
As I mentioned in my Best of 2011 edition, Jay Cormier’s and Sen-Foong Lim’s Belfort (published by Tasty Minstrel Games) is a grand mix of various traditional Eurogame mechanics. Up to five players have seven months (rounds) to carefully place workers (elves, dwarfs, and to a lesser extent gnomes), manage resources, and vie for control of the five districts of the titular city as they race to construct it before the winter arrives and the yetis attack. That may seem like a lot — and it is. Early plays of Belfort will test you like few other games, and new players are likely to be overwhelmed by the options and strategies available. READ MORE

There are many ways in which my brain and personality resemble that of a child, but moreso than any is the way I love the things I love. If something manages to capture the attention of my cold and cynical heart for more than a second, there must be something special about it. This happens so rarely that when I truly enjoy something, I just go whole hog. I’ll snatch up the merchandise, play all the games in its canon and wear my love for it proudly on a t-shirt for the world to see. No franchise in history has been more able to engulf my life in this way than Pokemon. READ MORE

Every now and again, a little indie game comes along that grabs everyone’s attention thanks to unique design choices and brilliant immersive gameplay. Games like Braid, Limbo, and Super Meat Boy, just to name a select few, are all fantastic examples of this. These are the games that define gaming today, and we continue to see more of them as time goes on. Sadly, Scarygirl is not one of those games, despite how much it might want to be. It certainly has a lot going for it, but actually playing it is not one of those things. READ MORE

In this episode, we talk about (P)resident Evil 6, the Dreamcast, Scarygirl, All Zombies Must Die! and more. Oh, and Shawn is apparently a koala now.
Check out the show here or use the RSS feed in your favorite podcast aggregator. Let us know what you think!
Hosts: Gerry Pagan, Andrew Passafiume, Graham Russell, Shawn Vermette.
Music: Podcast theme by Tom Casper.

Everyone does Top 10 Games lists. The problem with those? Usually, they’re full of games that earn a place because of nostalgia or industry significance. Here at Snackbar Games, we like being a little more practical: if you’re looking to just have fun, what games should you pick up and play today? In this installment, we look at Sega’s swan song: the Dreamcast. READ MORE

Here at Snackbar Games, we’re as interested in news as anyone else, and this week the big news is the continuation of the most popular survival horror series in games.
TOP STORY: Resident Evil 6 detailed and dated
Capcom was apparently sitting on a Resident Evil 6 announcement until it had a whole chunk of data they were willing to give up on it (namely a date: November 20). Taking place roughly 10 years after the Raccoon City incident, RE6 will feature separate storylines for Leon Kennedy and Chris Redfield: Leon’s focused on America, where the President is zombified, and Chris is heading to China. New characters will be introduced and join them in their attempts to fight the bioterrorism outbreaks. Additionally, while not specifically mentioned by Capcom, the Xbox.com entry for RE6 says that it will support two-player offline and six-player online co-op.
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Capcom finally announced the much-anticipated Resident Evil 6, the newest mainline entry in the bestselling series. Accordingly, our trailer this weekend is the big reveal, and it certainly has many Resident Evil fans talking. What do you think of it? Let us know in the comments!

Freebird Games’ To the Moon is a game that has had me thinking for quite a while. It explores themes in way I’ve never seen done in a game before, and does it in a highly original way. I would love to further discuss the game’s themes and story bits in greater detail, but I want to avoid discussing spoilers when so many people have yet to play To the Moon. Instead, I’m going to focus on the more general themes that drive this game and how other games could benefit from using similar concepts. READ MORE

The King of Fighters franchise has had a hard time finding a comfortable spot since making the transition to the current generation. Street Fighter managed to reimagine itself a fourth time. Mortal Kombat, after a slew of average PS2 games, was able to revive itself and shine. Even Tekken managed to polish itself further and refine its gameplay, as well as bring even more beautiful visuals to the table. READ MORE

Video game nostalgia is an odd phenomenon. It makes us hang on to outdated technology, spend hours upon hours sewing scarves and hats adorned with the heroes of our youth and get into heated arguments about which entry in a series is better (rather than agree that they’re both pretty great). But rarely does it lead to anything productive. READ MORE