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It feels as if the world of games is catching up with the Multitap vision lately. It’s great, right? Games are just more fun if you can play them with friends in the same room, and more and more developers are taking advantage of this by making titles specifically designed for this context. This is especially true with games that support more than four players. A niche that was previously catered to only by a handful of games over the years has seen a full batch of interesting, fun titles in the just over two years since I wrote about them the first time. Let’s take a look at the best of them! READ MORE

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Vertical shooters these days are largely something we see as part of the past, or as super-difficult PC games from Japan. Velocity 2X is neither of those things. The original Velocity was a typical vertical shooter that started as a PlayStation Mini, designed for the PSP, though it eventually received a PS Vita and PSP port called Velocity Ultra. In addition to taking the series to the television, Velocity 2X adds varied level types and increased accessibility. READ MORE

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Editor’s note: The following contains spoilers for the second season of Telltale’s The Walking Dead.

Telltale’s The Walking Dead was my top game of 2012, so my expectations for the sequel were about as high as they could be. After finishing it and letting the impact settle, I can safely say it met every expectation I knew I had and surpassed expectations I didn’t know existed. This will land a spot in my top ten at year’s end for many of the same reasons its predecessor did: top-notch directing, excellent pacing, professional voice acting and brutal choices that force your inner moral compass to show itself, one way or another. The Walking Dead: Season Two retains much of what made the first game successful, but deviates so far from the story arc of Season One that it becomes a totally different experience and is richer for it. READ MORE

This week marked 15 years since the Sega Dreamcast’s U.S. launch, so we decided to celebrate by returning to the little white box! We play Crazy Taxi, ChuChu Rocket!, SoulCalibur and San Francisco Rush 2049, and chat about The Walking Dead‘s divisive second season, the excitement of Smash Bros. news, Gang BeastsProfessor Layton vs. Phoenix Wright and more.

To watch the show and chat with us live, check out this page every other Thursday at 8 p.m. Eastern and follow us on Twitter for special streams.

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Ever since the release of Mario’s Picross on the original Game Boy, Nintendo handheld systems have been fertile ground for quick, level-oriented puzzle games. The original Tappingo, released in the 3DS eShop earlier this year, was a short but fun experience, offering an original take on puzzle design that felt right in line with this legacy. Tappingo 2 follows the original template very closely, with the only new feature being a zoom function for the larger puzzles. I had a good time with the game, but in the end, it leaves that unsatisfying feeling that it just doesn’t do enough to improve on its predecessor.

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Everyone does Top 10 Games lists. The problem with those? Usually, they’re full of games that earn a place because of nostalgia or industry significance. Here at Snackbar Games, we like being a little more practical: if you’re looking to just have fun, what games should you pick up and play today? This time, we remember the days before Steam with a look at pre-2004 PC titles.

System Shock 2

Can a game made 15 years ago still be scary? Yes, very much so. System Shock 2 is still just as terrifying and sinister as it was when it first released back in 1999. Best of all, the gameplay holds up surprisingly well, providing you with a tense shooter that may surprise in more ways than you might expect. If you’re curious about the predecessor to BioShock or just want to check out an exciting shooter from a team that made them best, you won’t be disappointed. - Andrew Passafiume
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It’s easy to see why Ancient Rome is a fertile inspiration for many game designers. The Romans’ interest in politics, military tactics, art, architecture and religion all offer different elements that can be mixed together into an interesting whole. Stefan Feld’s 2011 title Trajan mixes six aspects of Roman culture, but ties everything together with a mechanic that is decidedly African instead of European. READ MORE

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When Professor Layton vs. Phoenix Wright: Ace Attorney was first announced, the respective fan bases of both franchises were sold almost immediately. The two camps have a significant overlap, and those fans had just been exposed to something they knew they wanted very badly yet had never even imagined could be possible. Even fans of only one half of the mix were intrigued by the possibilities of the two worlds colliding. READ MORE

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When you think about classic Square franchises, what comes to mind? Final Fantasy would be your immediate reaction, but there’s also Mana, Kingdom Hearts, the Chrono games and even Front Mission. One I feel is rarely discussed is SaGa, a series I consider one of Square’s best (or at least its boldest). Let’s talk about what makes the series so groundbreaking despite how little attention it is paid by those fondly remembering the days of Square’s past, focusing on my favorite of the bunch, SaGa Frontier.

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At the outset of Over the Moon Games Studio’s debut offering, The Fall, a figure in an advanced combat suit plummets towards a planet for reasons never explained. Seconds before slamming into a rocky outcropping, the combat suit’s self-defense systems automatically kick in, initiating antimatter shielding that lets the suit blast through the obstacle without harm. The figure then proceeds to carve a fifty-meter hole into the surface before finally coming to rest.

This self-defense system is operated by an artificial intelligence called an armored robotic interface device (ARID), which is also capable of piloting the suit independently should the user within become unresponsive. After a fall like that, “unresponsive” is probably the best-case scenario, but since almost all of the suit’s diagnostics and advanced functions were disabled the AI has no way of knowing anything more than that. Driven by its Asimov-like three parameters — “must not misrepresent reality,” “must be obedient” and “must protect active pilot” — it decides that finding medical attention for its pilot is its primary objective. READ MORE