New Game+ feature archive :: Snackbar Games
In New Game+, Andrew Passafiume covers games through deeper examination of aspects of game design, aesthetics and other topics, uncovering a better understanding of these components and the development process.
- New Game+: Blending into the background
- New Game+: Minigames: Destroyers of monotony
- New Game+: In defense of the gray moral choice
- New Game+: The revival of a video game franchise
- New Game+: Making one giant leap for mankind
- New Game+: The big set-up, the disappointing payoff
- New Game+: My stalker is a disembodied voice
- New Game+: The challenge of making a superhero
- New Game+: The origins of a gaming trilogy
- New Game+: Choice, and games that give it meaning
- New Game+: Unlimited fun in the sandbox
- New Game+: What E3 is about
- New Game+: No more secrets
- New Game+: A sense of community
- New Game+: The benefits of DLC
- New Game+: Linearity in games
- New Game+: The pacing in video games
- The Death of Local Multiplayer