Shawn Vermette

This week we discuss price drops, holiday sales, and studio closures.

Current score

Andrew Passafiume: +300

Graham Russell: +109

Eric Schabel: +65

Shawn Vermette: +165

 

PSP Go price to drop to $200 before Thanksgiving

Gamers have almost universally shunned the PSP Go since its release last fall. Partly due to the fact that it had no UMD drive, thus making for more expensive games, and partly due to the fact that it was priced at $249, $80 more than the PSP-3000. The pricing situation may soon be alleviated though, as rumor has it that the price of the PSP Go will be going down to $200 before Thanksgiving.

Andrew: I’m surprised the price hasn’t dropped sooner, or it won’t be dropping even more. I don’t think they are selling particularly well and I doubt the price drop will help any, but it’s definitely something I’m surprised didn’t happen sooner. 90%


Graham: Look, the PSP Go was a failure, and Sony knows it. They’ll drop the price to get rid of stock at some point, but announcing a price drop during the holiday season would just be a reminder that there’s this horrible thing in a time where their reputation is key. It’s hard to say, so I’m punting.  50%

Shawn: Considering the cool reception of the PSP Go and the fact that it has now gone an entire year without a price drop tells me something is afoot. Sony hates price drops on their hardware, but unless they’ve entirely given up on the PSP Go, it is certainly time to drop the price on it. The real question, to me, is whether they’ll drop the price of the Go or the PSP-3000. Both need one, but does Sony even care anymore? I’m gonna say yes, they do. 70%

 

Krome Studios closing its doors

Krome has faced tough times recently. It used to be Australia’s largest independent developer, boasting a staff of over 400. However, at the end of last year, they laid off staff at all three of their studios. Then in April, they laid off more staff, and then a couple months ago they laid off even more staff and closed one of their studios entirely. Now, it is rumored, thanks to Twitter, that Krome will be making one final round of cuts soon. This round, however, would also result in closing their last two studios entirely.

Andrew: Considering how poorly Game Room did for Microsoft and how it was barely even supported with actual arcade games after it launched, this is really not that surprising. I’m not sure how the other Krome developed games have done, but the results of what happened with Game Room, the studio being shut down wouldn’t surprise me. 95%

Graham: This all happened pretty quickly. Game Room was supposed to be a cash cow, keeping on going for years with little fanfare but a lot of money. It didn’t work out that way, and the all-eggs-in-one-basket thing they’ve been trying lately isn’t a great approach when that happens. Are they dead? Yeah, they’re dead. The real question is whether they’ll close or just fade away into some other company so we can’t really call them gone. 90% 

Shawn: It’s unfortunate that a studio could fall so far so fast, but it’s hard to keep an independent studio open when none of your games the last couple years have sold particularly well. Probably the best game they’ve worked on since 2005 was The Force Unleashed for the Wii, PS2, and PSP. That simply isn’t enough to keep you afloat, as we’ve seen this year. I don’t know if they’ll close both of their studios in the near future, but it sounds like they are definitely close to having to do that. Especially with no games even listed as coming soon on their website.  60% 


Wii to outsell Xbox 360 and PS3 again this holiday season

Ever since the Wii released in November of 2006, it has been the top selling console during the holiday season, November-December, each year. This year has been the worst year yet in terms of Wii sales, comparatively, as the Xbox 360 and PS3 have outsold it for half the year. Can Nintendo finish the year strong by continuing their run of ‘winning’ each holiday season?

Andrew: Wii sales have been steadily decreasing throughout the year, but Nintendo usually has a great holiday, so it’s hard to say. With how well Microsoft has been doing, we might see them finally trump Nintendo with the release of the Kinect, and you never know what could happen with Sony. It seems likely that Nintendo could win, but this year is not as likely as the last few. 65%

Graham: That all depends on Kinect, doesn’t it? I mean, the core isn’t even close to embracing it (though Dance Central may make a few converts), but if this becomes the new little-kid-at-Christmas system, it has a chance of topping a Wii system that has already sold to everyone and their mother. I’m still giving it more than even odds of hanging onto the crown, though. 70% 

