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The Warcraft 3 mod Defense of the Ancients has attracted thousands of players and carved a niche in several professional game leagues; despite being only a mod, it has gone through hundreds of patches, several or even all of which have been influenced by player suggestion.

One of the big names in DotA’s development, Stephen “Guinsoo” Feak, moved on to participated in the formation of Riot Games, a new developer trying to carve out a niche, or even mainstream audience for this new, unnamed genre inspired by DotA and its imitators. League of Legends may be the first professionally developed game based-off a user-created genre. Combining elements of role-playing, real-time strategy, and tower-defense games has made DotA a huge success, and if the looks and feel of League of Legends have given us a good glimpse, 2009 may see the arrival of a new and unique cult hit.

Snackbar recently got the opportunity to talk with Riot Games about League of Legends, its roots in DotA, and its development progress.

Snackbar Games: So, League of Legends. When did you realize the acronym was LoL? You didn’t name it for the acronym, did you?

Riot Games: Oh, does LoL have a secondary meaning other than “League of Legends”? That’s news to us!

SB: What exactly is the history of Riot Games’ relationship with the Warcraft 3 mod “Defense of the Ancients”? How did everyone else get from there to here? Steven Feak’s story is well-known…

RG: We’re all DotA-Allstars players here at Riot Games. We love the game and we’ve been a part of the community for years. In fact, some of us met on the DotA-Allstars forums. We’re all bound by the same passion to make League of Legends as great of a product as possible and to form really deep relationships with the gamers who play our games. Check out our forums at leagueoflegends.com to see this in action – we mean it.

SB: So DotA players are obviously people who want to see how this turns out. What other kinds of players and bases do you think this will appeal to? Do you worry that DotA players are the only ones will be interested?
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This week on the DLC agenda the boys at Harmonix have brought us another full length feature album.  The Foo Fighter’s The Colour and the Shape album will be available in the Rock Band Music Store the week of November 11th, 2008.  Rock Band 2 already features “Everlong” from this album and will make room for the remaining tracks on the album to join it in the Music Store.

The Colour and the Shape album will be available for $19.99 (1600 Microsoft Points) or each track individually for $1.99 (160 Microsoft Points).  All of the tracks are masters and can be downloaded from the Music Store starting November 11th, 2008 on the Xbox LIVE Marketplace and on November 13th, 2008 on the PlayStation Network. READ MORE

User-created content is disappearing left, right, and center from Media Molecule’s do-it-yourself platformer, Little Big Planet and Activision’s Guitar Hero: World Tour. See if you can spot the pattern in these “moderated” (read: deleted) user creations. READ MORE

Like many of you, I spent all of last night mowing down locust in Gears of War 2. The first title was stellar in every respect and Epic has followed up with a game that exceeds it’s predecessor in many ways.

Graphically the game is gorgeous and it delivers a top notch experience. The locust AI on even the normal difficulty will make you second guess the notion that these characters are driven by the game and not some other human player. This delivered a top notch single player experience.

I’ve got big plans to head out into the realms of multi-player tonight and I suspect that even my grandest expectations will be surpassed by what Gears of War 2 delivers. If you are sitting on the fence, don’t hesitate to head out and pick this one up.

We’ll have a full review in the coming week, but don’t wait for that before making the decision to pick up Gears of War 2.

THQ announced yesterday that a second expansion pack for the popular World War 2 strategy series Company of Heroes is in development by Relic Entertainment. The new entry is named Tales of Valour, and will be arriving for the PC in Spring of 2009. The game will feature new campaigns, maps, units and multiplayer modes. It also boasts a new “direct-fire” feature that will increase the player’s level of tactical control.

While the Second World War has become a staple of first person shooters, Company of Heroes managed to make the setting look fresh again with its fast-paced tactical combat. The first expansion Opposing Fronts built effectively on the original, and answered many criticisms by including an entire campaign set from the perspective of the German Panzer Elite division during Operation Market Garden. Perhaps the next expansion will explore the Russian front or the East African campaign? We’ll find out this Spring.

Check out the full press release here.