Sentinels of the Multiverse remains one of my favorite games of all-time, but I readily admit that the mechanics can be a bit much at times. Fortunately, my friends and I have decades of playing and judging Magic: the Gathering under our collective belts to help us manage dozens of card effects. If you’ve tried Sentinels and enjoyed the concept but found it too “mathy,” perhaps a more tangible system is for you: enter Sentinel Tactics. READ MORE
Saints Row: Gat out of Hell is short. There is absolutely no denying that. The implications of its short length, however, are that within 30 minutes of play, you’ll have traded out Gat for Kinzie, learned how to fly, unlocked the ability to summon imps to fight on your side, collected over 50 soul clusters and persuaded Shakespeare to fight on your side against Satan in your quest to save The Boss and keep him from being forcibly wed to Satan’s daughter Jezebel. READ MORE
Nintendo has begun to release Wii games on the Wii U eShop, starting with Super Mario Galaxy 2 and continuing with at least a few more. These games are identical to the originals, except for ease of access and GamePad emulation of the Classic Controller, if the game supports it. Here are six games we think deserve a second chance on the service, even though they haven’t been announced for any territory. READ MORE
Don’t like sports? Around big events like the Super Bowl, there’s no escaping them, so why not find a way to embrace them? In this update of a piece that originally ran in 2012, we tell you about some games you should check out even if they have sports in them, because you’re missing out on a lot of fun.
NBA Jam: On Fire Edition (360/PS3)
If you’ve ever played an NBA Jam game, be it the arcade/16-bit originals or the recent remakes, you know what I do: that it’s much less of a sports game, and much more of a sports-themed multiplayer brawler. The newest version smooths the rough edges, looks slick and has a bunch of fun teams to play. Want to go around as Santa Claus, shoving Isaac Clarke and a raptor while an announcer rattles off silly-but-somehow-still-satisfying one-liners? That’s in a game now. — Graham Russell READ MORE
It’s Snack Time’s inaugural episode of 2015! Graham, Andrew and Ryan check out the party-building, whimsical RPG antics of multiplatform release Citizens of Earth.
New episodes of Snack Time post every two weeks. You can check out the Snack Time archive for some great shows you may have missed!
Citizens of Earth feels like a tribute to the SNES classic (and tragically underplayed) Earthbound. I am a huge fan of that game for its irreverence, setting and gameplay, and Citizens of Earth takes liberally from its best elements. It’s genuinely funny and strategically deeper than it first appears, while leveraging its characters and setting well. Its attempts to reclaim the magic of its source material are largely successful, but most of all, it’s just a lot of fun to play. READ MORE
The original Blackguards had some problems, but the combat system wasn’t one of them. Blackguards 2 retains the same deep, satisfying hex-based combat as its predecessor, and layered on top of that combat is the story of Cassia of Tenos, a noblewoman betrayed by her husband and wrongfully imprisoned. She needs to escape, raise an army and reclaim her kingdom. READ MORE
I recently finished Tales of Xillia 2. It received an average score on the “H-Skey rate-o-meter,” which throws out most conventions of game rankings and is almost purely based on emotional connection and how much and for how long it annoyed me. I thoroughly enjoyed the first Xillia game, but this one felt completely unnecessary. It didn’t bother me that Bandai Namco reused a ton of assets or used the same characters. On the contrary, the characters and group dynamic are easily the strongest parts of either title, and I found the camaraderie, frequent skits and professional voice acting added a level of charm rarely seen in other games. As I traversed through the worlds of Elympios and Rieze Maxia, I felt more like I was running errands rather than going on a grand adventure. READ MORE
Guilty Gear has been one of the premier franchises for developer Arc System Works. Past entries have delivered on being incredibly flashy, having top-notch sprite work and providing players with an awesome heavy metal soundtrack to keep in theme with the setting they deliver. However, it’s been some time since the main one-on-one fighter series has received any sort of proper entry (Accent Core Plus, released in 2012, was the fifth update of 2002’s Guilty Gear X2). While the updates have held us over for sometime, Guilty Gear Xrd –Sign– finally an appearance on consoles, serving as the first huge overhaul the series has seen and introducing the Unreal Engine to its gameplay. Were the overhauled mechanics worth the wait? READ MORE
Welcome to our new video version of Gaijin Guide! This show is designed to give you a look at accessible import games, letting you know what makes them special and showing you how to get started.
In this first video edition of Gaijin Guide, Graham and Jeremy hit the links! Mobile Golf, a late Game Boy Color game, was the direct sequel to cult favorite Mario Golf (GBC) and the flagship release for the stuck-in-Japan Mobile Adapter GB, a device that allowed for network play through phones.
New episodes are posted every other Wednesday. Check back next time for some diplomacy-building puzzle action!