Ryan Dunn

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As the line between games and movies continually gets more blurred, it was eventually bound to happen: a game that took things too far. The Order: 1886 should serve as the point when a game takes away too much control and player interaction in an effort to produce a more cinematic product. On the technical side, the game succeeds wildly, and it wouldn’t be a stretch to say that it’s the most graphically impressive game I’ve ever played (especially on a console). Unfortunately, there isn’t enough actual fun to be had to recommend the title for much else beyond its presentation. READ MORE

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In 2008, Turtle Rock Studios evolved the cooperative shooter with the landmark release Left 4 Dead. In the years since that title’s release, there have been other developers pushing the genre forward by iterating on that original blueprint. With Evolve, Turtle Rock Studios sets out to make the next big leap in this game space again by focusing on asymmetrical gameplay. The result is an interesting concept that plays unlike nearly anything else I’ve experienced, and is incredibly exciting and fun when it works on all fronts. Unfortunately, far too often the actual matches fall far short of this occasional glimmer, and a frustratingly slow progression system makes the game feel more sluggish than fun. READ MORE

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The HBO adaptation of George R. R. Martin’s A Song of Ice and Fire series captures the raw brutality of the world in such vivid detail that there have been many moments that made me physically turn away. When Telltale announced it was going to set a game in this universe, I was highly skeptical that it could replicate this feeling. So far in the first two episodes of Game of Thrones: A Telltale Games Series, I have been very impressed at how well it has captured the necessary violence and inhumanity while blending it seamlessly with the political intrigue so indicative of the series. READ MORE

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Citizens of Earth feels like a tribute to the SNES classic (and tragically underplayed) Earthbound. I am a huge fan of that game for its irreverence, setting and gameplay, and Citizens of Earth takes liberally from its best elements. It’s genuinely funny and strategically deeper than it first appears, while leveraging its characters and setting well. Its attempts to reclaim the magic of its source material are largely successful, but most of all, it’s just a lot of fun to play. READ MORE

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When playing the The Talos Principle, I simultaneously feel clever and philosophical. Its unique mix of mind-melting puzzles and thought-provoking conversations have caused me to think deeply about both the challenges I’m facing and the true nature of human consciousness. The various puzzle mechanics are easy to learn, hard to master and interesting in their interactions. The true greatness of this game, however, lies in the sheer fact that I wanted to press forward with uncovering the mysteries that surrounded me regardless of the puzzles presented. The Talos Principle is a triumph of game design, and an experience that absolutely shouldn’t be missed. READ MORE