Shawn Vermette

This week we cover the revival of two franchises in the US, and the possible milking of another.

Current score

Andrew Passafiume: +340

Graham Russell: +109

Eric Schabel: +65

Shawn Vermette: +185

 

Microsoft working on new Project Gotham Racing

Ever since Activision bought Bizarre Creations in 2007, Microsoft has been sitting on their PGR series. Considering how well-received and popular the previous games in the series were, it just doesn’t make sense for Microsoft to stop making them just because the studio that historically makes them can’t anymore. That said, is Microsoft getting ready to revive it with a new entry?

Andrew: The Project Gotham Racing series has been pretty successful for Microsoft, possibly even more so than their Forza games. I think a new racing title is just what Microsoft needs, and I think with the right studio, they could bring the franchise back. And with no big racing titles on the horizon in 2011, it would be the perfect time to release it. However, I can also see them focusing their efforts on the next Forza game (which seems like it might include Kinect support as well). 80%

Graham: That’s a tough one. 2011 looks like a good time to release a racer (unlike the too-crowded 2010), and Microsoft doesn’t have Halo and Fable to ride them out next year, so it’s worth trying some things. That said, they seem to have focused their efforts on Forza, and is there room for an arcade-but-still-realistic racing game in today’s market? I’ll have to push.  50%

Shawn: I actually haven’t played a single game in the Project Gotham Racing series, though I picked up PGR 3 for $5 awhile ago. That said, it is one of Microsoft’s top first-party franchises, and to keep it garaged this long is unusual. The lack of top tier racing games after GT5’s release this month tells me that the time is right for it to make an appearance once again.85%

 

Sledgehammer Games working on sci-fi Call of Duty

We know two things regarding Sledgehammer Game’s current assignment. First, that they are working on an offshoot of the Call of Duty franchise. Second, that it is supposed to be an ‘action adventure’ game, rather than a pure military shooter. That said, is Activision truly preparing to go head to head with the other 800 lb gorilla in the industry? Rumors have it that the Sledgehammer Call of Duty entry may have a sci-fi setting which could potentially set it up for a battle against Halo for sales.

Andrew: We’re apparently getting at least one new Call of Duty game next year, and if the cycle continues, it would be an Infinity Ward project, despite what happened to the studio this year. Modern Warfare 3 is the obvious choice for next year’s title, but it seems like Activision might want to release multiple games a year. Rumors have also been floating around about Infinity Ward wanting to make a futuristic Call of Duty game, so at this point it’s pretty hard to tell who will be doing what with the franchise. Although, if anything, taking the series in this direction might just be what the series needs to keep it from getting stale. 50%

Graham: Sci-fi has a lot of possibilities. It could be an exaggerated Modern Warfare, set on Earth in the near-future with crazy weapons. It could be a deep space drama like Mass Effect. There could be time travel. (Please let there be time travel. As long as the game’s better than Darkest of Days.) So why not? If they’re developing a spinoff, it may as well have some nonexistent tech in the mix. 70% 

Shawn: We know that Sledgehammer Games is making a CoD game, and there’s been rumors flying for a long time about a sci-fi Call of Duty…would there really be two different CoD games in development that are NOT Modern Warfare or the Treyarch series? Knowing Activision, it is possible. However, I think it is more likely to be the Sledgehammer Games entry, if any at all. And I have to say that there is room on my gaming shelf for both Halo and CoD in Space. 65% 


XSEED to announce US publishing deal for a Tales Of title by end of 2011

It’s been awhile since a Tales title has made it stateside, Tales of Vesperia in August 2008 was the last one. That said, there’s a rabid fan base in the US for that series that has been waiting for any announcement of another game making its way over here. XSEED has publicly said they are interested in publishing a Tales game in the US. They’ve published games over here for Namco Bandai before, but the question is whether Namco feels it would be profitable to do so.

Andrew: As mentioned above, the Tales series has a pretty devoted fan base here, and I’m absolutely sure that they would love to see some of the newer Tales games (such as Tales of Graces) make it over to the States. XSEED is a really good publisher and localization team that could do the series justice, as it is apparent Namco Bandai wants nothing to do with localizing the series themselves, so XSEED taking over this process might help convince them. If anyone is going to do it, it’ll be them. 85%

Graham: It may not make much money for Namco Bandai, but for a tiny publisher like XSEED, Atlus or NIS America, a franchise like Tales is a prize. If Namco really has given up on localizing it themselves (as it seems they have), they’ll make more money licensing it than just sitting on it. Sounds like I’m convinced, right? Well I’m convinced a deal will work out, and the ball’s rolling with XSEED’s comments, but I’m factoring in the possibility of Ignition, well, pulling an Ignition and poaching another game from XSEED’s potential lineup. 80% 

