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I might have mentioned Monster Hunter 3 Ultimate a few times over the last two years. You might also notice that we don’t have an actual review of MH3U here on Snackbar Games. The reason for this is that I bought it the same day I bought LEGO City: Undercover and that review took precedence; by the time I was able to play MH3U, it was too late for any review to be useful. I don’t have that problem this time, as indicated by the over 80 hours I’ve already put into Monster Hunter 4 Ultimate since picking it up — which officially makes it my second job if you do the math! READ MORE

Graham, Andrew and Henry delve into the clay-mazing world of Kirby and the Rainbow Curse, the Wii U sequel to early-life DS gem Canvas Curse.

New episodes of Snack Time post every two weeks. You can check out the Snack Time archive for some great shows you may have missed!

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As the line between games and movies continually gets more blurred, it was eventually bound to happen: a game that took things too far. The Order: 1886 should serve as the point when a game takes away too much control and player interaction in an effort to produce a more cinematic product. On the technical side, the game succeeds wildly, and it wouldn’t be a stretch to say that it’s the most graphically impressive game I’ve ever played (especially on a console). Unfortunately, there isn’t enough actual fun to be had to recommend the title for much else beyond its presentation. READ MORE

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The Kirby series has a long history of experimentation. From Epic Yarn to Mass Attack, the pink puffball has been seen as Nintendo’s test subject for a multitude of crazy new ideas despite the series’ otherwise well-regarded formula. 2005 saw the release of Kirby Canvas Curse, considered by many to be the first great original Nintendo DS game and a fantastic new experimental take on a well-worn formula. It only took Nintendo ten years, but here we are with Kirby and the Rainbow Curse, a spiritual successor to Canvas Curse utilizing a new, unique art style. While it doesn’t stand up to the 2005 classic, Rainbow Curse still has plenty going for it.

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Despite my insatiable urges to slaughter digital monsters, I don’t consider myself a violent person. I’ve never been in a real physical fight, nor do I plan or want to. But I’m no saint; I don’t totally remove myself from any kind of physical conflict. I probably say “hit him!” while watching a hockey game more than recommend my team shoot or score. I’ve watched UFC, professional wrestling and even some boxing matches. The preparation, technical skill and thrill of competition sweeps over me when watching the combatants, but that isn’t anything special or unique. I still don’t want to be in their position, nor do I lack empathy when I discover the short and long-term injuries these athletes suffer in the name of entertainment. READ MORE

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Strategy games have taken many forms over the years. From running a successful business to conquering territories or taking the fight directly to your opponents in real-time battles, it has everything you would want and then some. Now, you might be asking, “what if I want a strategy game that lets me carefully plan my escape from a highly secure prison?” First, that’s an oddly specific question which somehow only relates to this particular review. Second, The Escapists is the game for you.

While it could be described as a puzzle game as much as a strategy game, The Escapists is all about learning the ins and outs of your temporary confinement and finding a way to successfully break free.

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As I made my way across a shallow river, my foot slipped, I cracked my head against a rock and floated downstream on the current. Upon regaining consciousness, I suddenly found myself beset by bandits. How many, you ask? I won’t know until the dealer reveals the next card, but with my luck, it won’t be good for me. In Hand of Fate, a unique blend of deck-building, action-RPG and choose-your-own-adventure, my luck is rarely good. READ MORE

Graham and Jeremy bust out a SNES Mouse to show off this totally-in-English-but-never-released-overseas title from Nintendo and Game Freak, Mario & Wario. See how it basically set up the mobile puzzle game template in the early ’90s!

New episodes of Gaijin Guide are posted every other Wednesday.

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I want to like Raven’s Cry. Actually, I take that back. I like the naval combat in Raven’s Cry. Actually, I take that back. I like the naval combat in Raven’s Cry when I turn down all of the graphical options as low as they go to bring the frame rate to a reasonable level. I expect the seas to be choppy. My system exceeds the recommended specs handily, and running at medium settings produces a pirate-themed slideshow. READ MORE

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I really appreciate good world-building. For me, the sign of a solid, well-crafted setting is the ability to re-use it in other creations beyond the original and its sequels or expansions. This isn’t something that happens in the board game world very often without a licensed property being involved. A good recent example is Fantasy Flight Games’s Android universe, which spun off into Infiltration and served as a natural fit for the revival of Netrunner.

Level 99 Games has now done something similar, taking its World of Indines, most notably seen in its BattleCON Street Fighter-style fighting games, and exploring one of its key locations: Argent University. READ MORE