multitapgenesis

The Sega Genesis, which just celebrated the 25th anniversary of its American release, was notoriously a bit of a mess in the multiplayer department. Instead of a unified first-party effort, there were three competing schemes for allowing up to four players at once, and compatibility is… well, it’s a headache. But there are ways to get around that, and there are games worth that effort! READ MORE

theswapper1

Players have been enjoying The Swapper on PCfor the previous year, but console fans are just recently getting their first taste of the game on the PS4, PS3 and Vita. The Swapper is a puzzle-action game hybrid, similar in feel to Braid, but with a much darker and more realistic tone set on an abandoned space station. The game does make a few missteps, but the atmosphere, along with some unique and well-thought-out puzzle mechanics, make this a game that anyone even remotely interested in it should play. READ MORE

talesofxillia2c

Building a direct JRPG sequel creates a special opportunity. A developer can build on the hours of work of the previous game, both in asset creation and player buy-in, and the characters and locations can be fleshed out and given an ever-more-memorable presence in the minds of the fans and the zeitgeist of the genre. The focus can be on fixing flaws while retaining what went right, and the result can be a game that one-ups its accomplished predecessor.

But as enticing as this opportunity can be, it’s rarely seized in the genre, because it also presents a profound challenge. READ MORE

sero_suikodenv1

I moan about a lot of things, like how the traffic lights don’t sync up on Cook Street between Johnson and Yates. Or how much sunscreen I have to use during the summer, or even how the seagulls near my apartment seem to be practicing for the Sam Kinison choir, starting at 4 a.m. I’m sure we all have our little irks about life we want to change, and some are empowered enough to do so. If I were smarter, I would take a different route home from work, wear a hat when I’m outdoors and move away from mating birds.

Some grievances are beyond my help, or at least I can only do so little. The Snackbar staff are well aware that I’m a positive person, but when it comes to a lack of sequels for my favorite game series, I can turn from Mr. Rogers to Oscar the Grouch at the drop of a trash can lid. Lately, I can’t get Suikoden out of my head and how a Suikoden VI could knock it out of the park. READ MORE

The Sega Genesis is 25! We celebrate the anniversary of the system’s American release by checking out some of its best titles (as well as a few off-the-beaten-path selections). While Graham struggles with classics like Dynamite Headdy, Aladdin, Columns III, NBA Jam T.E. and World of Illusion, Lucas joins Andrew to talk about Gamescom news, Akiba’s Trip, Hohokum, RetroN 5 and more.

To watch the show and chat with us live, check out this page every other Thursday at 8 p.m. Eastern and follow us on Twitter for special streams.

roadnottaken3

I never knew that I needed roguelikes and puzzle games to team up, but Road Not Taken is great enough to prove how wrong I was. It rewards careful gameplay, features procedurally generated puzzles and lifts the crafting mechanics from match-three games like developer Spry Fox’s previous release, Triple Town. READ MORE

B2PN_PS2

Everyone does Top 10 Games lists. The problem with those? Usually, they’re full of games that earn a place because of nostalgia or industry significance. Here at Snackbar Games, we like being a little more practical: if you’re looking to just have fun, what games should you pick up and play today? This time, we return to the system that dominated the early-2000s: the PlayStation 2.

Final Fantasy XII

Despite the juggernaut brand name, Final Fantasy XII was more of a risk than many think. It had been five years since Final Fantasy X and, since then, Square Enix had released X-2 and Final Fantasy XI, both to mixed reception. It also made a rare design choice; setting the game in Ivalice, a world the franchise had used before. All turned out to be well, for the most part. The graphics and environments are grand, the music is pleasant (if unmemorable) and the amount of side content certainly takes influence from Final Fantasy XI’s MMO style of gameplay. The game has aged quite well, retains a ton of replay value and spawned a (less memorable) sequel for the DS, Revenant Wings.  - Henry Skey
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akibastrip1

I’ve never been to Japan before, but I imagine it’s not unlike playing the new title from Acquire and XSEED, Akiba’s Trip: Undead and Undressed. Sure, the game features way more blood-sucking demons than you might find in the real Akihabara, but otherwise it has to be close, right? Akiba’s Trip is exactly as bizarre as I expected, but it’s also surprisingly charming despite its rough edges.

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trickedouthero1

Last year I talked about Dragon Whisperer, a fine if unremarkable trick-taking game with some beautiful art design but no substance to match it. Playing Dragon Whisperer left me wanting more from the intersection of Hearts-style game play and fantasy adventure. Amazingly, a few months later I stumbled upon the Kickstarter campaign for Tricked-Out Hero from Prolific Games, which appeared to offer just that and decided to give it some support. READ MORE

disgaea4vita1

At this point, getting a handheld Disgaea remake is nothing new. The first game was ported to both PSP and DS, and the second made it to PSP. Then Disgaea 3 was released on Vita two years ago, and here we are with the fourth game receiving the same treatment (and uniting the core series on one device). So how does it compare to both its ported peers and the PS3 original? READ MORE