The end of the year is a great time to reflect, so we’ll be doing just that. From now until January, we’ll be sharing what we think, both individually and as a group, are the best that 2014 had to offer. If you do need something to pick up, rest assured: we’ll put you on the right path!
Also, in this holiday season of peace and joy, maybe play some fun games with friends? Or settle down at the table with a good unplugged title? Maybe even use our Amazon page to order some things, and give us the gift of being able to pay our hosting bills.
Mostly, though: have a happy holiday! We’ll be back to our normal schedule in January.
It’s Thanksgiving, and we’re taking this opportunity to share what each of us are thankful for in the world of games this year.
Graham Russell: Even in a year with so many great original releases, I find myself being most thankful for those who are working to give old gems a second chance on new platforms. Whether it’s North American debuts like Vib-Ribbon and The Mysterious Murasame Castle, overlooked titles like Valkyria Chronicles and The Legend of Heroes: Trails in the Sky or simply great oldies that are tough to find today like Mega Man Battle Network and Pokemon Trading Card Game GB, this is such a fruitful time for those who love old properties and want to experience them again. READ MORE
It may come as no surprise to anyone that we love being excited about games and this year’s E3 had plenty of those and then some. Here are the handful of titles we saw at the show that made us excited for this year and beyond.
One of the biggest headline Xbox One exclusives shown off by Microsoft this week was Sunset Overdrive. The main reasons the game has been getting attention are its bright color palette and energetic gameplay. Also, it’s being developed by Insomniac Games, whose work up until this point has been almost entirely exclusive to PlayStation platforms. That’s all well and good, but there was something about the teaser trailer shown at Microsoft’s briefing this year that struck me in a very unexpected way. Not anything specifically about the game, but instead a line spoken by its protagonist:
“Can you survive the many dangers? Can you help others survive? Can you save Sunset City? Can you? For the love of God, can you? Of course you can – it’s a f–– video game.” READ MORE
If we expect gaming to grow into its own as a medium to stand among literature, film and music in terms of cultural relevance, we can’t dismiss any work’s artistic merits. If we don’t take our medium seriously, then who will? To that end, I have a hypothesis that some would call downright mad: that Goat Simulator is the most important interactive experience of the year. No, I’m not kidding (no pun intended). READ MORE