Twofish Unveils Twofish Elements

February 13, 2008

As games continue to become more and more realistic, having a realistic in game economy is going to become more and more important. Twofish, Inc. just unveiled a turn key solution to help developers cut time and cost while implementing a dynamic in-game economy with Twofish Elements.

Twofish Elements is to an economic engine what UE3 is to a graphics/physics engine.

With a heavy focus on microtransactions, Twofish Elements lets developers drop in a robust solution in weeks instead of years.

That could mean a steady retail price for consumers in the face of rising development costs. As games continue to get more and more complex, I think we will see studios focus in on certain elements of gaming and develop highly flexible and specialized components that will be licensed by development studios as the building blocks of the next generation of high quality games.

Hit the jump for the full release on the Twofish Elements product.

Redwood City, CA – February 12, 2008 – Twofish, Inc. today launched Twofish ElementsA