This time, Snack Time doubles as pizza time, as Graham, Andrew and Lucas revisit SNES classic Teenage Mutant Ninja Turtles IV: Turtles in Time. The heroes in a half-shell haven’t seen a game this good in decades, and we look back fondly on a more favorable time for the franchise’s interactive efforts.
New episodes of Snack Time post every two weeks. You can check out the Snack Time archive for some great shows you may have missed!
Tormentum: Dark Sorrow is the game you get when you mix the aesthetics of Dark Souls, the puzzle-solving gameplay of Professor Layton and some basic moral-decision-based branching paths, wrapping it in a point-and-click adventure. If this sounds like an absolutely insane combination, that’s because it is, but it works so well. The style drew me in immediately, and the puzzles held my interest throughout the entire experience. The game feels a bit too easy and ends a bit too soon, but the fact that I wanted to keep playing more after the credits rolled only serves to signify the fun I had throughout the short and memorable journey. READ MORE
These days, it won’t take you long to stumble upon a new Metroid-inspired game. Seriously, they’re everywhere. As a result, not too many of them actually stand out or move away from the standard formula in any remarkable ways. Enter Ori and the Blind Forest, a 2D action-platformer in the same vein as Metroid and its various counterparts. It doesn’t break the mold completely, but it manages to prove you don’t need to in order to create something truly special.
Sometimes I have the focus of a refined musician, always knowing what notes to listen to, eliminating any perception of outside noise or the audience’s reaction. Anything that could diminish my performance isn’t relevant and I don’t pay any attention to it. It’s not there. This existence of Henry is limited, appearing only at the most opportune times. Like when I’m playing five-dollar blackjack in Vegas, or treading the boards as an actor on stage. Or, of course, when I’m really into a game.
Otherwise, I battle against ceaseless distractions, most of the time losing. Writing this Serotonin, for example, has already led me to start up some music, a podcast and two YouTube videos. I’m not even finished with the second paragraph. What is wrong with me? READ MORE
Like clockwork, NIS America releases niche titles that, for the most part, will go under the radar, but manage to catch the eye of a few. A year after the success of The Guided Fate Paradox, a sequel makes its way onto North American PS3s. The roguelike formula seems to be working well, and with Haruhi Suzumiya artist Noizi Ito once again at the helm of creating characters once again, The Awakened Fate Ultimatum hopes to keep players hooked. READ MORE
Half-Smash Bros., half-Shonen Jump, PS2/GameCube release Battle Stadium D.O.N throws Dragon Ball, One Piece and Naruto characters into a super-powered mash-up brawler. Graham and Jeremy check it out!
New episodes of Gaijin Guide are posted every other Wednesday.
Helldivers does not like you. Every time Arrowhead could have chosen to help you out they chose instead to hamper, and Helldivers is better for it. Buried beneath a Starship Troopers (movie, not book) veneer is a challenging and interesting twin-stick shooter. It is the job of the titular Helldivers to spread managed democracy to the bugs, the cyborgs and the illuminant. Super Earth is at war with all three races, and when they are all vanquished the war simply starts over, but if the bugs are defeated when you play for the first time then you’ll be fighting cyborgs and illuminant. READ MORE
Race for the Galaxy is still one of my all-time favorite games, but I won’t deny that it has a fairly steep learning curve. It can be hard to teach to new players, especially after several expansions had fundamentally changed the game for me, making a stripped-down “base” game awkward for all involved. A new, streamlined start would be a better option, and that’s exactly what Roll for the Galaxy offers. READ MORE
Real-time strategy games haven’t had an easy time recently. MOBAs and eSports continue to eat away at their former niche in the market, and the inability to play them on consoles means most of the big names shy away from the genre entirely. However, if we can’t seem to get a new RTS going, we’ve got a pretty good back catalog to look back on, and one of the most beloved titles in that catalog are the two Homeworld games, both of which started Relic’s rise to the top of the RTS game. READ MORE
In A Good Snowman Is Hard To Build, you play as a monster with a singular focus: building snowmen. To do this, you will have to push three snowballs atop each other, with the large one on bottom, the middle one next and the smallest on top. Once all three snowballs are aligned in the correct way, the snowman is done and it is on to the next. The game does a good job of introducing its simple puzzle mechanic and then expanding on the ways that mechanic is used, and it absolutely oozes charm. It ends a bit too quickly, however, and may leave you feeling a bit empty and wanting more from the experience overall. READ MORE