PC

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China, as it turns out, is a perfect setting for an Assassin’s Creed game. While Assassin’s Creed Chronicles: China plays quite unlike other titles in the franchise, the 2D spinoff retains the spirit and feel of the world. Gone are the open world and filler side content, and here to stay are the stealth kills, free form exploration and templar-assassin lore. I’ll admit, I’ve played enough Assassin’s Creed by now that I’m feeling quite burned out on the series, but even with the fatigue, there are enough new ideas present here to make it worth a play. READ MORE

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Fire is the silly quest of a caveman trying to find fire for his village. He was chosen for this task because it’s his fault the fire is gone. He fell asleep on fire watch duty, the fire went out and the village leadership is mad. In the first level you wind up eating a magic apple, talking to the tree it came from and taking on its quest to find some magic bugs. Find all of the bugs, and the tree will give you fire to take back to the village. READ MORE

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Titan Souls began its life as a game created for a game jam, “Ludum Dare 28: You Only Get One.” These competitions challenge designers to build a game from start to finish centered around a given concept in only a single weekend. In many ways, “you only get one” is the ideal motto for Titan Souls, as you only get one hit before death, you only get one arrow with which to kill the many bosses and you only need one hit on each boss to kill it. Getting this one hit in on each of the many varied bosses of Titan Souls proves to be an intense, but also extremely gratifying, experience. After each narrow victory, I automatically found myself gritting my teeth, breathing heavily and pumping my fist in the air, and I wanted nothing more than to do it again. READ MORE

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Young children like to make art projects. You can give a kid a box of crayons and a coloring book and they’re good for an entire afternoon. Sometimes, though, you’ve made that child miserable, because they’re not articulate enough to color inside the lines yet and your box of 16 crayons doesn’t have the exact right shade of purple to color that particular character from My Little Pony.

Esteban the Bull is that child. He loves making art projects, but he needs everything to be just right. This need for perfection makes him stressed and prone to act out. You can help Esteban out, though. He’ll listen to you and turn when you tell him. You’re not saving the world; collecting buttons and googly eyes is all Esteban wants, so when you help him, you’re saving his world, and that’s enough. READ MORE

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Convoy Games originally pitched Convoy as FTL: Faster Than Light crossed with Mad Max, and it wasn’t messing around. You have a difficult mission to complete. You buy upgrades for your vehicles using bolts gained from combat and side quests. Every time I lost, I felt like it was my own fault. So there’s FTL covered; it’s hard but fair, and every time I lose I want to come back for more. On the Mad Max side of things is the game’s aesthetic and core conceit. Your space ship, the Mercury, has crash landed on a dangerous planet. Luckily for you, the MCV (a giant hauler and your core vehicle) and a couple of smaller vehicles are still operational. It’s up to you to navigate the map, collect vital components and escape. READ MORE