Dark Messiah Of Might & Magic Casts Spell On Xbox 360

July 3, 2007

It was probably only a matter of time, but Ubisoft has announced that the earlier released PC title Dark Messiah of Might and Magic will come to the Xbox 360 in early 2008 as Dark Messiah of Might and Magic: Elements.

The new game will be driven by Valve’s popular Source middleware, and will improve and expand upon the original PC title across twelve chapters of single and multiplayer gameplay. Dark Messiah of Might and Magic: Elements is being developed by Ubisoft’s Annecy studio (Splinter Cell series), supported by Valve and Arkane Studios.

While few specific details have been announced, Ubisoft has revealed that among the new features to be introduced in the game are new multiplayer maps that have been created exclusively for the Xbox 360, while all of the other PC version’s features have been retooled to take advantage of Xbox Live, including support for up to 10 players. The game will also include three previously unreleased secret levels with new objectives, gameplay, and rewards.

Of course, this is only part of the story, so Ubisoft offered up the words of the game’s producer, Daniel Palix, to give more clarification. Palix’s other credits include work as the producer of the online mode on Splinter Cell Pandora Tomorrow for the Xbox, as well as on Splinter Cell Chaos Theory and Splinter Cell Double Agent, both for the PS2 and Xbox.

What are the biggest changes you are bringing to the game for the Xbox 360?

For the Xbox 360 version, we are providing a variety of new content, as well as improving on the existing levels. On the solo part, new scenes have been added, thus providing an additional hour of game experience. These will be A