Shawn Vermette

Dragon Quest IX

July 20, 2010

Dragon Quest IX stays true to the standard Dragon Quest formula with a few new additions, multiplayer and wireless downloading of dungeons, which can greatly improve your enjoyment.

In Dragon Quest IX, you are a Celestrian, an angel who guards and protects the mortals of the ‘Protectorate,’ complete with wings and a halo. Your charge is to help and protect the inhabitants of a small village called Angel Falls. Unfortunately, shortly after you begin watching over Angel Falls, a catastrophe occurs and you fall from the Observatory into the world below, losing your halo and wings along the way. Now you have to explore the world and figure out what happened, and how to get back your Celestrian powers.

You create a custom hero, from your gender to your build to the color of your hair and eyes. When you reach the point where you can add new members to your party you can go through the same steps with each member, adding a personal flavor to your adventure. In addition to the standard character creation, Dragon Quest IX changes the appearance of each character based on what armor, weapons, and accessories each have equipped. With over 900 different pieces of equipment to find and choose from, there’s a huge amount of customization here.

The combat system is the same as it has always been for the Dragon Quest series, with you choosing the actions for each party member then watching the battle play out in real time. This is a great way of mixing real-time and turn-based elements into battles. Graphically, Dragon Quest IX looks simple, yet beautiful. The signature artwork of Akira Toriyama permeates the entirety of the game, and everything looks distinctively Dragon Quest in nature. The fact that the same artist has been used to create the artwork for each game lends a feeling of nostalgia and charm to each entry in the series. The soundtrack isn’t as distinctive and memorable as one would expect of a Square Enix RPG, but it does a good enough job of staying in the background that it doesn’t really add or detract from the game.

So far, this may seem like just another Dragon Quest game, and for the most part it is. But what about multiplayer? Yes, players can join up with three friends and venture across the game’s world completing quests and defeating bosses. Unfortunately only local wireless is supported, but it’s fun nonetheless. Everyone joins one player’s world, taking the place of that player’s party. They can venture on their own, but if players are in the same area, they battle together. (What’s more, everyone but the host gets boosted experience.)

The only real problem I had with Dragon Quest IX is a complaint many have had with the entire series- inventory management. DQIX continues the tradition of having one of the more obtuse inventory management systems in modern gaming. 

Dragon Quest IX does little to change or update the core Dragon Quest experience. If you have a problem with the previous games, there is little here to change your mind about the series. If, however, you want a charming, enjoyable, and long RPG, then this is one you can’t miss.

Managing Editor Graham Russell contributed to this review.

Pros: Long, enjoyable story; customization lends a personal aspect to your party

Cons: Inventory system is clunky and outdated

 

Usually when a developer releases a sequel to a critically acclaimed game, such as Puzzle Quest, they either play it too safe, ending up with a game that feels more like an expansion than an all new game, or they make changes for the sake of making changes, losing the magic that made the original so enjoyable in the process. Luckily, Infinite Interactive did neither of those when crafting Puzzle Quest 2, giving us a game that feels and plays differently than Puzzle Quest, but retains the addictive and enjoyable gameplay throughout.

One difference between Puzzle Quest and Puzzle Quest 2 is evident the minute you begin the game. The overworld is gone, replaced with an isometric close up view of the world. This helps give a more fantasy/RPG feel to the game, though it would have been nice to find some way of including both the overworld and this new view. The second difference you’ll find is that rather than just using puzzles for combat, you’ll use them for just about every action you would expect to take in an RPG. Finding treasure, disabling traps, opening locked doors, even putting out fires are all accomplished by various puzzle minigames. This gives you a nice change of pace from the standard combat puzzles. Next, there are no more spells to unlock, beasts to capture, or castles to build. Instead, . There are dozens of weapons and armor for you to choose from and upgrade, each with their own benefits. This adds a nice new layer of strategy to the game that makes up for the removal of the other features. Finally, Puzzle Quest 2 has 5 colors of mana this time and there are no gold coins or experience gems for you to collect during battles. Instead, you collect gauntlets, which allow you to use the various pieces of equipment you can now find and equip.

A game like Puzzle Quest 2 lives or dies on its gameplay, and I’m pleased to say that it is just as addictive, fun, and challenging as the first game was. The difficulty is a little uneven in this one, with new spells and abilities sometimes making things much easier suddenly than they used to be, but that doesn’t dilute the enjoyment you’ll get out of it at all.

In the end, Puzzle Quest 2 is a refinement over an already great game, so if you wanted some more Puzzle Quest goodness, you’ll enjoy Puzzle Quest 2. Otherwise, you’re better off looking elsewhere. 

