PlayStation 2

If you are a baseball fan like me, you probably pick up a new baseball game every other year or so due to the frequency of player trades. I chose to pick up MLB 07: The Show for the PS2.

I purchased MLB 2K7 for the 360 and hated it. The graphics, physics and overall playability of the game was horrible. I don’t own a PS3 so I had to get The Show on the PS2. I can easily say that this video game is surprisingly good. The graphics aren’t that great for a 2007 game, but that doesn’t take away from the good game play. There are a plethora of game modes to play to keep you entertained. They have all the normal modes that one is accustomed to, but there is one that really stands out that I enjoyed–“road to the show”.

The “road to the show” mode allows you to create a ball player and play out his career in a new way. You assign attributes to him and build him up with points you get after each game. Depending on how well you do at the plate or with the challenges the coach gives you, you will either get a lot of attribute points, or sometimes none at all. This is by far the best game mode I have ever played in a baseball game. What makes it so good is the fact that it auto-advances to your career players next action in the game. You don’t have to worry about batting or fielding for everyone else, all you have to worry about is your players position. That makes the games go by faster and allows you to knock out seasons a little quicker.

There are a few drawbacks to this game, but that is only because I picked up the PS2 version. The graphics are fairly poor and the loading and saving time make me want to shoot myself. I did run into a few glitches in the game, but the game play, commentary and game physics are usually spot-on. If you are going to pick up a new baseball game this year, pick up MLB 07: The Show.

I love adventure games. It makes me happy to know that I shouldn’t eat the blueberry pie in King’s Quest V. It wouldn’t have shown up in my inventory if I was supposed to eat it. Figuring out which item to present to which character is oddly satisfying and solving puzzles without the constant threat of being sniped and tea-bagged is a treat that we gamers don’t savor near often enough. Harry Potter and the Order of the Phoenix (OotP) is an adventure game at heart. There is magical combat, but it takes a back seat to the puzzles, character interaction, and massive visual scope of the game.

The lion’s share of OotP boils down to Harry, Ron, and Hermione running around Hogwarts and recruiting students to join their Defense Against the Dark Arts study club, Dumbledore’s Army (DA). In the book and the film, Harry’s friends are eager to join. They all want to fight Voldemort and feel as though their current instructor is holding important lessons back from them. None of these feelings shine through in the game. More often than not, Harry has to bribe his classmates to join the DA by assisting them with their homework, hiding their contraband from the faculty, or retrieving their stolen property.

Fortunately, the exploration is wonderful. Hogwarts is designed from J.K. Rowling’s own sketches and blueprints used in the movies. And it shows. The school is massive, and many of the areas accessible to players are never seen in the films. Fans of the books and movies that just want to wander around Hogwarts at their own pace will fall in love with the detailed environments. They’ll also have a good time earning discovery points by mopping up spills, sweeping leaves, uncovering hidden plaques, meeting house ghosts, lighting torches, and searching for hidden statues. Console gamers can also try their hand at Wizard Chess, three variations of Gobstones, and two variations of Exploding Snap. There’s a lot to do in Order of the Phoenix that is secondary to the plot, and all of them are fun.

Aside from exploration, you’re probably considering OotP for spell casting. The Wii version is the most fun in this regard as the Wii remote takes the place of Harry’s wand. Motions are responsive, and it’s difficult not to get into things when you’re actually moving a wand around (and if you’re anything like me – shouting A

Shrek and his band of merry misfits have been a staple in Hollywood animation for a few years now. Packed full with more jokes for the parents than the kids the movie pretends to be geared towards, Shrek has become somewhat of a cashcow for Dreamworks Animation Studios. With that said, it came as no surprise that Dreamworks had a 3rd feature length film based on the loveable orge and everyone’s favorite donkey.

Coinciding with the theatrical release of Shrek the Third comes a game by the same name headed to all the major gaming platforms. In past years, a multi-platform release really meant a game was ported between the major systems with little to no difference. With consoles like the Wii and the DS having very unique controller options available to them, developers are actually tailoring these multi release games to take advantage of these unique features. Where does that leave the PS2 version of the game? With it being almost identical to the X360 version, it lands on the bad side of the X360 version. Fuzzy graphics, poor character models, and no 5.1 in game sound all contribute to the PS2 version showing its age in a bad way.

