Serotonin feature archive :: Snackbar Games
In Serotonin, Henry Skey delves into the emotional aspect of the games experience, from bliss and nostalgia to boredom and rage.
- Serotonin: How games can live and die by their menus
- Serotonin: Variety in battle is the spice of life
- Serotonin: Seeking out safe spaces in digital warzones
- Serotonin: In the end, everybody has a price
- Serotonin: Games should know when to show, not tell
- Serotonin: There’s no shame in using walkthroughs
- Serotonin: On the plus side of pushing hardware
- Serotonin: Oversaturation kills the fun, brother
- Serotonin: Bugs: turning fun games into hogwash
- Serotonin: The virtue of playing games in order
- Serotonin: The irreplaceable magic of the arcade
- Serotonin: How JRPGs drown in their own complexity
- Serotonin: Gears of War, with me and the Commodore
- Serotonin: Breaking Bad and how media grow and shift
- Serotonin: Final Fantasy IX, and nostalgia versus time
- Serotonin: The undeniable allure of unstoppable speed
- Serotonin: The important, relentless pursuit of mastery
- Serotonin: Leaving games undone, and why it happens
- Serotonin: When a game tries to be something it isn’t
- Serotonin: The Last of Us and commitment to setting
- Serotonin: Tales of my own Smash brothers (part 2)
- Serotonin: Tales of my own Smash brothers (part 1)
- Serotonin: Game Overs and pressing start to continue
- Serotonin: Just what makes a game rewarding?
- Serotonin: The incomparable magic of LAN parties
- Serotonin: The careful path of games’ best plot twists
- Serotonin: EA, SimCity and the question of ownership
- Serotonin: Shadow of the Colossus proves less is more
- Serotonin: Endings can make or break an experience
- Serotonin: Dota 2 and the appeal of games as sport