Pros: Combat is still as addictive and enjoyable as ever; New isometric point of view works well; Equipment adds a nice layer of strategy to the combat

Cons: Difficulty curve is a bit uneven; Text can be difficult to read

 

Obsidian made many bold claims about Alpha Protocol before its release. They claimed it would be the first espionage-based action RPG, that choice would matter to the way the story unfolded, that you could choose multiple ways to beat each mission, even that you could beat the game without ever killing anyone other than the required bosses. Unfortunately, Alpha Protocol just doesn’t live up to the expectations placed on it.

True to its RPG base, Alpha Protocol has 9 skills that can be leveled up throughout the game as you level up. These range from improved skill, and added abilities, for using weapons like pistols, shotguns, or assault rifles, to improved hacking or gadget use. You can even improve your ‘toughness,’ an important skill that increases your hitpoints-something that will become increasingly important the farther into the game you go. 

These skills and the accompanying abilities you gain are chosen and used in a method very reminiscent of Mass Effect. You are given an ability wheel that pauses the action while you select which abilities, tech gadets (such as first aid kits, grenades, or even EMP disruptors), or ammo you wish to use. Each ability and tech gadget has a cooldown time during which it cannot be used again. This prevents ability spamming, something that could drastically lower the difficulty of Alpha Protocol, given some of the abilities you can gain access to. One ability allows you to see the locations of all enemies and cameras within a certain distance from you, along with their alert status. Another allows you to pause the game for a few seconds while deciding where to place anywhere from 2-6 pistol rounds in the tableau in front of you, then unpause it and let loose all of those shots at exactly the same time. This can be used to great effect when you need to clear a room of guards quickly and quietly. Among the best abilities you can learn though, is one that will automatically revive you should you ever die. It gives you a brief period of invulnerability, some of your health back, and is able to be used once every 15 minutes. As long as you can find an abandoned corridor or room to barricade yourself in, this ability effectively makes you impossible to kill.

In Alpha Protocol, you are Michael Thorton, secret agent extraordinaire. You are a new recruit to Alpha Protocol, a secret black ops organization that allows the US government to perform covert attacks on their enemies, yet still deny they have anything to do with it. If that sounds suspiciously like Third Echelon, there’s a reason for it. Alpha Protocol seemed to be a more fleshed out version of Third Echelon, complete with baritone-voiced, no nonsense commanders. Michael Thorton begins the game a captive in a secret medical lab, and you are tasked by a mysterious woman to escape before something bad happens to you. This serves as the tutorial level, after which you discover that it was essentially an entrance exam to Alpha Protocol that you would have either passed or died from. Upon joining the ranks of Alpha Protocol, you choose a background for yourself that will give you skills in stealth, assault, or technology. Alternately, you can choose to start out as a green recruit with no skills whatsoever to start out with.

From this point, nearly every decision you make alters the rest of the game in some way, subtly or overtly. Every decision you make in communication changes how people view you, opening or closing later dialog options and sometimes even opening or closing parts of the story. Every decision you are faced with during missions impacts the story, and even how later missions will play out. As an example, early on you will be faced with the choice of arresting or executing an arms dealer. Arresting him will give you a bonus to weapons and intel in later missions in that area, while executing him hurts your intel for later missions but reduces the strength of the enemy in those missions. How you proceed in these decisions is entirely up to you, and changes how the story plays out. This leads to a good amount of replayability as you seek to experience every possible aspect of the story.

There are four types of guns you can employ: pistols, shotguns, SMGs, and assault rifles. Additionally, each weapon has 4 upgrade slots so that you can mix and match customizations as you see fit. Maybe you want to increase the amount of firepower your pistol can put out. Perhaps you want to improve the accuracy and reduce the recoil for your assault rifle. There’s dozens of choices for you to make for your load out in each mission.

Unfortunately, the actual gameplay and combat are where Alpha Protocol loses its luster. Alpha Protocol makes about as good a shooter as the original Splinter Cell did, which is to say, not much of one. How well you aim doesn’t seem to have as much effect on whether an enemy is hit as it should, nor does where they get hit by the bullet seem to have much of an effect on how much damage they take. Additionally the AI is very erratic. The enemy will usually rush into the room you are in to kill you, rather than trying to draw you out. On the other hand, they seem to have almost a sixth sense about your presence, making it almost impossible to engage in stealthy infiltrations.

There is also at least one bug that ruins the stealth path through the levels. Even when you are out of sight of any and all cameras in a level, one of them will see you anyway and send an alarm out to the enemy. Certainly, it’s likely that it is possible to beat the game using stealth throughout the game, without ever killing an unnecessary enemy; however, it is so difficult to do as to make it entirely worthless as a goal unless you are a masochist.

