After three games and a handful of titles borrowing its approach to combat and stealth, the “final” game in Rocksteady’s Arkham series is here. Batman: Arkham Knight follows the tradition of the previous games, seeking to expand the scope even more by giving you a handful of new abilities and way to traverse the gigantic city of Gotham.
Massive Chalice isn’t perfect. I could spend 30 minutes complaining about poor enemy placements, stupid house mottos and enemies that just aren’t fun to fight. But after finishing a campaign and failing to save the kingdom, what I’m left with is an appreciation for the terrifying enemies, the intricacies of arranging marriages and the strategy that goes into deciding whether I should force one of my fighters into the Sagewright Guild to aid in research instead of leaving him on the roster in case I need his battle expertise in a few years. READ MORE
Despite not being as prolific or revered as Lord of the Rings or A Song of Ice and Fire, Andrzej Sapkowski’s Witcher novels have maintained a significant following in Europe since the early 1990s. Thanks to developer CD Projekt Red, The Witcher has begun to rise in popularity in the past decade, and with the release of the third game in the series, Wild Hunt, its ever-expanding audience continues to grow. Thanks to a healthy mix of BioWare’s conversation choices and Bethesda’s open-world sensibilities, The Witcher games have always managed to feel both familiar and distinct. Thankfully, Wild Hunt upholds this tradition.
Wolfenstein: The New Order was refreshingly nostalgic. Everything looked amazing but acted like a classic shooter. It was up to me to pick up health packs and ammo, and I could carry every gun I found. There was absolutely no gray area: B.J. is the good guy, Nazis are the bad guys and you have to kill every one of them to win. Layered atop that were characters that I cared about and weapons that were all a joy to use. There’s nothing quite like swapping over to a double-barreled shotgun and laying waste to a room of pure, concentrated evil. The Old Blood falls short of its big brother in its characters and story, but the mechanics are sound and I had fun all the way through. READ MORE
China, as it turns out, is a perfect setting for an Assassin’s Creed game. While Assassin’s Creed Chronicles: China plays quite unlike other titles in the franchise, the 2D spinoff retains the spirit and feel of the world. Gone are the open world and filler side content, and here to stay are the stealth kills, free form exploration and templar-assassin lore. I’ll admit, I’ve played enough Assassin’s Creed by now that I’m feeling quite burned out on the series, but even with the fatigue, there are enough new ideas present here to make it worth a play. READ MORE