In the My Favorite Game series, get to know us better as staff writers share the game they love most and why.
I’m a high school teacher, and inevitably, my students learn about my obsession with video games. Without fail, the next question I’m asked is, “what is your favorite game?” I’ll admit, I struggled with this question for a long time. There are so many amazing games that I didn’t think it would be possible to narrow the list down to a singular title. In a lot of ways, this is true, but answering “it’s too hard to choose!” is definitely not satisfactory for high school students. Lately, my answer to this question has finally settled down and become fairly consistent.
My favorite game of all time is Portal 2. READ MORE
December’s when we celebrate the best that 2014 has to offer, and it’s a great time — especially around the holidays — to play some games with friends, so why not combine the two? I’m here to share the top local multiplayer experiences of the year, and I couldn’t do it alone; after all, these games are only great if everyone‘s having fun. So I turned to the experts on how much fun my friends had playing the year’s releases: my friends. READ MORE
Borderlands is a quick-moving game. You’re always running around, shooting spider ants in the butt and then hopping into a car and taking it off a ramp. Contrast that to something like The Wolf Among Us, where you are, for the most part, traveling to a location and having a conversation. Telltale is best known, at least lately, for slower-paced games, and Borderlands really doesn’t fit that mold. If you liked Telltale’s Jurassic Park, however, then Tales from the Borderlands will be right up your alley. READ MORE
LittleBigPlanet 3 includes over 150 tutorial videos to lead a new user through the crazy amount of creation tools available in its creative mode. This fact alone should give you a glimpse of the potential that it provides to someone dedicated enough to dive deep and learn the intricacies of its system. Unfortunately, the experience from the perspective of someone that purely wants to play through the story mode of the game falls far short of this potential. READ MORE
The cynical part of me rears its annoying head once in a while, reminding me video games are a business first and always. The industry has expanded since the NES launched in 1985, bringing us unmatched content for nearly every digital desire we could possibly imagine (within reason, holodecks are yet to come). People have become deservedly rich from creating, distributing and selling games and consoles.
Most of us are willing participants because we feel games are, mostly, a strong product. They can be played as many times as you wish, and many have multiple reasons to return. They can be discussed in great detail, played with others in the same room or even around the world. They are constantly evolving, bringing new ideas, challenges and artistic interpretations straight to our living rooms. They are truly a marvel, and we are lucky to be in a position to play games so often when others are much less fortunate. READ MORE
The premise of the original Super Smash Bros. on the N64 centered around the idea that Nintendo figures were drawn from a toy box, brought to life by Master Hand to duke it out on various battlefields. While the franchise hasn’t really been known for its lore, the concept itself has clearly defined the path the series has taken. Super Smash Bros. for Wii U, brought to life by Masahiro Sakurai and a team at Bandai Namco, feels even more like a collection of cool toys in a box than previous installments, eschewing any attempts at narrative and cohesion in favor of a menu full of disparate-but-entertaining options. READ MORE
The last release from Jackbox Games, Fibbage, was definitely a fun game, but it was also an experiment in using tablets and phones to control games on your TV. The Jackbox Party Pack represents the next logical step in that exploration, though the release itself was definitely a surprise. The compilation includes five games, including a new You Don’t Know Jack and a version of Fibbage with more questions, and it’s angling for a spot at your next game night. READ MORE
Ten years of World of Warcraft. Ten years of expansions, of leveling and of raiding, only to repeat the cycle when a new expansion comes out. But it’s also ten years of friends, and of looking forward to whats next in the way only an MMO can manage. After playing this game for so long, I have really come to notice that it’s how a game balances the social aspect with the content, and not the content itself, that keeps you coming back for more. READ MORE
Rumors of the death of the shoot-‘em-up has been greatly exaggerated. In the aftermath of the Japan-exclusive gold rush of shooters for the Xbox 360, we are starting to see the market stabilize a bit more as independent developers are finding success in the PC market outside of Japan. Leading the charge of localizing doujin games is Fruitbat Factory. Its latest release stars a character that may be familiar to players of 100% Orange Juice, the party game released last year, but the shoot-’em-up gameplay won’t be so similar. We’re going to take a look at how well QP Shooting: Dangerous!! holds up as a shooter compared to its contemporaries. READ MORE
When you first sit down to a game of Five Tribes, it’s easy to feel overwhelmed. A grid of 30 tiles, representing five different types of district in the sultanate, each begin with three randomly-assigned colored meeples, representing the titular five tribes. A market of cards representing various goods are laid out to one side, and a selection of djinn on the other. Your mission is to maneuver the meeples to specific tiles to best take advantage of both the tribes and the tiles. Sounds simple, and it is, but it sure doesn’t seem that way when starting out. READ MORE