Graphically, Alpha Protocol is not impressive in the least. The characters are somewhat bland and the environments aren’t detailed. On the other hand, the voice acting is fairly good, while the sound effects are also fairly accurate.

In the end, Alpha Protocol is something of a mixed bag. The story is worth playing through multiple times, and many of the boasts made regarding choice are certainly true (heck, the slogan for Alpha Protocol is “your weapon is choice”). Unfortunately, it is marred by inconsistent AI, awkward gunplay, and bugs that really make it impossible to play through the game in any manner you choose. 

Pros: Choices entirely change the game; Story is intriguing; 

Cons: Erratic AI; Lackluster combat; Plays worse than the sum of its parts

Plays Like: Splinter Cell meets Mass Effect, only not as good as that sounds

 

Even after E3 ended, rumors are still being confirmed, as we’ve got yet another confirmation this week.

Current score

Andrew Passafiume: +270

Graham Russell: +174

Eric Schabel: +70

Shawn Vermette: +245

 

Results

Hulu to join Xbox 360’s multimedia offerings

Shortly after E3, Hulu announced that their Hulu Plus service would be available on both the PlayStation 3 and Xbox 360, the former sometime this year and the latter in 2011.

Andrew 90% = +40

Eric 50% = 0

Graham 80% = +30

Shawn 90% = +40

 

NBA Jam remake coming to Xbox 360 and PS3

The German software ratings board let the cat out of the bag late last year when Phoenix Wright was being scheduled for release on the Wii. Now, the German ratings board might have done so again, this time for what is thought to be a Wii-exclusive game. A rating appeared on their website for NBA Jam, which was recently announced at Nintendo’s press conference as a Wii-exclusive game. Has EA changed their mind and decided to make it multiplatform? Or is this merely another game rating that will never actually be used?

Andrew: It seems likely that this NBA Jam remake would make its way to the other consoles in some form or another, whether it is as a full retail game or as a XBLA/PSN release sometime in the future. I think it’s certainly possible, but I would have to guess that the probability of that happening is relative to how well it sells on the Wii. 50%

Graham: Ever? I think so, though I wouldn’t be surprised if it’s a while after the Wii release. For one thing, they’re making full retail money on Wii, and they would probably do an XBLA/PSN release on other consoles. Here’s what makes me hesitant, though: whenever EA talks about it, they mention that NBA Elite is being released on the other two, and Jam started life as “NBA Bounce,” a Wii alternative game. They’re getting pressure for it now, though, and I could see that being the project the team takes on once the Wii version goes gold. Shawn, I certainly don’t think it’ll be a port of the original. Adding new rosters to that game (as they don’t have rights to the old ones) would be as tough as putting the new one on those systems.   60%

Eric: I’m pretty sure this one will be coming true; it just makes too much sense. The word “exclusive” is used pretty liberally at E3 press conferences these days, and I don’t see why EA wouldn’t try to get as much money as they can from this title. Sure, the Wii is a great platform for a new NBA Jam, but so are the other two consoles. 80%

Shawn: I’m not sure if this is going to be the same game, or if this is the original NBA Jam being ported to XBLA/PSN. However, I think I’m leaning toward this showing the new NBA Jam will be on multiple systems. EA has soured on Wii exclusive games lately, so I think making it multiplatform only makes sense. 80%

Next Tomb Raider game coming in 2011

During Microsoft’s Summer of Arcade, a new Tomb Raider game will be released sans the Tomb Raider moniker. However, rumor has it that it will not be gone forever. Crystal Dynamics is said to already be hard at work on the next full-sized entry in the Tomb Raider series, and that it will be released in 2011.

Andrew: The new Lara Croft downloadable game being released in August could definitely help start a new direction for the Tomb Raider series, even if it is just story based. I definitely could see a return of the series in a big way for all of the current gen consoles, and with some much needed improvements. 70%

Graham: If you notice, they haven’t once called Lara Croft and the Guardian of Light a Tomb Raider game. It’s a spinoff (and a cool one from the time I spent with it), but there’s no way there isn’t a main series game in development. My hesitation: it may not be out until 2012. 80%

Eric: I haven’t really kept up with the Tomb Raider franchise, but the last game was well-received, and I don’t see why they couldn’t pump out another one before next year is through. They’ve already got the engine in place, after all. 80%


Shawn: It makes sense for Square Enix to push for a new entry in the series in 2011, to showcase the direction they want to take the series. As for whether it would actually come out in 2011, I can’t say for sure. 75%

 

3DS release date and price to be announced by TGS

Nintendo made a huge splash at E3 with their 3DS, but they left everyone clueless about the release date or pricing of the handheld. Release date rumors range from September of this year all the way through June of next year, while pricing rumors are equally uncertain. However, it is now thought that Nintendo plans to unveil their pricing and launch plans at the Tokyo Game Show in September. Will they actually do so? More important though is our desire to get our hands on it yet again during the TGS.

