Grobda is a mash-up. It can be described as a hectic Berzerk clone, an evolved version of Atari’s Combat or a Xevious spin-off. There are hints and touches and small influences, yet by mixing them so seamlessly it manages to become its own game, free to be judged on its own merits. READ MORE


Rastan isn’t the sharpest knife in the drawer, but he’s not dumb. Barbarians don’t just charge into battle, hoping their muscles can get them through a hundred enemies unscathed; they train to be better than their enemies, to attack at the right moment, to back down when needed.

Of course, being strong helps! READ MORE


The vehicles in Micro Machines have this wildly-exaggerated movement. They feel as if they were actually small cars, with little weight and a powerful engine. They accelerate in seconds to ludicrous speeds, raising their kinetic energy to levels your small traction can’t keep under control. Cars bounce around corners, and go flying when hit just to criss-cross the road a second later. It’s fast and chaotic, yet (with practice) perfectly controllable. READ MORE

Strider can be beaten in less than ten minutes. It has fixed enemy patterns and a conscious level design, with enemy attacks based on cold, strict logic. It’s perfectly fair, and health refills are dropped like candy. Sounds easy, right?

It isn’t. READ MORE


I don’t see games as a relaxation tool. They are simply too involved, they require too much thinking or too many fast reflexes for me to see them that way. Many seem to enjoy the opportunity to think about something else, to ignore their routines for a while; for me, games are energy drains, and I kind of like them that way. READ MORE