Shawn: I think that the huge titles coming out this month, and next, will do a lot to improve sales of the Wii this holiday season. True, there’s no Mario game this year, but I would think that a new Kirby game, and new Donkey Kong game, and a new Goldeneye would do wonders for the system’s sales. I certainly won’t predict a new sales record, like last year, but I do think that the Wii will bounce back and lead the holiday season again. 80% 

It’s been a long time coming, but Microsoft has finally unveiled the launch lineup for the Kinect. Microsoft is calling 17 games launch titles, though only 12 of them will actually be available on November 4th. Of the rest, two will be available on the 16th and 2 on the 18th with the last one releasing at some point before the end of November. A full list of the titles is listed after the break. READ MORE

Telltale Games is working on an episodic adventure game series based on the Back to the Future series, that much we’ve known for awhile. What we’ve just learned, however, is that purchasers of the Back to the Future trilogy on Blu-ray, coming out October 26th, will get an insert with a code on it that will give you the first episode of the series for free. READ MORE

FIFA 11

October 13, 2010

Last year, EA scored big with FIFA 10. It was by far the best and most realistic electronic representation of the game of soccer to date. Thus, FIFA 11 had high standards to live up to. It needed to be more realistic and offer more ways of playing than ever before. Luckily, it delivers. 

EA didn’t bother trying to recreate or change what was already a winning formula. This year they focused more on improving the realism and immersion you’ll feel when playing the game. In this, they succeeded. Every animation in the game feels fluid and realistic. The physics are great. Even the animations for the referee and line judges are accurate. I’ve been both a soccer player and a referee, and to get those details right really brings home the realism. Dribbling, shooting, passing, and tackling all feel organic and realistic. None of the animations feel canned, and even after dozens of matches, it still feels like I’m seeing new moves sometimes.

The only real addition to the offline modes is the new career mode. This combines the Be a Pro mode and the Manager mode into a single one where you can choose to be a player, a manager, or both. Whatever you choose, you’ll be given different responsibilities. As a manager, you’ll be tasked with balancing playing time for your existing players while finding new talent to sign and winning as many games as you can. As a player you’ll be faced with either controlling the entire team or just your created player each game. This helps break up the game and allow you to take a break from having to control the strategy of your entire team and just play a single position if you desire. Whichever way you go, you’ll have a great time doing it. Additionally, you can now choose to play as the keeper in any mode, offline or online. While this sounds like it could be a good feature on paper, and while the controls are intuitive and spot on, it tends to be a bit dull, unless your team’s defense is really bad.

Online, the standard modes are all present, but the 10 vs 10 mode has been replaced with an 11 vs 11 mode. In this mode, being the goalkeeper is much more enjoyable because you aren’t stuck playing as the goalie for an entire career. You can switch out to any other position after any game.

Graphically, FIFA 11 looks great. All the player models look fairly accurate, and the crowds and stadiums are very detailed. Surprisingly, the soundtrack for FIFA 11 is one of the best that EA has used in years for a sports game. I’d still recommend using a custom playlist, but it is a lot less dreadful than in years past. The commentators are also top-notch. They have a lot of detailed history for the major soccer clubs and most importantly, they sound natural when delivering their commentary.

As far as extras go, there’s a creation center on FIFA 11’s website that allows you to create custom teams and players and then download to your game. While there is a player creator in the game as well, the online one is more robust and allows greater customization than the in-game one does. Finally, this is another EA Online Pass title, so take that into account if considering a used game purchase.

For fans of real football, this is a great upgrade over last year, and its numerous improvements and tweaks warrant calling it the best soccer game to be released.

Pros: Gameplay is realistic; Animations and fluid and realistic; Career mode is great; 11 vs 11 online play works great

Cons: Soundtrack is better, but still not great

 

To those who’ve waited patiently for the long-in-development game, you’ll have to wait a little bit longer, it seems. Sony announced today that Gran Turismo 5 will not meet its scheduled release date of November 2nd after all. It is still due out this year, just with the more ambiguous release period of ‘this holiday season.’ READ MORE