New Game+ feature archive :: Snackbar Games

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In New Game+, Andrew Passafiume covers games through deeper examination of aspects of game design, aesthetics and other topics, uncovering a better understanding of these components and the development process.

  • New Game+: Blending into the background
  • New Game+: Minigames: Destroyers of monotony
  • New Game+: In defense of the gray moral choice
  • New Game+: The revival of a video game franchise
  • New Game+: Making one giant leap for mankind
  • New Game+: The big set-up, the disappointing payoff
  • New Game+: My stalker is a disembodied voice
  • New Game+: The challenge of making a superhero
  • New Game+: The origins of a gaming trilogy
  • New Game+: Choice, and games that give it meaning
  • New Game+: Unlimited fun in the sandbox
  • New Game+: What E3 is about
  • New Game+: No more secrets
  • New Game+: A sense of community
  • New Game+: The benefits of DLC
  • New Game+: Linearity in games
  • New Game+: The pacing in video games
  • The Death of Local Multiplayer
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