PS3

Lost Dimension

“Trust no one.”

It’s a phrase that’s often uttered, but no game has really delivered on the promise that lies within it. After all, you may find a traitor in your midst in a game, but it’s usually an isolated incident and always something you can know ahead of time with a little research. Lost Dimension‘s very premise takes on the challenge: anyone around you could turn on you at any moment. In fact, the game’s main adversary, a fellow appropriately named The End, comes across as the most trustworthy of them all: you can trust that he’s up to no good and messing with you at every turn.

Or can you? This is a game that revels in challenging your assumptions, and pays off just often enough to keep your suspicions high. READ MORE

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With six games on the PS3, Atelier has become one of the most prolific JRPG series on the platform. Atelier Shallie: Alchemists of the Dusk Sea, the end of the Dusk trilogy and likely the last PS3 Atelier release, continues to refine the franchise’s mechanics, focusing on removing constraints to the systems and controls. READ MORE

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Like clockwork, NIS America releases niche titles that, for the most part, will go under the radar, but manage to catch the eye of a few. A year after the success of The Guided Fate Paradox, a sequel makes its way onto North American PS3s. The roguelike formula seems to be working well, and with Haruhi Suzumiya artist Noizi Ito once again at the helm of creating characters once again, The Awakened Fate Ultimatum hopes to keep players hooked. READ MORE

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Helldivers does not like you. Every time Arrowhead could have chosen to help you out they chose instead to hamper, and Helldivers is better for it. Buried beneath a Starship Troopers (movie, not book) veneer is a challenging and interesting twin-stick shooter. It is the job of the titular Helldivers to spread managed democracy to the bugs, the cyborgs and the illuminant. Super Earth is at war with all three races, and when they are all vanquished the war simply starts over, but if the bugs are defeated when you play for the first time then you’ll be fighting cyborgs and illuminant. READ MORE

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Developers rarely attempt to focus on our teenage years in games, but when it does happen, it goes surprisingly well. I’m thinking of Gone Home or even the Persona series, which isn’t entirely about high school students yet the drama of that time in their lives is ever-present. Dontnod, the team behind 2013’s Remember Me, attempts something similar with Life is Strange, an episodic drama focused on an 18-year-old and her time in private school.

The first episode, Chrysalis, introduces us to a diverse cast of characters and a plot that seems to be heading in some interesting directions, complete with a science fiction twist that ties it all together.

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The HBO adaptation of George R. R. Martin’s A Song of Ice and Fire series captures the raw brutality of the world in such vivid detail that there have been many moments that made me physically turn away. When Telltale announced it was going to set a game in this universe, I was highly skeptical that it could replicate this feeling. So far in the first two episodes of Game of Thrones: A Telltale Games Series, I have been very impressed at how well it has captured the necessary violence and inhumanity while blending it seamlessly with the political intrigue so indicative of the series. READ MORE

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Whenever an HD remaster is announced, certain things flow through your head. Will it play exactly as you remember it? Does the story live up to today’s standards? Has the way the developer looked at a game changed over time? Considering the state of affairs with the Resident Evil series, you find yourself asking these questions way too often. Cameras that (kind of) work? Action over tension? Co-op? Gratuitous amounts of ammo and inventory space? Back in 1996, these were probably the furthest things from any Resident Evil fan’s mind, but for better or worse, the series has survived six main numbered games and a number of spin-offs.

With Resident Evil HD Remaster serving as an upgrade to the 2002 remake, was it worth revisiting this entry for a third time? READ MORE

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Saints Row: Gat out of Hell is short. There is absolutely no denying that. The implications of its short length, however, are that within 30 minutes of play, you’ll have traded out Gat for Kinzie, learned how to fly, unlocked the ability to summon imps to fight on your side, collected over 50 soul clusters and persuaded Shakespeare to fight on your side against Satan in your quest to save The Boss and keep him from being forcibly wed to Satan’s daughter Jezebel. READ MORE

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Guilty Gear has been one of the premier franchises for developer Arc System Works. Past entries have delivered on being incredibly flashy, having top-notch sprite work and providing players with an awesome heavy metal soundtrack to keep in theme with the setting they deliver. However, it’s been some time since the main one-on-one fighter series has received any sort of proper entry (Accent Core Plus, released in 2012, was the fifth update of 2002’s Guilty Gear X2). While the updates have held us over for sometime, Guilty Gear Xrd –Sign– finally an appearance on consoles, serving as the first huge overhaul the series has seen and introducing the Unreal Engine to its gameplay. Were the overhauled mechanics worth the wait? READ MORE

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When you think of Western RPGs, the name BioWare is bound to pop up. It has created some of the finest and most well-regarded titles in that genre, turning a once-modest studio into one of the foremost RPG experts. Despite BioWare’s rich history, many fans have been disappointed in its recent efforts, especially 2011’s Dragon Age II. The expectations for the third game in its large-scale fantasy series, Dragon Age: Inquisition, were cautiously optimistic.

No matter how you feel about BioWare’s modern titles, it’s safe to say Inquisition is a return to form for the team and a shining example of what it does best.

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