Tom Clancy’s Ghost Recon Advanced Warfighter 2

June 6, 2007

The squad-based tactical strategy game has evolved into an all new monster. Ubisoft and the Ghost Recon series have always pushed the concept of relying on your squad for survival in the virtual arena. The sequel to Ghost Recon: Advanced Warfighter on the Xbox 360 puts you back in the battle-worn boots of Capt. Mitchell and keeps you on the edge of your tactical toes.

It’s 2014, and Capt. Mitchell is back in a new arena of battle closer to home. Capt. Mitchell and the Ghost must stop an imminent threat from reaching U.S. soil. On the border of Mexico and the U.S, a rebel army controlled by a mercenary unit is planning on launching a nuclear warhead into the U.S. It’s the job of Capt. Mitchell and the Ghost to destroy the opposition and recover the nuclear warhead.

Starting a complicated game such as Ghost Recon is always a treat. The game inserts you into the battlefield- but in training mode, so hostiles are not going to be as difficult as those you would encounter on the real battlefield. The training exercise is helpful and helps you get reacquainted with the controls. Plain and simple, the controls are insane. There is such a significant amount of control and button management that most of the time I found myself peeking at my cheat sheet. It’s tough, but it grows on you as you progress. That also means that your level of troop management as well as tactical, armored, and aerial vehicles will play into your control and button movement. It becomes second nature once you get the hang of it. A feature that I really enjoyed using was the Cross-Com. The improvements using the Cross-Com are significant; not only can you see what your A

Score: 4/5

Questions? Check out our review guide.