Ridiculous. Infectious. Simplistic. Just plain fun. Saddling Elite Beat Agents for the Nintendo DS with any one description is difficult, as the game marries absurd comedy, entertaining music, and classic rhythm mechanics in a way that is both new and altogether different from anything else available for the platform.
As a genre, rhythm games are stereotyped as not taxing the stage on which they are played, opting to instead test the skills of the player with increasingly difficult music-based challenges. A well made rhythm title will challenge a player along a manageable but steadily rising difficulty curve, allowing for fun to be had regardless of a person’s skill level. In this, and many other ways, Elite Beat Agents succeeds, and will no doubt have even those who are not particularly inclined to rhythm games tapping the screen to the beat of its wide variety of musical tracks.
Released in Japan over a year ago as Osu! Tatake! Oendan!, the rhythm game featured an impressive collection of Japanese pop tracks set against a backdrop of ludicrous comic book-style storyboards. The game quickly became a favorite among import enthusiasts, though its exceedingly Japanese content seemed to make it ill fated to remain out of reach of players unwilling to brave the import market.
Thankfully Nintendo stepped into rescue the game from its relative obscurity outside of its native country, and in doing so worked with developer iNiS to transform the game as part of one of the most ambitious localization projects ever seen. While the gameplay has remained largely identical, the rest of the game, from the various stages to their associated musical tracks, have all been completely remade to suit Western audiences. An act of blasphemy for purists, no doubt, though those who care enough to complain about this probably have the Japanese original anyway. Elite Beat Agents is essentially a sequel to an already wonderful game, complete with new music, story, and graphics, to make for a crazy, screen tapping good time.
As said, Elite Beat Agents’ gameplay is simple, deceptively so in fact. There are only three specific types of on screen activity that you will ever encounter, each requiring you to tap, scratch, or drag the stylus on the screen to the beat of the music. Do this in time, and you’ll gain points and continue. Fail too many times and the game will end. It’s really that simple, but don’t mistake simple for easy. While the gameplay is far from complicated, Elite Beat Agents – even on the easiest setting – can be intimidating, throwing several elements at you at once in a seemingly nonstop barrage of on screen iconography. However, like any good rhythm game, even when you die, the game has a sort of hypnotic charm about it that makes you want to try just one more time.
Assisting Elite Beat Agents’ charm are the various stories that accompany each musical track, each of which are told through animated comic book style panels that tell tales that range from bizarre and almost touching. Each story centers around squads of dancing agents who are called upon by those in need to dance and somehow magically save the day in several insane yet endearing scenarios. Examples include helping a girl juggle babysitting and wooing the boy of her dreams, to making a Hollywood blockbuster, to even stemming the tide of an anti-music alien invasion.
Each story is set to a particular licensed musical number, and how you play determines the course that each one takes. Play well and things remain happy, but mess up too often and the story will take a turn for the worse.
As said, a sign of a good rhythm game is its accessibility to all players, and certainly there is something for anyone and everyone to love here. Newcomers may never graduate to the higher difficulty settings, and that’s okay. Die hard screen tappers will obviously breeze through the the lower difficulty settings, but later levels will challenge even the most crazed rhythm masters. Elite Beat Agents even ups the ante with single and multicard mulitplayer modes and unlockable versus stages to add more replay value to this otherwise must own title. Make no mistake, this is a game that belongs in every Nintendo DS owner’s library, and is one of the most fun titles for the platform. Plus, given the considerable effort that was put into bringing this game to players outside of Japan, it deserves all the attention it can get. Agents are go!



In terms of racing, drifting is a term that refers to a particular driving technique wherein the car moves into and out of curves at an extreme angle, oftentimes resulting in the rear end of the car appearing as if it is chasing the front around the turn. The goal of this technique is to make the best use of the car’s speed and inertia by maneuvering around corners in such a way as to lose as little speed as possible. The concept of drifting or oversteering has been around in one form or another for decades, though it is only in recent years that the technique itself has become the central focus of an entire sport. Because of this, many video games have been built around this technique, though admittedly it wasn’t until Universal Pictures’ ‘The Fast and the Furious’ romanticized the underground racing scene that the concept of street racing and drifting truly began to take root within the mainstream video game market, most notably with Electronic Arts’ Need For Speed: Underground.
The Xbox 360 is really starting to pick up speed now, nearly a year following its launch in November 2005. Recent releases such as Dead Rising, Chromehounds, and Table Tennis have helped showcase the platform’s diversity, while fantastic ports of titles such as Lord of the Rings: Battle for Middle Earth II and Battlefield 2: Modern Combat demonstrated that the Xbox 360 is positioned to be a real contender for gamers’ hard-earned dollars this holiday season.
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