The storyline of Shrek the Third unfolds just like in the movie, so if you have seen the movie then there won’t be any surprises here. In a nutshell, and I’m going to spoil it all here for you, Fiona’s father dies and Shrek is set to become king. To avoid having to rule the kingdom of Far Far Away, Shrek sets out to find Fiona’s cousin, Artie, the only other possible heir to the throne. While on his journey, Prince Charming returns to Far Far Away seeking revenge. As you play through the game, most of the time you will be playing with Shrek, Donkey, and Puss in Boots, but the game switches back to Fiona for plot progression.

Shrek the Third packs in a pretty impressive set of gameplay types and unlockables. The basic story mode is where you will spend most of your time and it is broken up into levels. Each level, in addition to making it through the level, has a list of quests for you to complete. These quests range from performing 5 finishing moves to finding a certain number of items littered throughout the level. At levels end, you are rewarded with gold coins for each of the quests you completed. These coins can be used to unlock costumes for the characters, game options to boost your skills, multiplayer levels, and a few other things. If you don’t complete all the level quests, fear not as you are able to replay any level you have previously completed.

In addition to the Story Mode, Shrek the Third packs in a few extras in the form of Multiplayer and Minigames. The Multiplayer mode consists of a single game called Castle Capture where you are pitted in a head to head race to knock down the opposing person’s towers with a catapult. Castle Capture, a game where you don’t actually capture anything, is actually quite fun and is introduced in the Story Mode of the game. The Minigames that are included are Catacombs Leap, Frog Herder, Ships Ahoy, Shooting Gallery, and Shrekleboard. I quite enjoyed the Shooting Gallery and Ships Ahoy, but the rest were pretty mediocre.

Shrek the Third is a solid action adventure that you will probably tear through in a short time. Being able to replay levels is a good feature, but ultimately you won’t feel like you need/want to. For this reason, Shrek the Third is strictly a rental. Despite the extra features, there isn’t enough to justify adding this to your collection unless you are a huge Shrek fan then it might slide up to being a bargain bin purchase. Even then, the PS2 version is so far behind the other versions that you will want to pick it up on any console but this.

It’s hardly a surprise that the theatrical release of Disney/Pixar’s latest CG wonder Ratatouille is met day and date with video game adaptations for nearly every platform imaginable. Equally unsurprising is that the bulk of these titles seem designed for a market that does not exist, or at the very least is decidedly niche: players young enough to appreciate the source material but old enough not to become easily frustrated by the title’s unforgiving gameplay.

Developed at THQ’s wholly owned Heavy Iron Studios, Ratatouille follows the platforming exploits of Remy, a young rat who dreams about becoming a great French chef. Given the quality of other similarly tepid releases from Heavy Iron, it’s not so much shocking that Ratatouille fails to impress as it is disappointing. Given the variety of situations and locations made possible in a game seen through the eyes of a rat, the developers have instead turned out yet another run of the mill adventure that will do little to save players from the icon-collecting doldrums brought on by countless similar creations.

While the main game may come off as largely forgettable, Ratatouille does feature a healthy selection of mini-games, both available from the onset and unlocked through play, and some of these offer a measure of fun not found elsewhere in the title, though with only a handful from which to choose, the question of value still lingers heavy in the air like the musty odor of overripe cheese that not even Remy’s brother Emile would find appetizing for long.

Something to keep in mind when playing Ratatouille is that it is based on a movie property which is itself aimed at the younger set. That being the case, the game should feature mechanics that keep those players in mind, or at the very least include an easier game mode designed to help players with fewer years behind them, who might even be grappling with their emerging gamer instincts for the first time with this very game.

Ratatouille includes none of this, and I dare say that most children will look to the nearest adult for help even before the mandatory tutorial mission has been completed, while later levels, areas, and challenges will likely prove nigh unplayable for the game’s presumed target audience.