Andrew: We might not find out about a U.S. release date or price at TGS, but we’ll definitely hear something about the Japanese release. The problem is, Nintendo never attends TGS, so it is very doubtful they will actually use TGS as a way to announce the date. But they could announce it at the same time during an event of their own. I’m going to say no to it being at TGS, but I think we will see it announced around the same time. 10%

Graham:  The key here is “by TGS.” I don’t think they’ll announce at the Tokyo Game Show, but I do think they’ll clarify the release date by September. After all, they’ll have to if they’re releasing it this year. If we don’t hear by then, we know it’s far off…so they might as well confirm that too. I don’t know if we’ll know all the specifics we want by then, though. 85% 

Eric: I’m not sure about this one. We all know too well that Nintendo does things at its own pace. TGS would seem like a great place to announce release date and price information for the new handheld, but I would not be surprised if Nintendo saved that news for a press conference of its own at a different time. It’s certainly possible that we will learn new things at TGS, but I don’t necessarily feel that it is likely. 55%

Shawn: I think if there is any chance of the 3DS coming out in 2010, this rumor would have to be true. If not, I think we can safely say that the 3DS will be coming out in 2011 instead. 90% 

Every year EA comes out with a new installment in their Tiger Woods series, and this year they added enough new features and modes to this year’s edition to make it a worthwhile upgrade over last year’s model.

The three big additions to Tiger Woods this year are the new Ryder Cup mode, the Focus system and the true-aim mode. Ryder Cup mode allows you to play with up to three friends in a team match pitting American players versus European players. Unfortunately, while it lets you customize the roster of each team, there are only 25 golfers in the game, so there really aren’t enough other golfers around to change up the teams. However, the mix of foursomes and fourballs is an enjoyably different way of playing Tiger Woods. During the Ryder Cup, you are playing a match play style of competition. This means that it doesn’t matter how many strokes your team wins a hole by, if you win a hole, you get one point. The team with the most points after four times through the course wins.

The Focus system is the way Tiger Woods controls how often you can use the various power-ups present in the game. These power-ups are extra power on your stroke, adding spin to the ball, tightening your aim, and getting a preview of your putts. Each use of these power-ups uses up some of your focus, and the only way to restore your focus is by not using any of your power-ups when you take a shot. This is a great way of making a player restrain themselves from using power-ups every shot.

The true-aim mode is a new, more realistic way of playing Tiger Woods. It gets rid of all the power-ups and forces you to play from the player’s perspective the entire round.  This is great for those who want an added difficulty for their game.

The highlight of the single player game is undoubtedly the career mode. The first thing you’ll do upon turning on Tiger Woods 11 is create a custom golfer. The career mode takes your created golfer and puts him through his paces by pitting him against the world’s top golfers in a year’s worth of tournaments that make up the PGA Tour. The great thing about using your created golfer is that you gain experience points you can use to improve his stats by doing anything in the game, from landing on the fairway to scoring long putts to getting birdies or eagles.

As far as the multiplayer is concerned, there are ten modes you can play, ranging from the standard stroke play to foursomes to a 24-player team play. There are ample amounts of people playing online at almost any time off day, though you’ll rarely get into a 24-player team match simply because few are willing to wait around for 24 people to join a single match. You are much more likely to find yourself in a match with 2 to 8 players. Regardless of how many players you end up playing with, you’ll have a great time doing so.

Tiger Woods 11 includes 17 different courses, all of which look amazing. The graphics are some of the best and most realistic I’ve seen in a sports game and the sounds really bring out the feeling of being out on the courses. Unfortunately, the commentary leaves much to be desired. The commentators regularly get your lie wrong, and in general detract from the overall experience.

The only real problem I had with the mechanics of the game lies with the putting meter. It gives you a ‘sweet spot’ which it claims is the amount of force you need to use to reach the spot you are aiming for. Unfortunately, it doesn’t take elevation into account, so it is often dead wrong.  

The last thing to mention is that Tiger Woods 11 is the first game to use EA’s Online Pass initiative. This means that the only way to play online is to either buy the game new or to purchase a new code to play online, if you buy the game used. Luckily, it does include a 7 day trial that you can activate once, to see whether you want to purchase the online portion or not.

In the end, Tiger Woods 11 is the best golf game available right now. Whether it is worth an upgrade if you already have Tiger Woods 10 is debatable, but it is definitely worth upgrading from any previous version.

Pros: Custom golfer is a nice touch; Playing through the Ryder Cup is fun and different; Plenty of online modes

Cons: Putting meter makes putting harder than it should be.