On this episode, Graham shows off a few imports that are accessible for Western audiences, Andrew begins a multi-part series on examining a classic genre and Henry talks about how growing up in Canada has shaped his tastes.
New episodes of Snack Time post every two weeks. You can check out the Snack Time archive for some great shows you may have missed!
Brawlers seem to be in short supply as of late. Aside from Super Smash Bros., the lack of new entries has left me wondering when other consoles will provide something of the sort. While it’s not Smash, Paperbound, the new game from a small team at Dissident Logic, can fill that void for PS4 and PC players in the meantime. READ MORE
What were the most surprising, most disappointing and just plain best games of 2015 so far? The crew gathers to discuss those topics in this video edition of Progress Report. Topics include Monster Hunter, Toad Amiibo, Cities: Skylines, webinars, Code Name: S.T.E.A.M., RAPs and more! Watch to see our picks.
If I haven’t mentioned it before, here it is: I’m terrible at anything tactical. My ability to process information quickly and act before my opponent has been one of my major strengths in education, sport, theatre and, of course, games. Inevitably, when the playing field levels and my initial advantage is over, I suffer. Whether I don’t enjoying a slower pace, or lack strategy, I tend to struggle in this type of competition. “Slow down,” my teachers told me, “you don’t have to finish the test first.” No, but what could looking over my work and taking my time possibly do for me?
Finesse is never a factor in tactical games. It’s a style in which you’re given ample time to make decisions. Every movement, every upgrade and every attack is made with all the information available, like a pile of books dumped on your desk with no clocks in sight. Take your time. READ MORE
Final Fantasy Type-0 was originally a Japanese PSP release, and one of the very few two-UMD games. Fans waited impatiently for a US release, but the PSP was already dead in North America and the Vita wasn’t selling particularly well. In the end, what really saved this title’s localization hopes was the crazy speed at which Western audiences picked up the PS4 and Square Enix’s desire to jump on the opportunity. Type-0 HD is out on Xbox One as well, but PlayStation still drives any Final Fantasy decisions; the vast majority of people who buy Japanese games do so on Sony’s platforms. READ MORE
On this episode, Graham and Jeremy walk you through the actually-very-new PS3 release, Downtown Nekketsu Koushinkyoku: Soreyuke Daiundoukai All-Star Special! A remake of a late-life Famicom title from Technos, it features characters from the Kunio universe, one you may have experienced through River City Ransom, Super Dodge Ball, Nintendo World Cup or Crash ‘n’ the Boys. It’s an unlikely recreation of an odd obstacle-course-and-fighting title, and sure to appeal to people looking for Japanese weirdness! Watch and see if it’s for you.
New episodes of Gaijin Guide are posted every other Wednesday.
When I talked about Aquasphere, I mentioned my day job in scientific research. Little did I suspect at the time that I would soon play another game, Alchemists, that would essentially focus on the ins and outs of academia (sort of).
In Alchemists, each player takes on the role of a potion brewer attempting to learn the secrets of their art via experimentation and deduction. There are eight “alchemicals” in the world, and eight mystical ingredients that each contain one of them. Your job is to determine which ingredient represents which alchemical. READ MORE
Intelligent Systems has had a pretty good strategy game track record. With many successful and multiple entries in both the Fire Emblem and Advance Wars series under its belt, the company took a chance in adding another strategy game to the mix. Does Code Name S.T.E.A.M. do enough to shake up the formula and add another excellent game to its repertoire? READ MORE
With the rise of mobile and handheld gaming encouraging novel, bite-sized experiences that are still capable of taking creative risks, roguelikes have seen a return to prominence in recent years. Their structure allows for different experiences, with sessions not intended to last more than a few minutes. Games like Spelunky and The Binding of Isaac have received ports to portable systems, and proven that the formula works very well for devices built with a pick-up-and-play mentality. This brings us to Laughing Jackal’s devilishly difficult new entry into the genre, Flame Over, a game with a lot of great ideas that falls short in some tragic ways. READ MORE
With six games on the PS3, Atelier has become one of the most prolific JRPG series on the platform. Atelier Shallie: Alchemists of the Dusk Sea, the end of the Dusk trilogy and likely the last PS3 Atelier release, continues to refine the franchise’s mechanics, focusing on removing constraints to the systems and controls. READ MORE