When it comes to plain and simple pinball, one would assume that there isn’t much innovation left to be uncovered. Don’t tell that to the development talent at Fuse Games Limited however, as they seem to have their minds continually geared towards reinventing this arcade parlor pastime. Founded in 2002 by the creators of the Pro Pinball series of games, Fuse has continually shown the gaming community their unique take on the pinball experience. In 2004 they released Mario Pinball Land for the Game Boy Advanced to mixed reviews, but despite misgivings players had about the game few could argue against its sense of style. Not to be daunted by the words of critics, Fuse has once again decided to let players experience their passion for pinball, this time through Nintendo’s timeless Metroid franchise. Developed for the DS platform, Metroid Prime Pinball is in every way a superior experience to what players were given care of Mario and company, and while it is still very much a pinball game, it is anything but simple or plain.
The concept behind Metroid Prime Pinball is relatively straightforward. Samus Aran, the bounty hunter heroine and star of the Metroid franchise, is capable of rolling herself into a ball via her power suit. In Metroid Prime and its sequel players were given the opportunity to experience new and interesting ways this ball could impact gameplay care of the games’ 3D environment. Fuse has taken the next step, and has engineered a pinball game based around this ability to roll about, lay bombs, and transform back into Samus’ regular form in order to gun down on-screen baddies. The end result, thanks to a number of little touches from the Metroid cannon, is extremely well-received.
What is perhaps most striking about Metroid Prime Pinball is how Fuse has managed to capture the ambiance of the Metroid Prime universe so well. Perhaps it is the expert usage of many of the series’ most recognizable tunes, or the game’s table designs that each draw from particular settings within the Metroid Prime titles. Whatever the case, playing Metroid Prime Pinball is engrossing, much more so than one might expect a pinball game to be. This is true even for someone who is not a fan of pinball games, but instead is simply someone who enjoys the source material.
However, for those players without a degree of skill at directing a ball amidst a barrage of obstacles and enemies, this particular pinball experience will no doubt result its share of frustration. Succeeding in Metroid Prime Pinball can prove to be exceedingly difficult, and those players who give up easily will most likely never see some of the more rewarding unlockable aspects this game has to offer. Players begin with a paltry two tables available to the played upon: Pirate Frigate and Tallon Overworld. New tables are unlocked by playing through the game’s Multi Mission Mode and it’s here where a player’s skill at keeping their ball in play will be viciously tested.
With just two initial balls in reserve, a player is tasked with completing a number of objectives in order to collect artifacts. While most of these objectives are fairly simple to complete, doing so while also trying to keep the Samus Ball out of the gutter can prove challenging, especially as the game continues and the enemies such as infamous Space Pirates and swarms of beetles begin to attack at a frenetic pace. However, practice does yield results, and the sense of accomplishment after unlocking a new table is considerable. New tables are then available in the game’s Single Mission Mode, wherein a player competes to attain the highest score possible.
The meat of the game, however, remains in the Multi Mission offering. Here not only are tables unlocked in the aforementioned manner, but power-ups such as missiles and power bombs are earned as well. Numerous mini-games also become available in this mode, such as a quick outing that has a player pressing the shoulder buttons in quick successions in order to bound up a wall in order to attain an extra ball. Boss fights also play a role in this mode, as favorites such as the giant rock beast from Metroid Prime‘s Phendrana Drifts have been recreated in this decidedly different take on the classic franchise.
The game’s controls are simple, but some aspects, such as the way the touch screen has been utilized, do take some getting used to. A pinball game just wouldn’t feel complete without some way to bump to table in order to affect the ball’s direction. Metroid Prime Pinball emulates this aspect of the classic game by allowing a player to touch and then drag the stylus or their finger across the screen. Here is where the game trips itself up a bit in terms of gameplay, as it’s simply not feasible to maintain the kind of agility this game demands while at the same time manipulating the stylus. Most players are likely to forget this aspect of the game altogether in favor of perfecting their skill at directing the ball at the various ramps and objects while keeping tabs on a table’s particular angles. A better solution, arguably, would have been to include a kind of gyroscope similar to what players experienced with WarioWare: Twisted!, but as this would have to have been somehow shoehorned into the DS Rumble Pack, it is understandable why this alternate approach was used.
Metroid Prime Pinball is a fun and additive game that proves that sometimes genres need not be mutually exclusive in order to succeed. The game’s pinball mechanics, save for the somewhat inept table-tilting feature, are expertly implemented, and the numerous flavors of Metroid have been liberally sprinkled throughout the experience the ensure fans of the franchise will come away both smiling and humming a familiar tune. Plus, it’s a terrific appetizer to whet players’ appetites as they wait for Metroid Prime Hunters.



















