Justin Last

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I want to like Raven’s Cry. Actually, I take that back. I like the naval combat in Raven’s Cry. Actually, I take that back. I like the naval combat in Raven’s Cry when I turn down all of the graphical options as low as they go to bring the frame rate to a reasonable level. I expect the seas to be choppy. My system exceeds the recommended specs handily, and running at medium settings produces a pirate-themed slideshow. READ MORE

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Overture is a single-life dual-stick shooter with persistent upgrades across playthroughs. Combat is mechanically simple: move with the WASD keys and aim with the mouse. Melee characters attack close to their person, while mages shoot fireballs toward the aim cursor. Controller support is curiously missing, though. I don’t mind aiming with the mouse, but I much prefer the analog movement afforded by a gamepad. I’m sure it’s possible to use a controller with the use of a third-party program, but it’d be great to have the option available out of the box and integrated into the menu system. READ MORE

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Saints Row: Gat out of Hell is short. There is absolutely no denying that. The implications of its short length, however, are that within 30 minutes of play, you’ll have traded out Gat for Kinzie, learned how to fly, unlocked the ability to summon imps to fight on your side, collected over 50 soul clusters and persuaded Shakespeare to fight on your side against Satan in your quest to save The Boss and keep him from being forcibly wed to Satan’s daughter Jezebel. READ MORE

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The original Blackguards had some problems, but the combat system wasn’t one of them. Blackguards 2 retains the same deep, satisfying hex-based combat as its predecessor, and layered on top of that combat is the story of Cassia of Tenos, a noblewoman betrayed by her husband and wrongfully imprisoned. She needs to escape, raise an army and reclaim her kingdom. READ MORE

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Geometry Wars was an arcade game for the modern generation. It got people chasing high scores, it legitimized achievements and it was controller-shakingly hard while being completely fair. Geometry Wars 2 managed to improve on the original by introducing new enemies and tying multipliers to geom collection instead of number of kills, making your second life just as valuable as your first. Geometry Wars 3: Dimensions continues a lot of the good from Geometry Wars 2, but it isn’t an arcade game anymore. There are still scores to chase, and there are still smart bombs to clear the screen when you get into trouble, but whatever nugget made Geometry Wars special died a little when the playfields became three-dimensional. READ MORE