The Secret of Monkey Island‘s insult sword fighting. The Walking Dead‘s zombie apocalypse. Myst‘s linking books. All are simple concepts at the center of great adventure games. 1954: Alcatraz adds “escape from Alcatraz” to that list. It manages to draw the player in, not only because a prison escape is impressive, but because escaping from Alcatraz is especially daunting. It’s not all cinderblock walls, corrections officers and time in solitary confinement, though. While Joe is working to break out, his wife Christine is doing her part around San Francisco to unravel the mystery of Joe’s armored truck heist and aid his escape in any way possible. READ MORE
These days, local multiplayer is a widespread, pervasive thing in the industry, even if many are moving toward online play. That hasn’t always been the case. After all, not many people were playing four-player games in 1987! And more than any other company, Hudson Soft is responsible for changing the world into one that embraces couch play.
Why? Three main reasons. READ MORE
We’re growing the team at Snackbar Games! Here’s what we’re seeking:
Community Manager: We love Snackbar, and we want someone to help us share what we do with others and interact with the community. Applicants need solid grammar and a general knowledge of social media.
Associate Producer: Do you love talking about games and think this is the right place for you? Snackbar Games is seeking someone to help run the site, coordinating staff and spearheading the creation of audio/video content. Applicants need general technical know-how, and though experience with WordPress, Audacity and such are appreciated, a lot can be taught on the job.
Associate Editor, News/Previews: Are you always keeping up with the latest, be it news from the game industry or your everyday life? We’re looking for someone to spearhead our original reporting, interviews and event coverage, as well as help lead and manage the Snackbar staff when needed. This person would need to have solid grammar skills, and knowledge of AP style is preferred.
Want to join the team? Send ideas and samples of your work to firstname.lastname@example.org.
For more ways you can be a part of our crew, check out our Join Us page.
The original Castlevania: Lords of Shadow was a reinvention of the Castlevania formula and story, focusing on the very first Belmont, Gabriel, and his quest to resurrect his wife. It was a surprisingly fantastic game, managing to evolve the Castlevania series in a compelling way while also telling a worthwhile story. Lords of Shadow 2 sets out to complete Gabriel’s story and expand the original game’s formula, and does so with impressive results.
How often do you play games that are considered realistic? Does that word even apply to anything you regularly play, or is it something you merely see when people discuss games designed to capture one (or many) aspects of reality? I rarely see myself approaching games for any sort of realism, often leading to the suspension of disbelief. Sometimes it’s easy; after all, nobody plays Super Mario Bros. expecting anything even remotely resembling realism. Sometimes, however, stories being told in games resemble the reality which we inhabit, for better or worse. READ MORE
There’s a growing trend in game remakes that has proven to be somewhat of a double-edged sword. A lot of games are being remastered in high definition, and released with a sequel or two on the same disc. While some HD remaster collections add new features or even bits of content to give the player more incentive to pick up the pack, there are many that offer nothing more than a resolution bump. This is fruitful for the interests of game preservation and keeping classics relevant and available, but it also sets a worrisome precedent for remakes as a whole. Most of these games remain fine as they are, but the fact that it has become so easy for publishers to repackage one or two old titles without giving them the careful and lavish presentation upgrade they deserve is disappointing. READ MORE
Gaining Kali’s trust (and her useful items) is only part one of gathering what I consider Spelunky’s perfect set of items. Unfortunately, the others you need to cross your fingers and hope for. The shopkeepers might stock some of these useful tools, but sometimes I run into stores and find nothing but bundles of ropes and maybe a small bag of bombs. Thanks for nothing, shopkeepers! READ MORE
After a couple years of dormancy, Race for the Galaxy has re-emerged with a new expansion, Alien Artifacts. However, unlike most expansions, Alien Artifacts is the beginning of a new arc for Race, incompatible with the previous add-ons. Games played with Alien Artifacts will be played with just it and the original base set, providing a fresh new take on these now-classic cards — and a smaller deck to shuffle, which is always nice. READ MORE
South Park: The Stick of Truth is meant as an earnest effort by South Park Digital Studios and Obsidian Entertainment to make a game that truly embraces the license of the show. This has certainly been a problem in the past, as the South Park name has been slapped on all manner of horrible things since the series began its run. In this aspect, Stick of Truth is a resounding success: it doesn’t just feel like it’s faithful to the South Park name, it feels like an interactive, especially-long episode of South Park.
The long-dormant Thief franchise is considered by many to be a pioneer of the stealth genre. Eidos Montreal, the team behind the successful revival of the Deus Ex series, is back with their take on this classic. This new game, simply titled Thief, brings the genre back to its roots by attempting to focus on what made the original games so compelling, while also making it more approachable for newcomers.