Editorial

nomanssky

It may come as no surprise to anyone that we love being excited about games and this year’s E3 had plenty of those and then some. Here are the handful of titles we saw at the show that made us excited for this year and beyond.

READ MORE

sunsetoverdrive1

One of the biggest headline Xbox One exclusives shown off by Microsoft this week was Sunset Overdrive. The main reasons the game has been getting attention are its bright color palette and energetic gameplay. Also, it’s being developed by Insomniac Games, whose work up until this point has been almost entirely exclusive to PlayStation platforms. That’s all well and good, but there was something about the teaser trailer shown at Microsoft’s briefing this year that struck me in a very unexpected way. Not anything specifically about the game, but instead a line spoken by its protagonist:

“Can you survive the many dangers? Can you help others survive? Can you save Sunset City? Can you? For the love of God, can you? Of course you can – it’s a f–– video game.” READ MORE

goatsimulator2

If we expect gaming to grow into its own as a medium to stand among literature, film and music in terms of cultural relevance, we can’t dismiss any work’s artistic merits. If we don’t take our medium seriously, then who will? To that end, I have a hypothesis that some would call downright mad: that Goat Simulator is the most important interactive experience of the year. No, I’m not kidding (no pun intended). READ MORE

ngage1

Being too far ahead of its time is a common way for a product to fail, especially in the technology business. This is often the most tragic kind of failure, because it is not the result of apathy or cynicism, but just a great idea that the rest of the tech world couldn’t quite support yet. This was the undoing of Nokia’s N-Gage phone. It is a concept that we take as commonplace and even expected in today’s mobile space, but nevertheless garners a great deal of ridicule in retrospect: that a cell phone can run games as well as its handheld competitors. While much of that ridicule was valid due to some baffling hardware design decisions, the N-Gage was a capable handheld that deserves a second look. READ MORE

2014mostanticipated

There’s a lot to look forward to in the coming year! Members of the Snackbar Games staff gathered to share which title each is most eagerly awaiting in 2014.

The Witcher 3: Wild Hunt

I never played the original Witcher and didn’t get into The Witcher 2 until a year after it originally released, yet it quickly became one of the best RPGs I’ve played in quite some time. The Witcher 3 looks to continue the bold traditions from the first game, complete with exciting choices that completely alter the story and rewarding combat, but this time with a gigantic open-world to explore. Finally having the opportunity to traverse the endlessly impressive fantasy world of The Witcher is more than enough to make it a game I can’t wait to get my hands on. - Andrew Passafiume READ MORE

podcast271

What was the best game of 2013? The crew weighs in on our six overall finalists in this episode, discussing why each is worthy of the honor, as well as why each maybe isn’t.

 

| Open Player in New Window

Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.

Hosts: Jeff deSolla, Chris Ingersoll, Andrew Passafiume, Graham Russell, Henry Skey, Lucas White.
Music: Podcast theme by Tom Casper.

sbgsnow

Ah, the holidays. It’s a great time to gather with friends and family, appreciate the things you have, eat good food and get some much-needed rest.

Oh, and play games! We like that part, too.

We’re not going anywhere. From now until January, we’ll be sharing what we think, both individually and as a group, are the best that 2013 had to offer. If you do need something to pick up, rest assured: we’ll put you on the right path! Also, in this holiday season of peace and joy, maybe check out these games with winter-themed levels? Or settle down at the table with a good unplugged title? Maybe even use our Amazon page to order some things, and give us the gift of being able to pay our hosting bills.

Mostly, though: have a happy holiday! And bundle up out there.

Podcast 270: Regifting Henry

December 10, 2013

podcast270

The holiday season is a good time to look back, so Jeff, Chris, Andrew, Graham, Lucas and Henry talk about the year’s biggest events and how they’ve changed the way we play games.

 

| Open Player in New Window

Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.

Hosts: Jeff deSolla, Chris Ingersoll, Andrew Passafiume, Graham Russell, Henry Skey, Lucas White.
Music: Podcast theme by Tom Casper.

podcast269

Two new consoles are here. The crew talks about the hardware, UI, launch games and more. Also: Super Mario 3D World, Tearaway and Into the Nexus!

 

| Open Player in New Window

Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.

Hosts: Jeff deSolla, Andrew Passafiume, Graham Russell, Henry Skey.
Music: Podcast theme by Tom Casper.

virtualboy1

Even the biggest name in gaming let its whimsy get the best of it, and how it managed to release one of the most confounding pieces of gaming hardware ever conceived is a bit difficult to untangle. But to understand how the Virtual Boy was ever released, you first have to understand the economic, political, and social factors of the turbulent mid-1990s that culminated in its release. READ MORE