Behemoth Won’t Crash Castles Until ’08

March 10, 2007

It’s a sad day for fans and followers of Xbox Live Arcade. Joystiq spoke earlier today with Behemoth big-shot Dan Paladin about their victory in the category of Excellence in Visuals at this year’s Game Developers Conference. Specifically, they asked what kind of timeframe hungry gamers could expect for Castle Crashers, and they were met with some somber news.

It would appear that Castle Crashers still has a year of development left in front of it, putting its release date squarely in 2008. While we really had no strong basis for believing the game would come out in the near future, we just sort of assumed. Wishful thinking?

The silver lining in the story is that Paladin confirmed that the game would be bigger, longer, and include more features thanks to Microsoft’s recent announcement that they would now allow games up to 100mb in size. Considering the amount of content they squeezed into 50mb with Alien Hominid, this thing might actually approach the size and scope of a full retail game. I can’t wait to see.