Shawn: Oh please let it happen! I may not be the most rabid Tales fan, having only played Vesperia, but it is still one of my top 360 games and I look forward to playing more of them. Also, XSEED does a great job with localization and exporting games that would otherwise never reach us. My question is whether Namco would allow it to happen, even if they don’t have to do any of the work. I’m gonna vote yes, just because I want it to be so. 80% 

THQ revealed on the website for de Blob 2 that it now has a release date of February 22, 2011. THQ also revealed today that, though it is coming out for the Wii, PlayStation 3, and Xbox 360, de Blob 2 will only have motion controls on the Wii and PlayStation 3. Move support will be included, while Kinect support will not be. The announcement trailer is posted after the break. READ MORE

Following rumors that the PlayStation 3 version of Mass Effect 2 might include PlayStation-exclusive content, EA stifled any complaints by detailing what exactly would be coming to the PlayStation 3 with Mass Effect 2, namely, everything that is available on the Xbox 360 and PC, but nothing new. READ MORE

Naruto: Ultimate Ninja Storm 2 is a game made specifically with the Naruto fan in mind. That said, it does a very good job of catering to those fans. Everything about the game is very faithful to the anime, both in story and in intense action sequences.

There’s not a lot to say about the story in Naruto: UNS2, most of it is incomprehensible to those not versed in at least the basic premise of Naruto, other than that it is told with a great deal of drama and flair. A great deal of work and care seems to have gone into making it feel like part of the anime, and it really pays off. The basic premise of this game is that Naruto and his friends are fighting to protect Hidden Leaf Village against an evil group of ninjas. This is a vast oversimplification, but about the only way to describe it without resorting to using terms those unfamiliar with Naruto wouldn’t understand.

The story is split into 7 chapters, all of them filled with drama and intense fighting and action scenes. Unfortunately, there’s way too much mindless travel and collection quests padding out the story mode. The backdrops and art for the game are very well done, but it gets tiring going back and forth through the streets of Hidden Leaf village multiple times every chapter. You can search for materials along every road and path in the game to use in making more powerful battle items, but the benefit of creating them is outweighed by the sheer amount of time all this travel and backtracking takes. It wouldn’t be a problem if there was some action, or some story or character development along the way, but it seems to simply there to make the world, and playtime, longer. It’s a shame that it breaks up the story and action so much because when you are experiencing the game instead of traveling from one place to another it is a blast.

The controls are simpler than a fighting game, and every character has the same control setup, making it easy to adapt to each different character you’ll fight as. The different types of chakra (special) attacks that you can do also amp up the action and enjoyment in the fights as you go through the story. Unfortunately, this same simplicity means that it doesn’t play as well as a fighting game, the other mode included in Naruto: Ultimate Ninja Storm 2. Additionally, throughout the game you’ll be faced with numerous boss battles, complete with quick-time events that you’ll have to score well on to win. QTEs are old news by now, but UNS2 uses them well to draw you into some very epic encounters that wouldn’t feel quite so epic if they were simply cutscenes. Whether you are simply hitting a button before a timer runs out or you are mashing a button over and over again to fill up a meter, it all adds up to a frenetic boss battle that feels epic in scale and power. There’s also an added bonus of a secret scene you’ll get to see if you did well enough on the quick-time events.

All the intangibles are here for Naruto. The voice acting is what you’d expect out of an anime, not an anime game, the soundtrack fits the moods and battles just right, and the visuals are exactly what you’d expect from a game based on an anime. Everything is vibrant and looks almost hand-drawn and painted, making it look much better than the typical cel-shaded animation. 

A standalone fight mode and an online fight mode round out the game, but as mentioned above, the controls don’t really lend themselves to a competitive fighting game. Sure, it’ll be fun to match up against others with your favorite Naruto character, but you’ll likely find these modes to be a simple distraction compared to the story mode.

All in all, Naruto: Ultimate Ninja Storm 2 is a great game for fans of the series, or of anime in general. Just be prepared to spend a long time traveling in order to enjoy the actual gameplay.

Pros: Graphics are great; Voice acting is exactly what you’d want from this type of game; Soundtrack is fitting; Boss battles are suitably epic; Story is great, for those who are familiar with the series

Cons: Lots of backtracking and traveling from place to place; Fighting is somewhat simpler than you’d expect from a game about fighting; Load times are too numerous; Did I mention the traveling?

Remi Racine, CEO of Behavior Interactive, announced today that they are hard at work on both Wet 2 and Naughty Bear 2. While it was somewhat expected that a Wet 2 would be produced, the announcement of Naughty Bear 2 is somewhat of a surprise, given its poor critical and commercial reception. READ MORE