WarPath

August 31, 2006

Given the massive appeal of the [i]Unreal Tournament[/i] series, it’s no surprise that game developers often try to emulate the success into one of their games. This is where [i]Warpath[/i] for the Xbox comes in, and ultimately, where it fails. Sure, [i]Warpath[/i] does have a similar build to [i]Unreal Tournament[/i], and almost everything you see in the game is reminiscent of the series it is inspired by. That is its biggest flaw, that it simply doesn’t have much to offer that hasn’t been done already. What hurts the game more is that games like [i]Unreal Championship[/i], released years ago but have ultimately the same premise, have long been in the bargain bin. The budget pricing of [i]Warpath[/i] may interest some people, and it doesn’t do anything wrong, but it just doesn’t do anything different or interesting.

The premise behind [i]Warpath[/i] seems about as predictable as the game itself. Three races are at war with one another, fighting over the system of Kaladi, a virtual utopia filled with resources waiting for the taking. These three races are known as the Ohm, the House of Kovos, and The Human Coalition. For the most part, that’s all the background that you get, and while there are some A

Score: 1/5

Questions? Check out our review guide.