The rise in popularity of games like Dark Souls and indie titles such as 1001 Spikes seems to indicate people love challenging games. Yeah, I know, I’m stating the obvious here. To me, these games represent a challenge that requires more patience than I will ever have, but there’s more to it than that; I do like Spelunky a ton, after all. It’s more about coming to realize that challenge doesn’t matter to me. A game’s difficulty, specifically if it is considered “too easy,” might appeal to me more than your average Dark Souls player, for example.
It’s not that I seek out “easy” games or even actively avoid any titles celebrated for their high difficulty. Simply put, I find more value in titles for what they try to accomplish, not how difficult it is to accomplish it.
It’s the end of another packed year of new game releases. Some might consider it a lackluster one (I know I do), but that doesn’t make it any less worthwhile at the end of the day. When December rolls around, we don’t often find time to pay attention to any last-minute releases. Sure, some games manage to squeeze in right at the last minute, but they are rarely worth your attention. This year, however, there is one well worth your time, and one that might just fit alongside other, larger releases: Captain Toad: Treasure Tracker. READ MORE
Assassin’s Creed is one of the most inconsistently amazing and frustrating franchises of the past five years. It utilizes immense creativity and takes us on journeys we rarely experience in other games, yet does so covered in the annoyances that seem to coat most triple-A games these days. Needless to say, it’s a mess of a franchise, but one with an unparalleled amount of potential.
It can be easy to forget how tough telling a compelling story in a video game can be. Some games do it brilliantly, like last year’s Brothers: A Tale of Two Sons, but others tend to struggle. Sometimes telling a story within an interactive medium requires sacrificing some of the gameplay in order for the narrative to stand front and center. Kan Gao, the creator of one of my favorite games, To the Moon, fully understands this. No one will call it a masterwork of game design, but few can deny the impact of its story.
In lieu of a proper review, I thought I would take the time to talk about Kan Gao’s latest title, A Bird Story. Although it features no dialogue and is a lighter story than To the Moon, it’s a yet another prime example of finely-crafted interactive fiction.
I’ve written a lot about horror games, specifically regarding how the genre has gone through a bit of a renaissance in recent years. There have been a surprising number of quality horror games, and with the recent announcement of a new Silent Hill title, plus Capcom’s supposed effort to bring Resident Evil back to its roots, it’s safe to say we’ll be seeing plenty more.
This brings me to this month’s newest horror releases: Alien: Isolation and The Evil Within. Both are modern horror games, yet they both approach the genre from entirely different perspectives. Best of all, you can look at both games as example of how to do modern horror right and how to do it, well, not so right.