Painkiller: Overdose is aptly named; it’s an overdose of Painkiller. My advice to those who have not played the original Painkiller is to skip this game and get Painkiller, which is only 9.99 on Steam. My advice to those who have played the original Painkiller is to skip this game and play Painkiller again.
There is little plot here: in Overdose, you are Belial, the bastard child of an angel and devil. This storyline is introduced with a cheesy and minutes long monologue about how angry Belial is, mixed with the images of five turned-through book pages. I got a bad feeling followed by something so bad I can’t tell you what it is until the end of the review. You have been trapped for thousands of years in prison. When Daniel beat Lucifer in the original Painkiller, the resources necessary to keep you in prison are weakened, and you manage to escape. You then kill other demons. Once you are done killing demons you are fighting…ninjas. Later, you kill scorpions and mummies in a desert. Like everything else about this game, the varied settings and enemies make little sense.
The actual game follows the original Painkiller‘s formula: the weapons sport new skins but function exactly the same, the levels follow a checkpoint system in which your health is fully restored at the beginning of each save, and there are waves of mostly melee-based attackers. You can gain tarot cards by completing objectives unique to each level, and levels can be replayed for this purpose. The game boasts A