Sword of the Stars Interview

January 31, 2006

Are you ready to take on the galaxy? Publisher Lighthouse Interactive is set to publish the latest 4X space strategy title with Sword of the Stars, currently in development at Vancouver-based developer Kerberos Productions. And if you are not in the know, this is the same team that brought us Homeworld: Cataclysm. They know their stuff. Playing as one of 4 unique races, gamers will explore planets, research new technologies and create empires in a hostile universe where weakness means extinction and only the strongest will survive. Today we took the opportunity to speak with Sword of the Stars lead designer and CEO of Kerberos Productions, Martin Cirulis regarding this exciting strategy title for the PC.

Thank you for taking the time to speak with us today regarding Sword of the Stars. Developing a space strategy game seems like such a natural fit for the team at Kerberos, given their development past with Barking Dog Studios on titles such as Treasure Planet and Homeworld: Cataclysm. However, Sword of the Stars is taking on the 4X sub-genre, a class of game that doesn’t get much attention these days. Why go this route?

Hi, Jason. We are always happy to answer questions and this first one has an easy answer. Basically, at Kerberos we work on the games we love. Period. Not only what is A