game on its artistic merits, like what it’s trying to communicate and how it goes about delivering on that vision. With some games, though, like this fourth installment of the Skylanders series, what we’re looking at is undeniably a product: a collection of bullet points loosely tied together and pressed on a disc for consumption by mass-market shoppers. That’s not necessarily a bad thing for every game, but it does make the “film criticism” school of reviews largely inappropriate.
So I’m going to follow Trap Team‘s lead and package together some bullet points for you. READ MORE
Relationships between party members have always been a mainstay of JRPGs. Why these seemingly random people who look like they have no business with each other on a normal day come together for a united purpose is usually beyond us. These relationships are usually touched upon, but never really go incredibly in-depth. But what happens when one developer decides to make that the central theme of the game? Japanese developer Gust gives us that answer. READ MORE
When I first heard the concept behind Tears to Tiara II: Heir of the Overlord, I was skeptical. I was expecting yet another game in which a male main character goes through a reference-filled plot that only exists to tie battles together, with a bunch of women swooning over him the whole way. Given the series’ roots in mature visual novels, I figured that was only natural, but I am happy to have my assumptions proven wrong.
Few films have inspired a generation of action-focused science fiction, both in games and other movies, more than James Cameron’s Aliens. While the titles inspired by Aliens are generally excellent, the ones based directly on that property haven’t fared as well. This is where Creative Assembly’s Alien: Isolation comes in. Based entirely on the original horror film that spawned the franchise, Isolation is a subtler take on its source material and, as a result, manages to make more of an impact.