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Remember that scene in The Simpsons when they’re all in the car and reflecting upon Homer’s decision to stop his career as a Cannonball Thingy Guy? They start talking about what’s cool and what isn’t. The children are decidedly unimpressed with their parents’ insistence that they know what “cool” is. It’s a hilarious ending to classic episode, and all the more fitting that it’s featured in a storyline looking back at counterculture and youths’ shaky affirmation that the older generations don’t know what they’re talking about. READ MORE

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Why Am I Dead At Sea is a full-release follow up to the small-but-popular flash game Why Am I Dead. This game, like its predecessor, places you in the role of the spirit of someone recently dead. Your task is to possess others and use different abilities to investigate and deduce the answer to the game’s titular question: “why am I dead?” Why Am I Dead At Sea takes place entirely on a cruise ship with a diverse cast of nine characters, and while it is a little rough around the edges, the adventure has enough twists to continually pull the player forward in the quest for answers. READ MORE

In this episode, Graham guides Jeremy through the water-filled world of Densetsu no Starfy 2, the second game in the Legendary Starfy series. Though only the fifth and final game made it to the West, all of them are easy enough to jump in and play, and friendly in both mechanics and visuals! Maybe give one a try?

New episodes of Gaijin Guide are posted every other Wednesday.

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Ghostbusters was a landmark in the pop culture development of my generation, and it still resonates today. News of an all-female cast version of the movie sent shockwaves through the internet, and a Cryptozoic Kickstarter campaign for an official board game crushed its $250,000 goal. As much as I love Ghostbusters, I did not back that campaign, mostly due to the fact that I had already played 2013 Iello Games release The Phantom Society and didn’t see the need. READ MORE

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Invisible, Inc. is a perfect storm of a game. The tactical grid-based gameplay has a lot of depth and allows for a ton of strategic decisions, the spy-vs.-spy aesthetic transports you to a world of espionage and the roguelike randomness keeps you coming back over and over again to achieve that elusive “perfect” run. Every action has weight, and one wrong move can doom an entire mission. With numerous difficulty sliders to tune the experience, though, Invisible, Inc. is also an extremely accessible title that succeeds in training the player to tackle its more difficult challenges gradually without being frustrating. READ MORE

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Wolfenstein: The New Order was refreshingly nostalgic. Everything looked amazing but acted like a classic shooter. It was up to me to pick up health packs and ammo, and I could carry every gun I found. There was absolutely no gray area: B.J. is the good guy, Nazis are the bad guys and you have to kill every one of them to win. Layered atop that were characters that I cared about and weapons that were all a joy to use. There’s nothing quite like swapping over to a double-barreled shotgun and laying waste to a room of pure, concentrated evil. The Old Blood falls short of its big brother in its characters and story, but the mechanics are sound and I had fun all the way through. READ MORE

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There has been a bit of a renaissance in American animation lately: shows are being aired that take more chances and explore more complex themes and characters. As with every new generation of talent, these shows are being made by people who seek to fix a lot of the problems they saw in their shows growing up, both in the shows themselves and the things surrounding them. READ MORE

Ryan shows Andrew and Graham the minimalist free-running world of Lemma, a game with clear Mirror’s Edge inspirations, in this episode of Snack Time. There may be more to this one than meets the eye, though! Watch and find out what we mean.

New episodes of Snack Time post every two weeks. You can check out the Snack Time archive for some great shows you may have missed!

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Over the years, I have become quite adept at navigating a 3D space. I can remember a time when I struggled lining up jumps, or assessing the width of a gap that I needed to get over. I can recall getting endlessly lost and turned around as I learned to position a game camera. I even have memories of when I was learning the limitations of this type of movement, learning where I could and couldn’t go and what types of places in a given level I could reach. Within a few hours of playing Lemma, my preconceived notions were shattered, and I felt like I was learning these techniques all over again. The way the game approaches freerunning and platforming are new and exciting, and I was constantly surprised at all the things I could do. READ MORE

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Attack on Titan has proved itself to be a popular anime and manga. With success both in Japan and with Western audiences, a game adaptation was inevitably. 3DS title Attack on Titan: Humanity in Chains released in Japan in 2013, and has finally made its way to the West. Taking advantage of the 3DS’s local wireless and online play, is Humanity in Chains able to capture the exciting story and battles of the series? READ MORE