Interestingly, in this respect, the Wii version manages to stand out from its peers, at least initially, offering more intuitive and forgiving controls than those on the Xbox 360, PlayStation 2, or GameCube. But this relief is short lived, as even this version eventually slips into the same routine of aggravation exhibited by its counterparts.

It cannot even be viably argued that the title is instead aimed at tweens or young adults, as beyond the frustrating platforming, odd camera angles, and aggravating missions lies an experience that simply isn’t all that fun. It’s not that Ratatouille is broken, but rather that, like so many other movie-to-game translations, it rides too closely upon the coat tails of its source material, recreating various scenes and events from the movie in the context of an interactive experience. But when that experience itself isn’t entertaining without its theatrical crutch, what’s the point? Heavy Iron fell into a similar pitfall with The Incredibles, and it’s unfortunate that here again more is not done with the license.

And that, in a nutshell, is my problem with Ratatouille. Besides some questionable design, the biggest shortcoming is that it simply does not do enough with what for all intents and purposes should be a compelling vehicle for a fun game. The potential is there, but for whatever reason, be it budget, time, or a mixture of both, the end product simply does not deliver, regardless of how expertly the actors may deliver their lines, or how cute Remy looks scampering about in the kitchen. Ratatouille may be a great movie, but as a game it’s just not worth the effort.

Real time strategy is a divisive genre among gamers. On one hand you’ve got people like me who can’t complete StarCraft without cheating and get annihilated by Kain every time he boots up Red Alert. On the other you’ve got Korean StarCraft champions that can win a match with nothing but SCVs and absolutely adore the myriad of build possibilities brought to fruition by carefully micromanaging each and every unit available.

Vanilla Ware has managed to create an RTS for the common man. GrimGrimoire may be an RTS, but it’s different from every other RTS you’ve ever played. First, the game is viewed from the side. That’s right; it’s a two-dimensional real time strategy game. You’ll still need to gather resources and amass an army, but the process is streamlined and simplified. Units battle each other in a manner similar to rock-paper-scissors, and if you take the time to study the fight ahead there’s always a smart solution. “Throw more units at it” is never your only option.

GrimGrimoire features only one resource – mana, and it’s used for the only build action available: summoning magical creatures to fight for you or gather more mana. What unit you summon depends on what grimoires (magical texts) you’ve studied and what runes you’ve placed on the battlefield. It sounds much more confusing than it is, but it all works really well and the game’s pacing is such that you won’t be juggling multiple runes until you’re ready for it.

And when you do find yourself in control of dozens of creatures, the game doesn’t need to slow down. Vanilla Ware put some serious time and effort into GrimGrimoire‘s control system, and it shows. Battles will eventually get to be fast and hectic affairs, but selecting every bow-toting fairy on your team is as easy as selecting one and pressing up on the directional pad. Never again will you need to send one fairy, then another, and then another into battle. Repetitive pointing and clicking (especially with a controller) is time-consuming and not at all fun, and the removal of that particular mechanic is both welcome and efficient.

GrimGrimoire‘s story will at first seem familiar to fans of J.K. Rowling’s Harry Potter series. After all, the main character is a witch in training dealing with shenanigans at the magic academy whose headmaster is named Gammel Dore. Unless Rowling writes an eighth book – Harry Potter and the Cursed Time Loop – setting is as far as the similarities go. After being in school for five days, everybody in the school save Lilett Blan (your hero and mine) is killed. Luckily for us, Lilett is, for some reason, sent back in time to relive the last five days Groundhog Day style. She remembers everything that has happened, and she’ll need to in order to save her teachers and fellow students.

It’s not news to anybody that the PlayStation 2 is a dying platform. It’s from a generation back, and it was the weakest of that generation to boot. Well, it’s still possible to coax some gorgeous visuals from that little black box, and Vanilla Ware is as good at sprite work as anybody I’ve ever seen. Character sprites are large, detailed, and a joy to look at. The character design fits the game’s magical theme wonderfully, and NIS America, known for their great localizations, hits another one out of the park. The dialog is snappy, and the story – although a little complex at times – is very well-written.

Altogether, GrimGrimoire is a wonderful title, and for anyone looking to give their PS2 a little last-gen loving, this is an absolute must-own game.