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Convoy Games originally pitched Convoy as FTL: Faster Than Light crossed with Mad Max, and it wasn’t messing around. You have a difficult mission to complete. You buy upgrades for your vehicles using bolts gained from combat and side quests. Every time I lost, I felt like it was my own fault. So there’s FTL covered; it’s hard but fair, and every time I lose I want to come back for more. On the Mad Max side of things is the game’s aesthetic and core conceit. Your space ship, the Mercury, has crash landed on a dangerous planet. Luckily for you, the MCV (a giant hauler and your core vehicle) and a couple of smaller vehicles are still operational. It’s up to you to navigate the map, collect vital components and escape. READ MORE

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Let’s begin by stating the obvious: Bloodborne is a hard game. It is punishing, it is frustrating and it will cause you to angrily lash out at thin air. It will make you stare into a mirror for long periods of time, contemplating at exactly what point in your life you took a wrong turn. But the true brilliance of Bloodborne is that you will want to keep playing. You will get better, you will master its intricacies and, when things truly begin to click, you will be filled with a sense of pride and self-satisfaction that very few other games can match. Bloodborne boils down the essence of what made the previous Souls games great into a refined nugget of pure perfection. It is an experience that requires true commitment and devotion, but for those that put in the time and effort it is an experience that leaves a very long lasting and indeed a very powerful impact. READ MORE

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Son of Nor is a phenomenal concept wrapped in a subpar engine and combat system. The setting is interesting, lizardmen are cool enemies, and more games could stand to let me ascend by way of wizardly sand elevator instead of plebeian jumping. READ MORE

On this tax-time Snack Time, Andrew, Graham and Henry decide to head back to our favorite money-hoarder, Wario, in one of his best outings: Wario Land 3 for the Game Boy Color. While Graham struggles to guide the bumbling antihero through platforming levels, the crew talks about what makes the series, as well as Game Boy Color games in general, so great.

New episodes of Snack Time post every two weeks. You can check out the Snack Time archive for some great shows you may have missed!

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There have been many differing takes on the mech combat genre throughout the history of games, and Damascus Gear: Operation Tokyo offers a competent (if relatively simplistic) action-oriented spin. There are plenty of customization options for enthusiasts who love gearing out their rigs in the best available equipment with customized colors and looks, but there just isn’t enough compelling gameplay underneath to keep the casual mech crowd interested. READ MORE

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It promised a revolution. It promised a common consumer’s upheaval to the traditional console market: taking down the last stronghold against democratizing the creation and sale of video games, the home console market. It promised that the future wars of gaming would be fought with ideas, not hardware specifications. Ouya promised a lot when it first showed itself to the world. READ MORE

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I am astounded by how little I have to do in Cities: Skylines to produce a massive smile on my face.  Whether I’m swinging the camera around to get a better view of my newly-placed bridge, adding in a new residential corner or trying to improve gridlock in my downtown core, every aspect of the game feels rewarding and enjoyable. I can occupy myself with small tasks like ensuring my water budget is up to par, or start grand-scale plans to completely eradicate the industrial off-ramp as part of a new highway system. Every action furthers my suspicion that this game will end up in my top ten of the year. It also feels like something I’ve been wanting for a long, long time. Why is that, exactly? READ MORE

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Another week, another Metroid­­-inspired action-platformer. That’s not a complaint, mind you, but it does seem to be a more frequent occurrence as of late. Thankfully, many of these recent releases have been solid, with a few standing out among the rest as the best the genre has to offer. Enter Axiom Verge, a game which proudly flaunts its Super Metroid-inspiration for all to see. It won’t win over any new players, but those fans that have seen many of Samus’ adventures will find plenty to like about this fresh take on a well-worn formula.

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Jeremy tests his hand-eye coordination with some help from Graham in this week’s episode featuring GBA dexterity puzzler Kururin Paradise. The sequel to Kuru Kuru Kururin (which was released in English in Europe), it brings a lot of variety to the spinning-ship-with-an-arbitrarily-inconvenient-shape genre.

New episodes of Gaijin Guide are posted every other Wednesday.

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As a member of London’s famed Adventurer’s Club, you have heard countless tales of thrilling excitement. Professor Elemental’s tales are especially enthralling. There’s just one problem: they’re complete fabrications.

You’ve seen him sneaking around back streets, collecting worthless trinkets from curio shops and overhearing anecdotes in pubs that he then weaves into his bogus tales of adventure. You could call him out on it if you wanted to. But instead you’ve decided that two (to six) can play this game… READ MORE