Drill Dozer – Climbing The Treehouse

February 10, 2006

It wasn’t until fall of 2004 that I became truly familiar with Nintendo’s localization team, otherwise known as the Treehouse. At an Enthusiast Summit I met and became familiar with many of the individuals who were busy bringing the likes of Samus, Mario and Link to North American audiences, and I found a newfound respect for them, and the whole localization process in general. That’s why when Nintendo approached eToychest and asked if we would like to talk to Erik Peterson, Localization Writer/Editor at the Nintendo of America Treehouse regarding their latest effort, Drill Dozer, I jumped at the opportunity.

First of all, wow, all I can say is Drill Dozer is like a breath of fresh air. It really has a sense of old school platforming that you don’t see a lot of today. What were your feelings regarding this new GBA title?

A lot of people have told me that it reminds them of the classic platformers they played back in the day. For me, it’s really great to see such a quality 2D platformerA